
A tactical turn-based strategy game inspired by events and stories of forgotten and unsung heroes of WW2. Unique and new-to-genre features offer immersion and deeper protagonists to lead and care for. Lead the resistance against the Axis Forces.
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About
Forgotten but Unbroken offers a unique perspective on the WWII turn-based strategy genre. Inspired by real stories and events, the game introduces fresh mechanics never before seen in the genre. Players will experience defense missions, historical characters, and unique "micro" features based on reality. From the special abilities granted by wearables to the absence of magical healing, "Forgotten but Unbroken" provides a realistic and immersive gameplay experience.
Elite enemy units, such as the feared SS troops, are designed to spread fear among players, affecting their aiming and overall performance.
Additionally, the game allows players to forge strong relationships with allies, who may send elite soldiers to assist in battle for a limited time, adding a strategic layer to gameplay.
Forgotten but Unbroken delivers a deep and complex gameplay experience by intertwining historical events with personal narratives. Players will encounter a newspaper feature that reports on real events from WWII, such as the Battle of Kursk or the assassination of Reinhard Heydrich. These global events are presented alongside the personal story of the main character, Commander Martin, whose life is profoundly impacted by the events of the war. This dual narrative approach not only provides players with a rich historical context but also immerses them in the emotional journey of the main character.
The game features real characters of WWII, carefully & respectfully selected for their legacies. Players have the opportunity to meet and interact with these protagonists for a limited time during the game, adding a layer of authenticity and reverence to the gameplay experience.
The game features six classes of soldiers, each with unique abilities and perks. Players can customize their soldiers and manage their traits, which affect their performance in battle. Traits such as "Iron Will" can significantly impact a soldier's morale, while physical traits like "Sickly" can affect their disease susceptibility.
Base management is a crucial aspect, allowing players to heal, train, and maintain the morale of their troops. Structures such as hospitals and armories can be built to improve various aspects of the base and troops. Additionally, players must consider factors such as weather and disease, which can impact the effectiveness of their base and troops.
Forgotten but Unbroken is set primarily in central Europe, with a focus on Czechoslovakia. This region's strategic importance during WWII makes it an ideal setting for the game, as players will navigate the complex political and military landscape of the era.
Forgotten but Unbroken incorporates a diplomacy and politics system that allows players to impress allies through successful missions, thereby increasing support. Relations with allies can impact the type and level of support they provide, adding a strategic element to player decisions.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Czech*, Slovak, French, Spanish - Spain, Polish, Simplified Chinese, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great turn based tactical game with interesting base building mechanics. Stealth gameplay is very satisfying!
机制有点简单,穿着敌人的服装,一个人单挑一个联队。— 。—
JA SOM SI JU UŽIL
Jeu très sympa. Effectivement très ressemblant à "Xcom" qui était déjà très prenant à l'époque. Vous voilà fixés les amis, à vous de voir sur Youtube "gameplay fr" afin de vous donner une meilleure idée du jeu avant de vous le télécharger ! Sur ce, je vous souhaite le meilleur et...à bientôt en ligne peut-être !?
It's mediocre at best. I really, really tried to give this game a fair shake and have some fun, but this game fights that at every turn. It doesn't have a great story - what story exists is delivered in campy cutscenes spread throughout the game, and I couldn't tell you what the plot was because it was so poorly told. It doesn't have great gameplay - the class system is largely unbalanced by one class (snipers), and with how grindy the game can be you really need the overpowered class to get past the tedium. Devs don't seem to be interested at all in constructive feedback, so no hope there either. (not surprising for 2 years since release) There is a weapon familiarity system that is supposed to improve the effectiveness of a weapon you use often, but it increases very slowly, and if you start using a new weapon you lose familiarity with other weapons. Hope you like using one weapon the whole game, because by the time you get some new interesting toys you are out of luck - you'll have to grind weapon familiarity up, and suffer without it in the mean time. This wouldn't be as big of a deal if weapon familiarity wasn't so bonkers - high stats can cut weapon AP cost to fire in *half*, so its almost mandatory to keep using the same weapon. The strategic layer is tedious filler, the combat system devolves to rocket tag, the "elite enemy hero" nonsense is more annoying than enjoyable. The game does have fantastic set pieces (backgrounds, maps, etc), but since you spend so much time on the strategy layer and little in the combat maps, you don't really get to enjoy them. I really, really wish this game was better, but it isn't. If it had an extensive mod scene or something you could fix glaring issues, but no dice. Hard pass, buy it on steep discount if at all.
