
Be the Forest Fire and burn everything in sight! A Rogue-lite destruction-fest where every pixel is physically simulated. Burn trees, buildings, vehicles, and tiny screaming humans. Dodge bullet-hell rain clouds and pissed-off firefighters to stay alive... Only YOU can start Forest Fires.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 76reviews | 86% | — | $12.2K |
| $5.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pawsitively thrilled with this game! The achievements make me feel like a meow-ster of destruction. I clawed through the pyramids, scratched up the Pentagon, and gave the White House a feline makeover. The developer totally scratches that Flash Game itch, nya!
Great idea that's absolutely wasted. You're a flame, but you don't burn things unless you stand still. You lose health if you don't actively personally ignite something, meaning you'll be stutter stepping the whole time, making the gameplay an awkward stutter step session. But when you burn things, it looks good, right? Kind of. Everything's extremely zoomed in, so you'll be moving past all the destruction within 1-2 seconds if you play well enough. The upgrades are all marginal and so no upgrade feels exciting in the slightest. Lightning that destroys clouds, which would damage you? Sounds like a great thing to focus on, but even at the best it destroys a cloud once per 15-20 seconds while you get around 5-10 clouds added to the screen every second. Weirdly enough, there's not even that much to burn. Forests are often extremely segmented, so even a small patch of forest might require half a dozen stutter steps to burn and they'll finish burning in a second or so. It's just not satisfying. About half way into the run you'll be thrown so many enemies (clouds) that will do elaborate movements that turn the game into a bullet hell and you'll start focusing on that rather than the destruction, but at the same time, the cloud threat isn't deadly enough to feel too dangerous while being lethal enough to kill you if you don't pay attention, so the pressure's just perfectly adjusted to be meaningless when focused on and problematic when you're just there to burn stuff and have fun. All the areas are just recolors. You think a city will be different from a desert or a tundra? Nope, it's just the question of what the floor looks like and what color the rain might be. The city had noticably more buildings, but even then it's just clumps of houses and with no forests around, they provide basically no progression or reason to burn. So if you want to burn things and see destruction, you're not getting it here. If you want to have a satisfying progression path, then you're not getting it here. If you want to have a good bit of challenge, you're also out of luck. Honestly, even for this price, this game's almost ridiculously expensive. The discounts are low and it's about 100-500% more expensive from comparable peers like survivors-likes and little physics toys. I only played this game to its conclusion because they denied me the refund and at that point the 1.1h I had played had already felt like genuine long hours. I've never had a game that literally stretches my sense of time to be slower rather than quicker and for that I applaud it. Trust me as a person who loves games like this - just skip it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Spanish - Spain*, Russian*, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese*, French*, Italian*, German*, Portuguese - Brazil*, Portuguese - Portugal**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
