
Customize your unique faction in a new take on real-time strategy as you fight in a variety of skirmish, solo, and multiplayer battles. You are not only a commander, but also an engineer – so you have ultimate control over your faction’s units, factories, superweapons and economy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game scratches that old school RTS itch I have had for a long time. Customizing vehicles is a huge plus also. Lots of fun.
Might change it later but for now ai is unbalanced to hell and back, and the ai seems to constantly choose upgrades based on your build, I can't prove this, but seemed odd my acid throwers were countered so quickly with flame tanks on second try for a mission, also very grindy, recommend beating it on easy all the way then run through on the higher difficulties
Go play Command & Conquer, especially Generals, you can construct multiple buildings at once at any place there. This game is ultimate - spam units until it's done - example. I like playing Skirmish, but this game compared to C&C Generals and other ones is just bad. Make your self and your brain cells a favor and get Command & Conquer series, where you actually need to use your brain to play the game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Allora. L'idea di base del gioco è davvero intrigante: la possibilità di creare la propria fazione con le proprie unità è semplicemente geniale, il problema è la realizzazione complessiva. Mi spiego: alla fine ogni missione del gioco si risolve creando un'esercito enorme e lanciandosi contro i nemici in massa; il tipico gameplay "rushoso" dei vecchi RTS degli anni '90. Non serve nessuna strategia per completare le missioni, ma solamente un'enorme prova di forza numerica che alla fine annulla proprio la parte migliore del gioco ossia il sistema del crafting, che diventa di fatto accessorio. Poi ci sarebbe anche da dire che alcune missioni sono estremamente sbilanciate a favore dell'IA. Io l'ho comprato in saldo a meno di 5 euro e diciamo che per quel prezzo vale la pena provarlo, anche solo per riscoprire il brivido di uno strategico (anche troppo) vecchia scuola.
Abandoning this without adding achievements ain't cool. I might even play this mid as ♥♥♥♥ game if it had them since I love RTS.
寻路和单位碰撞做的比较一般,导致指挥起来很头疼 运营上很类似命令与征服系列了,挺不错的 问题在于科技点需要肝,解锁不了科技没法修改兵牌 所以PVP和PVE都会有不平衡的情况
Das Spiel ist einfach zu schwer. Selbst auf den einfachsten Schwierigkeitsgrad. Man wird von allen Seiten stark angegriffen, wie soll man da schnell reagieren?
The idea of the game is great. Futuristic setting where you can design your units the way you want. You can make tanks, artillery, specialized infantry, etc. This part of the game is awesome. But the difficulty curve, come one! It's insane. By the second mission you have to secure a location and destroy an enemy base while being constantly rushed by enemy troops. And this is actually the way to win. Spam more units than the enemy and rush his base. Them spam some more and send them there while the battle is raging. While the concept is good, the insane difficulty completely kills the vibe. It also doesn't that your units many times exhibit a dumb behaviour: half the units are fighting against the enemy, the others are just behind and they don't move to attack and support the others. They just stay there. Could be an awesome game, but unfortunately it's just frustrating.
7/10
the concept of making custom units is a superb and one that is unexplored. the customisation in this feels pointless, no aesthetic choices, and the units all blend together. I grinded for all the late game weapons and my units felt inadequate for the campaign the difficulty is all over the place some missions you can just slaughter the ai and other times its impossible, also the units have no shooting sounds so your just listening to the ambience of the game and the unit voicelines but whenever there is combat your only notification is the music changing.
Players by region
Where this game's players are, estimated from review languages.
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