
Customize your unique faction in a new take on real-time strategy as you fight in a variety of skirmish, solo, and multiplayer battles. You are not only a commander, but also an engineer – so you have ultimate control over your faction’s units, factories, superweapons and economy.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is game is the most unjustifiable RTS game in history cause it ain't no Strategy here game is about brute force a game about expanding fast enough to get more resources and beat the hell out of enemies by slapping them with HUGE amounts of units, I bought this game discounted thinking I would have a good time oh but I did but it wasn't the type of good time when you played an RTS game cause I was bored to hell why? Cause there is no strategy to be found no counters, no abilities its just an RTS game where you can adjust a units to your own liking like looks and guns but all of that doesn't matter when you SPAM THE SH*T OUTTA them cause then they would still beat up every unit and structures this game has no Strategy experience its just a modern war game where you can edit your own units and play that's it. I give this game a 3/10 the graphics and designs are good but damn the gameplay is just plain and unfun.
While I am leaving a positive review, only play this if coming in with low expectations and if the desire to "make your own faction" really appeals to you. It can be a fun RTS game to mess around in for a bit, but it definitely does not have the staying power of other big RTS titles (Warcraft, Starcraft, Command and Conquer, Supreme Commander, etc.) If you want to try out a different RTS, give Forged Battalion a spin, otherwise I probably would stick with the classics. For some more detailed information... -- I don't play Multiplayer, but I have a feeling its dead. -- Faction Customization is this game's meta progression. Earn points by playing the game, then invest in your Tech Tree to unlock new weapons, support items, and movement types. -- Campaign Missions are glorified skirmish maps, and later devolve into "Can you beat this map while the enemy has a BS mechanic and a super unit?" While there is some appeal to having "Boss Units" in RTS games, the execution here does not feel like an enjoyable experience. === For reference, I'm at Mission 11 out of 15. Mission 5 has you deal with a super tank that can call down missile barrages that annihilate your army. Oh, and you are fighting 3 enemies on top of that. // Mission 10? Try dealing with a super artillery that can annihilate your army easily if the enemy has vision of you on their side of the map. While you have a (useless) ally this time, its still essentially you versus 3 enemies. I had to play with the classic AI challenge of "Let them exhaust their resources before finally counterattacking and then actually finishing the mission..." === Oh, and the story is forgettable. It just serves as a vehicle to move from mission to mission. -- I feel like the best upgrades are the early generic ones that simply boost HP (Armor Support, Tread Movement). Then again, I'm a simple macro guy who just A-Moves, so the more specialized and "fun" upgrades are not for my playstyle. I'll stick to my bullets and proton launchers instead of lasers and gravity cannons. -- [b][BUG][/b] You can save different "faction loadouts," but always double check before going on a mission as sometimes a unit slot may not have saved correctly for whatever reason. Again, it can be a fun time as a distraction, especially for its low price. Just don't expect too much out of it. * * * * * [b]Update:[/b] 8/21/2025 I just finished the campaign (15 missions), and I'm definitely seeing the fact that the game is unfinished. While it does end with the player defeating the "main antagonist," there was clearly buildup to another enemy that may have been worse than the person we just took down. Also, the campaign unceremoniously ends. No ending sequence, just a "Victory!" screen and its back to main menu like before. -- There were also apparently hints of another Tech Level (you can see the lines extending past the right side of the screen), but supposedly like the ending of the Campaign, it was never implemented. Despite this and Forged Battalion's other flaws, I still found it to be an enjoyable RTS for what it is. I stand by my original statement, its fun as a distraction with its low price, just come in with lowered expectations.
The game is great in my opinion. I hope Devs get back to it and improve it's performance, graphic, and A.I . The game really deserves further developements.
un gran RTS esta bueno la mecanica que podes personalizar tu ejercito a gusto
7/10
great
AI太傻了,而且RTS单机游戏的科技居然还跟Rougue捆绑,需要打战役拿科技点才行,刚开局默认难度很难通关,因为敌方Ai的科技是没有限制的
Die Idee ist gut und wie damals zu C&C Zeiten. Etwas bunter und Comic-Like. Aber ich bag die Optik. Nur leider ist es viel zu schwer. In Level 2 habe ich schon auf leicht zahlreiche Versuche probiert, aber leider komme ich einfach nicht gegen den übertrieben starken Computer an. Der hat schon nach 2min die Einheiten verdoppelt und nach 5min ist er eine Übermacht. Null Chance. Und das bei Leicht. Schade.
写于2025年5月22日,不要购买本作,本作已无法正常游玩
The idea of the game is great. Futuristic setting where you can design your units the way you want. You can make tanks, artillery, specialized infantry, etc. This part of the game is awesome. But the difficulty curve, come one! It's insane. By the second mission you have to secure a location and destroy an enemy base while being constantly rushed by enemy troops. And this is actually the way to win. Spam more units than the enemy and rush his base. Them spam some more and send them there while the battle is raging. While the concept is good, the insane difficulty completely kills the vibe. It also doesn't that your units many times exhibit a dumb behaviour: half the units are fighting against the enemy, the others are just behind and they don't move to attack and support the others. They just stay there. Could be an awesome game, but unfortunately it's just frustrating.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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