
YOUR CHOICES RESHAPE A LIVING CITY. Explore a sprawling metropolis, wield mysterious powers, and uncover the secrets of the Eternal Lighthouse. Your decisions will make a world of difference.
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About
Traverse an interconnected dynamic world, cross paths with NPCs each with their own agenda, on your pilgrimage to the peak of the Eternal Lighthouse.
Engage in thrilling combat with a variety of different enemies and fighting styles.
Unlock 7+ endings.
If you find things difficult, an injury multiplier in options can drastically reduce damage for a more passive experience.

Explore over 10 diverse biomes, each with their own specific factions, NPCs, items and boss battles. Tackle them in different ways each playthrough.
Every biome can present differently depending on your actions. Unlock hidden areas and interactions through your choices and actions.
Find a multitude of different weapons, mods, and schemas to augment your player abilities.

Deploy a variety of combat styles to dispatch a wide variety of opponents.
Clash beam weapons in epic duels to break your opponent's resolve and finish them off up close.
Deflect projectiles back at your foes, or simply block them to be safe.
Engage heavy weapons to exploit armored foes.
Master advanced combat techniques to quickly file down your enemies ranks.
Fight over 50+ different types of enemies.

Shift your allegiances to different factions when convenient. After acquiring their apparel, you'll be able to fraternize with your previous enemies - who can provide valuable information related to your quest, or reveal truths about the greater world.
Commune with what lies beyond the shadows of the lighthouse, and acquire special abilities to help you navigate the sinking city. But the power to alter your form and traverse the world may have a heavy price.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
[strike]Meridian Gate[/strike] was originally intended to be a free visual update for the Biomass, but now it's kinda like a soft reboot with new content, better visuals, and improved combat mechanics. Feels like a 70/30 between new and old pathing, although because of all the looping shenanigans it feels more like an addition to the original game, not a replacement, there are even some occasional jokes reminding you that you already played a similar game (sold my soul in the previous game). Developer was giving out this game for free to the previous owners, but I paid instead to support the game, I felt it justified the purchase. I got the vanilla ending in about 9 hours, but that is not really the entire game, you can replay for new boss fights, different endings, and various collection content, you can drop another 20 hours into it minimum. Like the OG Biomass it's a souls-like with seldom metroidvania elements so there will be some challenge, in my opinion this game was more difficult, having some moments of frustration with obtuse navigation, high enemy damage, sometimes huge hitboxes, and heavy reliance on timings - so if you don't like repetition, you may not enjoy it. The main combat mechanic in the game is "weapon clashing" that also has some smaller mechanics attached to it, basically you have to clash your attacks with the enemy weapon to deplete their meter, which will give you a free hit. It's sorta like a complicated parry system, instead of 1 hit you just have to do several back to back, some enemies can chain more than 5 attacks, so the game requires some practice to master it. The actual telegraphing isn't too bad, I think the main issue for me is that enemies just do way too much damage, and you don't actually get that much time to practice against bosses, they can easily kill you in 1 or 2 combos. [b]*Some tips for understanding the nuances in the game*[/b] - so the block in the game is only intended for attacks that you can clash with, so think of it as a sword blocking a sword, but also small projectiles. If you use block on explosions or "area of effect", it won't work, and there are plenty of unblockable attacks too. Essentially the game wants you to combine clashing, jumping over attacks, dodge/rolling, and blocking certain attacks like small projectiles together during fights. If you find that you can't clash the attacks of the bosses and getting hit, your bar next to the character is getting full so you can't clash, or the attack could not be clashed in the first place. It's a bit complicated and you have to trial and error sometimes. You can still upgrade your stats but with more limitations, notably the missing damage upgrade (although you can still get some damage mods), so the game is kinda balanced around whatever the developer thinks the difficulty should be, and the power-creep does not play as big of a role as it did in Biomass. There is an option to reduce damage by 75%, so you have that in-game cheat if you really just want to see the game with no challenge or get over some absurdly strong boss. We do have to mention the world-building because I think that was the highlight of the Biomass, with many psychological elements and moments of escapism. The game has enjoyable settings as you navigate between the tall buildings and meeting various factions, weirdos, and lost individuals looking for salvation. There is a compelling mystery in regards to your destination and how it impacts the world around you, seemingly looping the events that recognize your previous actions, almost like disjointed series of alternate realities. [h1]Pros: [/h1] (+) Good depth to the combat mechanics with multiple layers of nuances, mods, and various mobility improvements, it's a souls-like but with even more depth. By itself I think the mechanics are good, the number balancing is another conversation. (+) The world building is what made the Biomass stand out, and you still will find that level of escapism and discovery as you chew your own path through the game. It also has some pretty decent writing, you will find different versions of the same characters and how your choices affected them in the long run. (+) High replay value, you can take different paths through the game to find new locations, new boss