
Become a forensic specialist in a realistic crime lab simulator. Investigate crime scenes, collect microscopic evidence, and identify perpetrators in the lab using DNA and digital analysis. Based on the experience and insights of experts from the State Criminal Police Office Rhineland-Palatinate.
Modeled estimate, not a reported figure. How we estimate →
Media

About
The truth is in the details.
In Forensics: Crime Scene Detective, you are the scientific authority that provides investigators with the facts. Your work begins when the sirens fade and silence settles over the crime scene.

With a cool head and a trained eye, you enter apartments, bars, and basements where something unimaginable has happened — or is said to have happened. Equipped with professional tools, you search for what others miss: a subtle fingerprint on a wine glass, a deleted message on a smartphone, a tiny blood spatter that casts doubt on a statement.

From Crime Scene to Laboratory:
Securing evidence is only the beginning. In the lab, the evidence tells its story. You compare DNA profiles, reconstruct bullet trajectories, decrypt digital devices, and piece together fragments into a clear overall picture. Your analyses incriminate perpetrators — or exonerate the innocent. Not every bloody crime scene is a murder. And not everything that seems obvious is the truth.

“Based on the experience and insights of experts from the State Criminal Police Office Rhineland-Palatinate (LKA RLP).”
With professional guidance from the State Criminal Police Office Rhineland-Palatinate, the game portrays forensic work as authentically as possible. Experience cases drawn from real life: sober, logical, and relentless in their evaluation of evidence. Find the traces. Analyze the facts. Reveal the truth.