불타오르네 태우는 게임입니다. 작은 불이 되어서 이리저리 돌아다니면서 숲도 태우고 기름에 불을 붙이고 건물과 차량, 인간까지 모든 것을 불태우는 게임이죠. 아쉽게도 단단한 바위에는 불을 붙일 수 없으니 피해가야 하고, 물에 닿으면 빠르게 화력이 감소하니 어쩔 수 없는 경우가 아니면 피해야 합니다. 만약, 무언가를 태우지 못하면 불의 화력이 약해지며 0이 되면 불이 꺼지면서 게임 오버가 되어버리니 어떻게든 이리저리 움직여서 무엇이든 태워야 합니다. 무언가를 태우면서 경험치를 얻을 수 있으며 레벨이 오르면 랜덤한 보상을 선택할 수 있습니다. 보상은 불의 능력을 강화시키거나 플레이에 도움을 주는 것들로, 폭발 범위 증가나 불 일으키기, 번개, 기름 투하 등 다양하게 존재하죠. 플레이를 방해하는 것들을 저지하는 효과들도 존재하고 그 중에서 등장하는 3가지 중 하나를 선택하면 됩니다. 이리저리 돌아다니면서 무언가를 태우다보면 방해요소들이 등장합니다. 날씨가 바뀌면서 불이 번지는 속도가 늦춰진다거나 이동을 방해하기도 하고, 심하면 불이 붙지 못하게 막지고 하죠. 또한, 체력을 감소시키는 구름들도 지나가고, 불을 직접적으로 노리는 소방차나 소방헬기, 넓은 범위에 불이 붙지 못하도록 특수한 무언가를 뿌리는 비행기가 지나가기도 하죠. 반대로 불이 빠르게 번지는 기름이라거나 다양한 아이템들이 플레이를 돕습니다. 추가로 경험치를 주는 나무라거나 체력을 회복시켜주는 아이템들도 있고, 특수 상태가 되어 바로바로 붙을 붙일 수 있도록 변신하는 게이지를 채워주는 아이템들도 존재하죠. 이런 아이템들은 원형으로 이루어진 공간에 있거나 숲을 태울때 랜덤한 확률로 등장하죠. 이것저것 불태우면서 이동하다보면 거대한 건축물들을 발견할 수 있습니다. 이중에서 어떤 것은 추가 점수를 주고 어떤 것은 게임의 클리어 목표로 작동하죠. 또한, 어딘가에 숨겨진 불을 찾을 수 있으며 이들을 얻으면 다음부터 플레이할 수 있게 됩니다. 특수한 능력을 시작부터 가지고 있고 하나씩 패시브 능력을 가지고 있죠. 메인 모드에서는 위에서 언급한 것처럼 특정 건축물을 파괴하면 되고, 엔드리스 모드에서는 불꽃이 꺼질때까지 최대한 많은 점수를 얻어서 별을 달성하면 다음 맵이 언락됩니다. 마지막 모드는 쉽게 보자면 방해요소들의 효과와 체력 감소가 커지는 모드이고, 목표 점수 달성을 하면 되는듯한...? 마지막 모드는 못깨봄.... 외에도 플레이하면서 달성한 레벨과 아이템으로 포인트를 획득할 수 있습니다. 이 포인트는 외부에서 강화를 진행하는대에 소모하며, 레벨업 보상의 효과들을 강화시킬 수 있죠. 아쉬운 점 -맵 다 태워버리고 싶은대 맵의 끝이 없는 듯한 -화끈하게 와르르 불태우는 느낌은 생각보다 없음 (레벨 보상들 좀 쌓이면 될 것 같은대 그러기가 힘듦)
Auf einem 22 Zoll Monitor kriegt man Augenkrebs.
A lot of fun and very addictive. It’s also an excellent pick up n play for the Deck.
Thus game is PERFECT for the steam deck. Super low investment required, both mentally and financially. My steam oled predicts about 7 and a half hours of playtime in this game, so it's light on the battery too. I absolutely 100% recommend this fun gem.
在全世界都在卷动作射击RPG幸存者类的当下,这款游戏的玩法独树一帜。 目前还在EA版,应该会持续更新,期待未来的更多内容。
Holy crap this game is not only satisfying as hell to play it’s extremely addicting. I like how it’s a mix of the “bullet heaven” and bullet hell genres in one. I think I actually enjoy this more than vampire survivors more than worth the 5 bucks spent. Highly recommended for a relaxing hypnotic casual game, plays great on the steam deck too. 10/10
Not what I expected it to be at face value, but I really enjoyed it. Very fun and addictive gameplay. Can get repetitive at times, but I see it as a chill game to pass the time. Would 100% work better as a mobile game, too. 7/10
🔥
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8K | 19 | 89% | $4.99 | |
| $1.4K | 16 | 81% | $4.99 | |
| $114 | 1 | 100% | $4.99 | |
| $0 | 69 | 48% | Free | |
| $1.1M | 3.4K | 97% | $14.99 | |
| $65.4K | 220 | 90% | $12.59 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2K | 63 | 79% | $6.99 | |
| $12.2K | 161 | 63% | $3.99 | |
| $12.2K | 53 | 100% | $9.99 | |
| $12.2K | 169 | 81% | $4.49 | |
| $12.2K | 143 | 47% | $3.99 | |
| $12.2K | 184 | 77% | $2.99 |