Gutes Spiel
中规中矩的一款类幽浮游戏,有中文翻译质量还不错,好评!不过仍需要好好打磨,职业并不平衡,卫生兵和狙击手无脑强,困难模式下三个卫生兵基本保持不死。枪械需要改改,机枪和手枪基本就是招笑的存在,FG42最好的自动武器,步枪K98.加兰德,SVT都行,其他都是浮云!顺便给萌新的建议:地图开始第一回合一定要按Alt键看看箱子的位置,很重要的德军军服往往藏在犄角旮旯里。
Hra je zábavná a bavila mě i když jsem kampaň hrál po druhé, byť to bylo dost repetetivní, líbilo se mi grafické zpracování a modely zbraní, vojáků a tak, mechanika boje byť převzatá z XCOM, bylo docela dobře zpracovaná, trochu mě nudilo, že útočné mise byly převážně o kradmém průchodu, ale na druhou stranu to odpovídá partyzánskému stylu. Posílání zdrojů přes radiostanici je fajn, občas je pomoc poslaná, občas ne. Zakončení příběhu je zajímavé a nečekané. Obchodník se zbraněmi je v podstatě gambling, ale to i dává smysl. A teď k těm záporům. Aktivity v táboře jsou docela omezené, expedice pro dřevo v podstatě nejsou potřeba. Co se týče stavění, tak po první zimě máte dostatek materiálu na vše potřebné. Dohrál jsem hru na nejtěžší obtížnost a stejně jsem nevyužil možnost poslání rekrutů a když už jsme u té obtížnosti, tak co mě velice naštvalo bylo to, že po dohrání na "Šílenou" jsem nedostal achievment za dohrání na "Těžkou", jakože halo, to nedává smyl, že když to dohraju na těžší obtížnost, tak nedostanu úspěch za lehčí obtížnost. Diverzita misí trochu kulhá, ale co tam vlastně chcete vymýšlet, když hrajete za partyzány. Dost perků pro rekruty bylo docela zbytečných. Lékárničky během boje jsem taktéž moc nepoužíval, jelikož veškeré zranění bylo možné vyléčit mezi misemi. Taky jsem moc nevyužil bajonety, nepřítel, který se dostal moc blízko, mě rozstřílel, takže jsem moc příležitostí k boji z blízka neměl. K dezerci bylo nemožné dosáhnout za běžných podmínek. Tak je škoda, že rekruti nemůžou na maximální úrovni zlepšovat svojí znalost zbraně. Vrhací nožem jsem použil pra málo, jelikož jejich použití stojí hodně akčních bodů, oproti klasickému zabití ze zálohy. Tak jsem nevyužil položení min z inventáře, na to nebyl moc prostor. Používal jsem granáty, ale pro partyzány by mi asi více seděl molotovův koktejl, granát je docela drahá hračka. Když se ještě vrátím k zdrojům, tak jsem kampaň prošel bez jediného použití benzínu. Tak je chabé využití rozvědky. K čemu mi jsou poloviční informace? Psal jsem toto spíše spontánně, takže jsem skákal od věci k věci.
