
XCOM meets Football Manager. Develop your club, earn experience in turn-based matches, learn new skills, achieve new classes, upgrade your facilities, buy and sell footballers, grow your youth academy, make difficult choices. It's a deep strategy game that respects your time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 17 → 0.86/day in the week after.
About
If you’ve played traditional football managers, you’re probably familiar with the following feelings:
Complex attributes: Footballers have many attributes, and you don’t always understand which ones truly affect the match outcome. Often, the only strategy becomes buying high-level players instead of finding a footballer whose unique attribute perfectly suits your tactics.
Unclear results: You never really know why you win or lose. This forces players to search for "winning" formations on forums instead of analysing the opponent and consciously selecting footballers capable of exploiting their weaknesses.
Financial complexity: Club funds quickly disappear, and it’s hard to understand how to manage finances and strategically plan expenditures.
Football, Tactics & Glory is a game about full control and a complete understanding of what’s happening on the pitch and in the club:
Transparency of attributes: You always know exactly how each footballer’s attribute impacts the encounters, allowing you to customise formations for each opponent, defeating even stronger teams with the right player selection and tactical approach. This also makes transfers much more interesting and exciting.
Control over tactics: Feel like a real coach, making smart tactical decisions, not just changing formations hoping for luck.
Control over luck: Luck plays a big role, as in real football. But you can minimise its impact by understanding your players’ abilities and building the team around your playstyle.
Strategic financial planning: The game’s economy is designed so that you always feel in control of your finances. The game demonstrates the importance of strategies like "developing" footballers for sale and finding promising talents who will become your future stars.
No micromanagement: This is a game about strategic planning, not micromanagement. Instead of wasting time on increasing an attribute by 0.01%, you make decisions that significantly affect the club’s fate. Therefore, the game lacks the boring elements of football managers: endless spreadsheets, routine tasks, and unimportant mechanics.
Great variety: FTG is so deep that even after hundreds of hours, you’ll continue discovering new and interesting things. The game world develops uniquely each time, creating new challenges and exciting emergent stories. This makes each campaign different from the last one.
The game values your time: You can complete one football season in a few real hours instead of days, as in other football managers. At the same time, each season is packed with events and interesting decisions.
Comprehensive tutorial: The game explains all elements in detail. And if you still have questions, the active community will answer them on the forum or Discord.
Good turn-based mechanics allow complex systems to be simplified, while retaining their essence and emotions. For example, XCOM perfectly conveys the feel of firefights with aliens, and Civilization — the development of a civilisation.
Our turn-based system uses key football concepts to make match outcomes and your tactical decisions clear and transparent. Once you understand how these mechanics work, you’ll feel the emotions inherent in real football.
Additionally, the ability to take your time with each move allows for comfortable gameplay. Especially if you’re over 40 and don’t have the reaction speed you once had.
Yes, it’s a serious football manager that’s easy to start playing due to its apparent simplicity, but hard to stop because of the depth of its features.
Take your club to the top: Start in the lower league and lead your club to the heights of world football. Or choose any club in the Premier League or another league of your choice.
Create your own leagues and clubs: With the built-in editor, you can create real clubs and leagues.
Use modifications: Take advantage of numerous mods created by the player community.
Dynamic game world: Other clubs buy and sell players, train them, and develop youth — the game world lives and evolves with you.
Promotion and relegation system: Each country has a Premier League and several lower leagues. Teams are promoted or relegated between leagues depending on their final position. Top teams from different countries participate in continental tournaments similar to the Champions League and Europa League.
Club development: Improve infrastructure, hire coaches, and develop your Youth Academy.
Unique players: A powerful face generation system makes each footballer unique. The face editor is also available for you.
Online matches: Play a friendly match with a friend online.
Co-op play: Create a tournament and play a season with friends on one computer (or online via Remote Play Together). Up to 32 people can participate in the tournament.
Twitch integration: Viewers can interact with the game via chat.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game, great mechanics
8/10
与FM不同的感受,值得一玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Ukrainian, French, German, Spanish - Spain, Czech, Italian, Simplified Chinese, Portuguese - Brazil, Turkish, Korean +3 more
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O jogo é TOP, vocês deveriam fazer outro jogo igual a esse com gráficos melhores
虽然游戏性可以 但这游戏固定铁人 甚至还有altf4直接判负的强制铁人 吓坏了 申请退款 --------------------------------------------- Chinese: 开发者您好,我并没有遇到什么性能上的问题。我想是翻译软件带来的误会。我说的是: 您的游戏没有手动存读档功能,在默认情况下就已经对标xcom的“铁人”难度了,而且您不但没有添加允许手动存档的选项,反而加入了即使强制退出也会将比赛直接判负的进阶“铁人”难度。尽管我认为游戏看起来很有深度,很好玩,但没有存档这实在把我吓坏了。所以我做了逃兵,立刻申请了退款。我看到您的游戏已经在做第二代了,我恳请您在第二代加入手动存档功能,我已经把它加入了愿望单。 关于我对手动存档的执念,我是这么想的:所有游戏中玩家最神圣的能力和权力就是存读档,我不介意游戏如何如何难,因为我可以用存读档一次次重来,最终战胜它。但各种铁人模式剥夺了这种权利,使得游戏里的失败也会对现实的我造成影响:我将不得不花费时间在弥补失败后果的机械作业上。而机械作业是我真正接受不了的的东西。也许这能给您提供一种思考方向。 感谢您的回复! English: Hello Developer, I haven't actually experienced any performance issues. I think there may have been a misunderstanding caused by the translation software. What I meant was this: Your game does not have a manual save/load feature. By default, it already resembles XCOM's Ironman mode, where players cannot freely reload saves. On top of that, instead of providing an option to allow manual saving, you went even further by implementing an advanced Ironman-style system in which force-closing the game results in an immediate loss. Although the game looks deep and very enjoyable, the lack of a save system honestly scared me away. As a result, I chickened out and immediately requested a refund. I noticed that you're already working on a sequel, and I sincerely hope you'll consider adding manual save functionality to the second game. I've already added it to my wishlist. As for my obsession with manual saving, this is how I see it: In any game, I believe the most sacred ability and right a player possesses is the ability to save and load. I don't mind how difficult a game is, because with save/load functionality I can keep trying again and again until I eventually overcome the challenge. Ironman-style modes take away that right. As a result, failures in the game begin to have consequences for me in real life: I have to spend my own time dealing with the mechanical busywork required to recover from those failures. And repetitive busywork is something I truly cannot tolerate. Perhaps this perspective may provide a useful angle for you to consider when designing future games. Thank you for your reply!
Good fun,
Nejhorší tutorial co jsem kdy hrál
闪退 优化烂!!!!!!!!!!!!!!!!!!!!!
Душе сира гра. Багато багів, підвисань. Не коштує своїх грошей.
Xcom + futbol
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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