
XCOM meets Football Manager. Develop your club, earn experience in turn-based matches, learn new skills, achieve new classes, upgrade your facilities, buy and sell footballers, grow your youth academy, make difficult choices. It's a deep strategy game that respects your time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 17 → 0.86/day in the week after.
About
If you’ve played traditional football managers, you’re probably familiar with the following feelings:
Complex attributes: Footballers have many attributes, and you don’t always understand which ones truly affect the match outcome. Often, the only strategy becomes buying high-level players instead of finding a footballer whose unique attribute perfectly suits your tactics.
Unclear results: You never really know why you win or lose. This forces players to search for "winning" formations on forums instead of analysing the opponent and consciously selecting footballers capable of exploiting their weaknesses.
Financial complexity: Club funds quickly disappear, and it’s hard to understand how to manage finances and strategically plan expenditures.
Football, Tactics & Glory is a game about full control and a complete understanding of what’s happening on the pitch and in the club:
Transparency of attributes: You always know exactly how each footballer’s attribute impacts the encounters, allowing you to customise formations for each opponent, defeating even stronger teams with the right player selection and tactical approach. This also makes transfers much more interesting and exciting.
Control over tactics: Feel like a real coach, making smart tactical decisions, not just changing formations hoping for luck.
Control over luck: Luck plays a big role, as in real football. But you can minimise its impact by understanding your players’ abilities and building the team around your playstyle.
Strategic financial planning: The game’s economy is designed so that you always feel in control of your finances. The game demonstrates the importance of strategies like "developing" footballers for sale and finding promising talents who will become your future stars.
No micromanagement: This is a game about strategic planning, not micromanagement. Instead of wasting time on increasing an attribute by 0.01%, you make decisions that significantly affect the club’s fate. Therefore, the game lacks the boring elements of football managers: endless spreadsheets, routine tasks, and unimportant mechanics.
Great variety: FTG is so deep that even after hundreds of hours, you’ll continue discovering new and interesting things. The game world develops uniquely each time, creating new challenges and exciting emergent stories. This makes each campaign different from the last one.
The game values your time: You can complete one football season in a few real hours instead of days, as in other football managers. At the same time, each season is packed with events and interesting decisions.
Comprehensive tutorial: The game explains all elements in detail. And if you still have questions, the active community will answer them on the forum or Discord.
Good turn-based mechanics allow complex systems to be simplified, while retaining their essence and emotions. For example, XCOM perfectly conveys the feel of firefights with aliens, and Civilization — the development of a civilisation.
Our turn-based system uses key football concepts to make match outcomes and your tactical decisions clear and transparent. Once you understand how these mechanics work, you’ll feel the emotions inherent in real football.
Additionally, the ability to take your time with each move allows for comfortable gameplay. Especially if you’re over 40 and don’t have the reaction speed you once had.
Yes, it’s a serious football manager that’s easy to start playing due to its apparent simplicity, but hard to stop because of the depth of its features.
Take your club to the top: Start in the lower league and lead your club to the heights of world football. Or choose any club in the Premier League or another league of your choice.
Create your own leagues and clubs: With the built-in editor, you can create real clubs and leagues.
Use modifications: Take advantage of numerous mods created by the player community.
Dynamic game world: Other clubs buy and sell players, train them, and develop youth — the game world lives and evolves with you.
Promotion and relegation system: Each country has a Premier League and several lower leagues. Teams are promoted or relegated between leagues depending on their final position. Top teams from different countries participate in continental tournaments similar to the Champions League and Europa League.
Club development: Improve infrastructure, hire coaches, and develop your Youth Academy.
Unique players: A powerful face generation system makes each footballer unique. The face editor is also available for you.
Online matches: Play a friendly match with a friend online.
Co-op play: Create a tournament and play a season with friends on one computer (or online via Remote Play Together). Up to 32 people can participate in the tournament.
Twitch integration: Viewers can interact with the game via chat.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Doesn't open anymore. Opens for 1 sec and then closes. Not cool The 25 hours I got on my old PC EDIT: Developer helped me fix the bug. I had an old save file that needed to be deleted and that fixed my problem!