fights, and different endings. (+) Visuals much improved, lots of nice art panels and great soundtrack, good enemy variety as well. [h1]Feedback: [/h1] [u]Balancing: [/u] [b](criticism was reasonably addressed, notes left for context)[/b] - Risk and Reward on elite enemies is just awful, some insanely strong mobs don't give enough currency if not LESS than trash mobs, so it's better to skip many of them. Currency should reflect the danger. Maybe not in areas with 2 factions so you not doing cheese farming, but if the Elite mob is by itself in isolated area, it should be worth a lot, 2000-4000 depending on the type. - It might be a good idea to add something so you can't take full damage from multiple sources at the same time, maybe first hit 100%, second hit 25% if in under 1 second. - On average I felt like enemies were doing 10-30% more damage than they should, there are a lot of AOE attacks that have unintuitive range that always clips you if you not like 2-3 rolls away. Bosses should drop more currency too - The clashing window with bosses across the board could be a little more generous, maybe 10-20% - I felt the stat upgrades could be a little closer together, having 50.000 in the pocket is so rare in the game, you basically maxed out because you never stash that much just playing normally. [u]Navigation:[/u] - I was completely lost several times (not in a good way), I think those towers in the first hub look too similar, and players can easily miss one of the ladders, and never know it's there. If you miss the hint with the tentacles you never see it again. There are several other areas where it feels like you going the wrong way, and you often second guess if you looking in the right location. - I felt the game had too many narrative/psychological/linear sections, a lot of space, not a lot of content in it, once or twice is okay, I felt it was more than that, sometimes It felt like souls-like turned into a walking-sim, does not help that some of those corridors are huge as well - I know there are shortcuts, but I still think the ability to reset the run to the hub would be very welcome so you don't end up replaying the last 1-2 hours of completed runs (if you went the wrong direction or something) Maybe after you beat the game once. [u]Other: [/u] - Can you speed up those terminal respawns and pitfalls? - You don't need to give me the same hint 250 times, also they kinda silly hints too, stand further away, well, it's not always a good idea either, or very helpful. Cut that off after 1 hour [b]Overall Thoughts: 8/10 (post-patch) [/b] Even though it improves on Biomass in just about every way, I felt the first game had a better flow to it in terms of navigation, now it's all cryptic and mind games, overdesigned I feel. The game is both challenging and sometimes punishing in a not so fun way, harder than BIomass in my opinion, I felt the enemies were doing too much damage, the AOE hitboxes were crazy and it feels like there is some artificial difficulty there in addition to genuine challenge. The world building and the atmosphere are still great, you still get a sense of escapism and melancholy as you explore, and the new art panels were awesome too. I personally liked OG Biomass a little better because it was more simple I feel. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
Disclosure: I was a volunteer beta tester for the game and was given a free copy for this reason. Get to the Lighthouse Cross the Meridian Gate That's all you know Dropped into a strange world of dank tunnels and half sunken skyscrapers, factions existing in an uneasy stand off whilst powerful people move through the world with their own agendas. You'll pick up tantalising hints here and there, a comment from a villager about how the stars fell from the sky, a barman pondering the fate of his brothers, fragmented research logs found deep below. And all the while in the background the drones endlessly fly towards their fiery doom at the apex of the Lighthouse. Little will be explained, it's on you to piece together what's happening. The world drips with atmosphere, distant towers, flame kissed skies and shining waters all further enhanced by the excellent ambient music. Foreign Sun's Metroidvania elements are unusual. You will get a small number of powers that enhance your mobility and allow you to get to places that were out of reach before but a greater emphasis is placed on your own growing knowledge of the world. The game is designed to be replayed in New game+ allowing you to keep all your upgrades and equipment but make different choices. Go to a different location, choose another faction to ally with, start a war, prevent one, save her, kill him, kill her, save him. Your choices make a big difference to the eventual outcome and each ending will reveal a little more of the secrets at the core of this world. This more than anything else is what kept me playing. Combat is mostly close combat via your beam sabre. You have your standard combo but if you attack at the same time as an enemy you clash blades with them. You want to drain their posture to expose them to critical hits a la Sekiro but you also have to manage the heat clashes generated by scoring hits or blocking. You can also get a variety of secondary weapons each with their own particular mix of damage types. Whilst the system is simple on the surface in practise it has quite a bit of depth. You should be aware going in this can be a difficult game. You'll frequently have to fight through challenging gauntlets of enemies to progress. Many bosses are tough requiring you to learn their attack patterns and timings but it's deeply satisfying when you defeat them. It's an excellent mix of atmosphere, storytelling and challenging combat Good Luck Pilgrim and remember: The End Is Not The End
Both this game and Biomass needs more exposure. They're criminally underrated, and because of that there's not enough interest for a guide or a wiki available when there's so much stuff to do or gain. The content is vast, The story changes for every turn you take, Your actions have consequences, even for failing to defeat a boss. So be prepared. you'll be here for a long while.