This one is a bit of a mixed bag. The combat is pretty good, but everything else ranges from "meh" to "ugh". Starting with the positive, the tactical combat is pretty good, with action points and a half/full cover system. Enemies aren't brilliant but it does seem like they're trying to kill you. Each mission starts in stealth, allowing you the opportunity to sneak around and eliminate bad guys, but you can't move their bodies, so you have to be very careful about your targets. It makes for a fun little puzzle. Early on you have to move through a narrow cone behind the enemy to avoid detection, later on you can wear a disguise and walk right up to them. The tactical UI is basic but functional. Your units have a deep desire to jump through windows without opening them first while in stealth mode, and there is no warning that you're about to wake up the camp, which caused me to reload a few times. Some keyboard shortcuts don't make sense, e.g. 'R' reloads (yay), but at the loadout screen, Ctrl+F reloads while Ctrl+R starts the mission. My XCOM-trained fingers like to hit '1' for a standard ranged attack, but here '1' means "end this units turn" and they don't let you undo it. The game features a broad selection of weapons, few of which are different in any meaningful way except which type of bullets they shoot. ~20 AP to fire, 20-50 damage, range 18-22. Most of my units kept the Mauser K98 that they began the game with. (The FG42 is an upgrade, but I only found one.) The game reinforces this with a "familiarity" mechanic that penalizes you for switching weapons. Pistols exist but are pointless. Light machine guns have an aiming penalty vs. rifles even at full skill level, which makes them less useful. There is no armor, but you can equip clothing that provides you with 0, 1, or 2 "quick slots" and a hat that may provide a small bonus vs. explosions, but it's mainly an aesthetic choice until you get a disguise. Units have classes with a skill tree. Many of the skills are minor upgrades (e.g. bonus to max carry weight) or useless (get a free attack when a squadmate dies). The devs found a few useful things and then padded it out as best they could. Missions are usually assaults (kill everything), sabotage/recovery (set explosvies, steal documents), or defenses. For the latter, stealth is disabled, but you get some sort of heavy weapon (HMG, mortar). I had one weird difficulty spike mid-game: a defense mission with an "elite" enemy sniper and a mediocre single-use airstrike. This enemy and his squad of high-end baddies knocked 4 of my 6 units out of action, one KIA. This in a game on "normal" difficulty where I rarely had more than a couple of units with any wounds. The home base lets you build a few structures, limited by resource availability. There are some obvious choices (hospital, kitchen that reduces food consumption) and some buildings that I didn't get much use out of while playing on "normal" (the canteen allows food rationing, the radio tower does something you couldn't do without it but I'm not sure what). Many of the buildings and upgrades use the same "tools" resource that you need to repair weapons, which seemed like an odd choice. You'll spend a lot of time in the home base, sending units out to forage for food, and waiting. Lots and lots of waiting. And then more waiting. Did I mention the waiting? Sometimes the game inflicts you with cutscenes and pieces of a story that are poorly written, poorly presented, don't always make sense, and mostly leave you grateful that the developers understood what the ESC key is for. Go ahead and skip those. There are minor bugs and inconsistencies throughout, but nothing game-breaking. I had one turn that locked up while the AI was moving, but the UI was still active so I could just load the previous autosave and try again. I had fun playing it, despite the flaws, but if you prefer games with more polish I would suggest Mutant Year Zero or Cyber Knights: Flashpoint instead.
Brilliant idea for a game, but somehow too much attention was paid on including features and not enough on making them fun. By about 50% through the campaign I was basically doing nothing much apart from waiting (who thought having months with nothing to do would be fun? might be realistic, but its not fun!) and I even just skipped missions in the last couple of years. The whole strategy layer is just really dull - where is our agency? why can't I plan how I disrupt the Nazis? a proper flow of partisan warfare is really essential to bring this to life. Lots of other problems...balance is all over the place. Stealth is massively overpowered, but essential in some missions. Weapons make little sense in gameplay terms. Snipers totally dominate over all. Medic is pointless, never took him. Familiarity with weapons is a pointless mechanic and removes the fun of finding new weapons. If you hate RNG what about making you miss 100% shots due to enemy traits...Many things just seem added on to correct a bad gameplay element, but then break something else. Still, it remains a wonderful idea for a game and I hope they (or someone else) tries again. Postive review for the future...
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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