
6 June 1944, the greatest military invasion in human history begins with Allied soldiers landing in Normandy trying to bring an end to the war. You have been given the task of stopping the Allied invasion and defending the German territories in France. Will you be worthy and defend the Fatherland?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
What a great game! How is it possible to put so much love in a game. For me the best Indie Game I ever played. This guy must be a magician or out of this world. What a wizard of programming! The game is not the easiest and that's what makes it so interesting and great. I really love this game <3
pretty good game, though sometimes its kind of too easy because after a couple of rounds you just stockpile enough points to basically buy anything and reinforce everything but not that bad of a dealbreaker i did notice some bugs however, like how sometimes units do not shoot AT ALL, even if the enemy is right in front of them. has a lot of potential
Am Anfang gewöhnungsbedürftig. Macht aber doch irgendwie Spaß. Diese ok.
It is not a perfect tower defense game. Easy to understand the attack pattern however it is a long-run game because of numerous waves. Regarding those, the game is for intermediate tower defense players that are not looking for a strategy.
Sehr geiles Indie spiel mit viel Potenzial. Im Game steckt sehr viel Liebe zum Detail!! Kann man nur weiterempfehlen!
Wirklich schönes Tower-Defense Spiel für zwischendurch oder mal länger am Stück, da kommt bestimmt noch einiges an Inhalten. ich habe in der Shop-Beschreibung gar nicht richtig geschnallt was für ein Genre das ist. Aber das Thema WW2 hat gepasst, iBomber Defense ging auch in diese Richtung. Diese ganzen Aliens, Roboter oder bunte Fantasy-Comic-Style-Zeug kann ich nicht mehr sehen, dass hier ist mal was anderes. Ein Zombie TD wäre auch mal klasse.
In the beginning, everything was fine and I thought that this would continue, but starting with the second wave of enemies, the game crashes with an error.
The game is ok-ish. It has quite beautiful graphics and a good and fitting soundtrack. But it is poorly balanced and many, many QOL-Features are missing. Namely: [list] [*]No jumping to our dead soldiers, it is a chore to search each killed unit [*]Unit cap, u can't build many of the advanced units [*]No Buttons fgr auto-rebuild mines or dead units [/list] With more focus on the gamedesign site this could become a nice little gem, but at the moment it feels a bit shallow. For a few bucks this ist ok. It is sad to see that only about 6 percent of players got the achievement for completing the second level. The game is getting pretty hard and enduring especially after level 3. EDIT: I hate the scentence: "We have lost a unit". It ist fine when the pips you are mowing down attack back, but without a rebuild all IT IS SO FRUSTRATING! The game becomes every few seconds a Where-is-waldo game finding the one lost unit and replacing them. Cool setting and graphic but the game design needs a major overhaul to be an acceptable tower defense game.
the game feels like eating concrete in the gameplay part pausing the game makes the camera go somewhere else for no reason towers dying is ♥♥♥♥♥♥♥ annoying thers a lot of german stuff out of the game like mp 40, sgt 44 and a lot of german guns this is not how you make a tower defense and the game is abandoned by its creator save your money
At first I didnt like this game cause thought it off, until i learned how to use the units properly and understood what the game was trying to do. After an hour gotta say this game is amazing for what your paying for. The music is eloquent and fits the mood perfectly for this game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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