[h3]Well... guess I'll be going against the grain here.[/h3] It's interesting, I'll give it that. The environment is intriguing, the backdrops are pretty tight. The combat is fun enough, until you start getting ganked by 2 long-range enemies, one heavy weapon guy and two light sword dudes. This was in the area immediately after what I assume is the hub (pretty early on). At the beginning, you're hardly equipped to deal with a gang-up on your character. Maybe later on you acquire more skills to better deal with groups, but right off the bat.... NOPE. Exploring was fun, until every corridor became "long range guy on ledge, heavy weapon guy behind him, with two light weapon guys on ground waiting for you, then another long range guy behind them". The start of the game needs to be less gank-heavy, and maybe a bit more lenient. Like, ease us into the combat flow. A difficulty curve. Not some sudden hill that's angled at 89.9 degrees. It went from fun to frustrating real fast. On that note, you'll notice another review here; a long one. It lists four positives, then a lot more than four negatives.. oops, I mean "feedback". Not negative. [b]FEEDBACK[/b]. I agree with all points in the "feedback" department. On top of that, there's a bug that respawns you in random locations on death. There are other bugs in the game, but that's a very annoying one that I encountered a LOT. Leveling up is VERY expensive, too. I was carrying around a lot of "souls" at one point because I was lost (not in a fun way) and had no idea where I was supposed to go. Lost my "souls" a few times, spawned in random locations every time, but would make it back to my deposit eventually. Finally found a shrine/bonfire/lantern, accessed the menu, went to level screen.. and my jaw dropped. "I need HOW many souls to level up ONCE!?!?". Well, at least it's reflective of our current economy... ha. Bleh, this is dragging on. [TL:DR] Good things are good, but many bad things exist. Maybe tone down bad things, and good things be more ok.
A phenomenal follow up to Biomass. Few games give me the freedom to miss crucial upgrades because I sequence broke and I adore Foreign Sun for it. The dev and their work of art deserve more attention and support and it's a clear piece of vision and dedication. Biomass' soundtrack is the only one I've ever bought and I'll buy Foreign Sun's as well if/when it's released, <3 Big Love keep making games <3
game needs some reviews. biomass was wonderful. bought this as soon as i found out it was released. so far its just as good as biomass. please support this dev. this in honest to god hard work he put in and the creativity and atmosphere are one of a kind. if you like mvs with some soulslike elements then do yourself a favor and grab this and biomass
Only a few hours in so far but I'm having a blast. The combat is extremely fun and the artstyle/music is sublime. Really enjoy the crt filter they've used it looks amazing on my oled screen. Can't wait to dig in more!
What a big improvement from Biomass, all the combat have been reworked into something really good with block, parry, dodge, light and heavy attacks and so on. The graphics and the atmosphere too are a big improvement. I highly recommend, specially if you played Biomass and liked it.
I enjoyed the other game by the dev, Biomass. But, I was terrible at it. Curious about this game, I tried it out. I'm equally as bad at it. I don't believe the game to be overly difficult, i'm just overly bad Lovely vibe, music and art style. i'll probably put more time in later if I can find a way to cheat. ;)
Foreign Sun, as well as its predecessor Biomass, is a game that deserves much more publicity than it gets. The gameplay can be a little bit rough, even in the more refined game, but accessibility options make it playable even if you just wish to engage with the intriguing story and atmosphere. That being said, the Sekiro-esque clashing of beamsabres is engaging, and all enemies have clear tells and punish windows. The battles have the juice, although for my tastes there is A LOT of fighting, especially if you're going for all endings. The story and atmosphere are the main draw for me. For the longest time, what actually is going on remained out of reach, and even after 40+ hours and after seeing all lore I cannot be definitely sure of the full timeline and everything that happens. That is, in my opinion, a massive positive side to the story. There are multiple factions, and how you advance through the game affects everything. Losing certain boss battles affects which route you're taking towards the end. And each ending was well thought-out and felt earned. TL;DR: play it. Is good.
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