Realistic Forensics:
Use authentic tools such as DNA swabs, fingerprint powder, ballistic trajectory rods, and digital forensic tools.
14 authentic Cases, Real Methods:
Missions are inspired by real scenarios and based on the experience and insights of real experts from the State Criminal Police Office Rhineland-Palatinate (LKA RLP).
Crime Scene Work & Laboratory Analysis:
The gameplay loop challenges you twice — first through meticulous crime scene investigation, then through logical data analysis in the lab.
Incriminate or Exonerate:
Your work determines the fate of suspects. Discover whether it was self-defense, murder, an accident, or a staged crime scene.
Your Instinct Matters:
You decide which traces are relevant. Overlooked evidence can leave a case unsolved.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Polish, Turkish
Engagement
Hours played at review time, across 180 reviews with recorded playtime.
Reviews
Themes across 180 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Here I will leave the cat, friends who pass by can pet it and give it a thumbs up /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
3 saatlik maratonda sahra çölünde iğne ararmış gibi AYDINLIK odada mor ışık açıp parmak izi aramak fena yordu amk. oyuna ışık söndürme mekaniği gelene kadar girmeyi düşünmüyorum ayrıca hangi aptal aydınlık odada parmak izi arar anlamıyorum zaten. bir şeyler düzeltilmezse olumsuz yönde değiştireceğim incelememi.
Als großer Fan von Agatha Christie, Cozy Crime & Co. hat mich das Spiel natürlich interessiert - ich will keinen Stress und keine Action, sondern Beweise suchen und auswerten! Habe jetzt noch nicht sehr lange gespielt, bin aber ziemlich einfach reingekommen ins Spiel und hatte das Gefühl, dass die Zeit sehr schnell verging. Man merkt einfach, dass es mit Begeisterung gemacht ist und es macht Spaß, die Spuren zu suchen und die verschiedenen Tools zu verwenden. Die kleinen versteckten Easter Eggs bringen mich jedesmal zum Schmunzeln. Für mich ist es also genau das richtige und ich bin gespannt, was die weiteren Missionen mir noch bringen werden.
Die eher negativen Rezensionen haben mich zunächst skeptisch gemacht, doch ich habe mir ein paar Videos angeschaut und mich dann doch dazu entschlossen, dem Spiel eine Chance zu geben. Und ich bereue es nicht! Endlich gibt es eine Simulation, die sich voll darauf konzentriert Beweise zu sammeln und auszuwerten. Nur an Hand von Fakten, ohne Interpretationen. Diese überlassen wir den Kollegen vom Ermittlungsdienst und bekommen die Ergebnisse dann sogar noch rückgemeldet, damit wir auch die ganze Story jedes Falls verstehen können. Wir gehen zu insgesamt 14 verschiedenen Tatorten und Sammeln dort diverse Spuren. Wir dokumentieren und sichern Fingerabdrücke, elektronische Geräte, DNA Proben und rekonstruieren Flugbahnen von Projektilen. Die Auswertung dieser Spuren erfolgt durch realitätsnahe Minispiele, die durchaus repetitiv sein können, aber sich im Rahmen halten, so dass es nicht zu einseitig/langweilig wird. Die eingangs erwähnten schlechten Rezensionen kann ich durchaus nachvollziehen, da es zu Release Probleme mit dem Freischalten von neuen Fällen gab. Auch waren die Tutorials an einigen Stellen noch nicht aussagekräftig genug. Hier wurde aber bereits nachgebessert und auch weiterhin wird mit Feedback und Kritik sehr gut umgegangen. Daher eine Kaufempfehlung meinerseits. Weiter so! :)
most of these negative reviews dont understand the point of the game and keep pointing at useless issues and bug which is stupid,the gameplay loop is good and i love the mechanics,my only complains are that for now taking pictures is a pain,its too unforgiving and sometimes impossible like the barrel case,i wish the game explained more of how evidence gets rated for example i cant get a perfect on fingerprint evidence and im not sure if im supposed to send non matching fingerprints,also i wish there was a way to be more precise with controls like when comparing dna samples its really hard to be precise even with a controller but for a game that barely launched i can say it was totally worth my 20$
After playing through the tutorial and first missions, overall I just find the game mundane and lacking depth. From my experience, I could not find any way to change the graphics settings and on top of that there was obvious mouse smoothing which could not be disabled, which made controlling the game a nightmare. I decided in the end to refund the game as it just didn't seem worth the price with how much content there is. I'd maybe recommend the game if it was 75% off but any more than that it just isn't worth it.
I was excited for this but it is extremely short, extremely hands on and pretty much everything is obvious to the point where theres no real investigation. All you do is collect and analyze stuff and make absolutely 0 decision as to the outcome which is outsourced to an npc based on the analysis you submit. feels less like a full game and more so like an extended tutorial or proof of concept for a future game. Overall wouldnt recommend in its current state unless more content comes out with much more complex scenes.
I really enjoy this game, I see some people saying there arent a lot of cases, if you receive less than a 75 on any case some cases wont show up. There is a lack of hand holding in this game which is really nice.
its pretty good and runs decent but the lack of missions is sad at the current state the photos of the game make it look like theres 10+ missions but ingame theres 4 tut missions and 3 real missions i really hope we get more
It's ok, It's what it advertises being, a game about being a forensic specialist. There is a [b]Caveat for my recommendation[/b] (outside of balancing the scales abit): [h1]You are NOT a detective[/h1] You just there to collect evidence, process them (matching with known stuff), so someone else does the investigation and conclusions. Don't expect any grand long term cases, or deal something like Zodiac Killer. Majority of the cases are just burglaries, threats or similar and very much open and shut. Infact there was only one case that was related to a previous case, but otherwise its just "stuff of the day". Its just busy work. Documenting Evidence at the Scene, Finding and Dusting Fingerprints, Collecting and Processing Samples and Electronics, Matching Ballistics and checking Trajectories, etc. Pretty much what it is on the tin, Forensics: Collecting Evidence, Assembling the Crime Scene, so someone else can connect the dots. Beat it in roughly [b]7-8 hours. [/b] IMO my main gripe was placing the placards and taking pictures of it alot of the last few cases had evidence clustered in really tight places which made taking pictures extremely difficult while maintaining the constraint of one placard and one evidence, when in some later cases (Keyword: case with a barrel and another case with a safe) the pictures were accepted regardless of so many placards and evidence in frame, it was very inconsistent. And if I removed placards, sometimes the assignment was lost after I had taken pictures. The Amount of back and forth from the camera/placard box in these cases became quite ridiculous. There should be a way of moving existing placards after you placed them than discard and replace, before one takes a picture of it. After all, a forensic expert should have two hands, and cameras can be worn on the neck with a lanyard. My second gripe is that as soon as the areas are widened, there are only 1-2 cases where the evidence is no longer in the main area of the crime it self. This is logical yes if evidence if being hidden, but after few casese before such happens its kind of annoying especially when its not mentioned anywhere in the help guide, and its not inherently clear that such is possible in the game. Imo it should have been established early in the game, maybe in even in training. Outside of that Had some bugs which the developers fixed the next day quickly (had an area be inaccessible, which had a critical evidence) or some finger print features not being recognized even though the print was clear. The game clearly is trying something different, and Would like to see more similar, if a bit improved mechanically prior to any dlc with new cases
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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