Its like Xcom but with football, a really unique take on the football genre, a lot of depth. Steam workshop means you can easily add real badges and team names A unique game, and a really good one
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Ukrainian, French, German, Spanish - Spain, Czech, Italian, Simplified Chinese, Portuguese - Brazil, Turkish, Korean +3 more
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the most unique games out there when it comes to football. You can truly bond with players when you are starting from the bottom. You can create your own team and gameplay at times is RNG, but to be honest - football at times is also RNG. If you like chess, strategy and football - enjoy.
Its good, but has the flaw of many turn based games, were the computer always wins even if it has a very low probability of winning. This left me a feeling like computer is always cheating. Other than that, good.
ことあるごとにフリーズする ゲーム内容は面白いような気がするが、フリーズの頻度が高すぎて評価前にストレスで嫌になった 買って失敗した
Un mélange de foot manager et de xcom, peut sembler un peu bizarre au premier abord mais au final ça marche de fou et c'est super addictif
Es ist wirklich erstaunlich, wie viel Zeit man mit diesem Fußballschach verbringen kann. Auf der einen Seite sehr einfach gehalten und schnell erlernbar, ohne eine besondere Tiefe zu entwickeln, bringt dieses Spiel einen unglaublich hohen Suchtfaktor mit sich und ist von meiner Seite ein klares Kaufangebot für alle, die einen schnellen Einstieg in einen unkonventionellen Fußballmanager der etwas anderen Art suchen und bereit dazu sind, für den Erfolg taktisch kluge Entscheidungen zu treffen, sowohl bei Transfers, als auch auf dem Spielfeld. Kurzweiligkeit: 10/10 Spaßfaktor: 8/10 Taktik: 8/10 Langzeitvergnügen: 7/10 Spieltiefe: 4/10
One of the best hidden gems I've found on Steam - turn-based football what a concept!
[h2]Partly nice game but too restricted, less "action" and too complex[/h2] Football (yes I am european) is a game of 22 players running, fighting, shooting and what else. And all at the same time. That's impossible in a turn based version. Was looking for this game for a while and bought it now at discount. I hoped to get something like in 1980's with a C64. Heart of FT&G are the matches. Play it [b]manualy[/b] or let do it [b]automaticaly[/b] (called "simulation": ai plays for you) where u get but don't see a simulation - only a text line for each goal, injury, penatly etc. Outcome can be very different to manually! About macthes played manualy: Your team players have stats, skills and talents (kind of perks). Skills are special passes, shoots and others which enhance/support your stats to overcome the stats of the defender player's "wall". (And it can be a wall with 5-6 def players + goal keeper some with a higher than u def stat early in game.) The ways to score a goal are much more limited than in real life. Most of the time only 1-2 players are moving. (So it's no wonder (all?) other football games are action or maybe rts games instead.) Outside the matches u can make player transfers and spent your little fame to "hire" (better say "buy") trainers and scouts. Trainers give u % xp boni in matches for some of your player groups only, they are not like real persons. You can hire or train young talents, but your team has no room to train young players in matches and there is no training outside of matches (no 2nd team, training camps, ... nothing!). A missed chance. For me here doesn't happen enough in a match what u can do and what I can understand at the 1st view. Even after 26h I dont know/see which of my players I can select or if it's still the opponent's move. I abort my 1st game very soon because I hang inside the "must" tutorial (= trainer test). Even at 4th or 5th time my player stuck at "hold ball". But there's an option to disable tutotials - but ONLY at start of a new game! The main reason for a negative review: I played my 2nd game with reduced randomness. Was much harder than "easy"/favored randomness. First league I ended at pos 3 after some little errors - ok. But one league higher I had (as expected) troubles and ended at 3 again - but from the bottom. Back in lowest league and with some more knowledge and a better rooster pos 1 ...no lost last 2 matches vs. weakest teams (why??) so pos 2. Matches became boring with sometimes irritating results and team improvements slow and small. Team players are aging so u have to replace them at age 32-33 and retrain the new ones regularly at age 26-28 every few years in early game. Sorry, I want more fun with a game and not for 10-20h only.
So very addictive. Just one more match you tell yourself. Nope, still playing 10 matches later. Sometimes you get really really pissed off big time at the RNG gods, that you think the game is cheating. Then sometimes you take a risk at the last play of the game, even if the RNG isn't in your favor, and the RNG gods smile at you, and you score the winning goal, and you punch your fist in the air, and shout "Yes!", only for your wife to give you weird looks. Do not play in the office. You will not get anything done.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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