
XCOM meets Football Manager. Develop your club, earn experience in turn-based matches, learn new skills, achieve new classes, upgrade your facilities, buy and sell footballers, grow your youth academy, make difficult choices. It's a deep strategy game that respects your time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 17 → 0.86/day in the week after.
About
If you’ve played traditional football managers, you’re probably familiar with the following feelings:
Complex attributes: Footballers have many attributes, and you don’t always understand which ones truly affect the match outcome. Often, the only strategy becomes buying high-level players instead of finding a footballer whose unique attribute perfectly suits your tactics.
Unclear results: You never really know why you win or lose. This forces players to search for "winning" formations on forums instead of analysing the opponent and consciously selecting footballers capable of exploiting their weaknesses.
Financial complexity: Club funds quickly disappear, and it’s hard to understand how to manage finances and strategically plan expenditures.
Football, Tactics & Glory is a game about full control and a complete understanding of what’s happening on the pitch and in the club:
Transparency of attributes: You always know exactly how each footballer’s attribute impacts the encounters, allowing you to customise formations for each opponent, defeating even stronger teams with the right player selection and tactical approach. This also makes transfers much more interesting and exciting.
Control over tactics: Feel like a real coach, making smart tactical decisions, not just changing formations hoping for luck.
Control over luck: Luck plays a big role, as in real football. But you can minimise its impact by understanding your players’ abilities and building the team around your playstyle.
Strategic financial planning: The game’s economy is designed so that you always feel in control of your finances. The game demonstrates the importance of strategies like "developing" footballers for sale and finding promising talents who will become your future stars.
No micromanagement: This is a game about strategic planning, not micromanagement. Instead of wasting time on increasing an attribute by 0.01%, you make decisions that significantly affect the club’s fate. Therefore, the game lacks the boring elements of football managers: endless spreadsheets, routine tasks, and unimportant mechanics.
Great variety: FTG is so deep that even after hundreds of hours, you’ll continue discovering new and interesting things. The game world develops uniquely each time, creating new challenges and exciting emergent stories. This makes each campaign different from the last one.
The game values your time: You can complete one football season in a few real hours instead of days, as in other football managers. At the same time, each season is packed with events and interesting decisions.
Comprehensive tutorial: The game explains all elements in detail. And if you still have questions, the active community will answer them on the forum or Discord.
Good turn-based mechanics allow complex systems to be simplified, while retaining their essence and emotions. For example, XCOM perfectly conveys the feel of firefights with aliens, and Civilization — the development of a civilisation.
Our turn-based system uses key football concepts to make match outcomes and your tactical decisions clear and transparent. Once you understand how these mechanics work, you’ll feel the emotions inherent in real football.
Additionally, the ability to take your time with each move allows for comfortable gameplay. Especially if you’re over 40 and don’t have the reaction speed you once had.
Yes, it’s a serious football manager that’s easy to start playing due to its apparent simplicity, but hard to stop because of the depth of its features.
Take your club to the top: Start in the lower league and lead your club to the heights of world football. Or choose any club in the Premier League or another league of your choice.
Create your own leagues and clubs: With the built-in editor, you can create real clubs and leagues.
Use modifications: Take advantage of numerous mods created by the player community.
Dynamic game world: Other clubs buy and sell players, train them, and develop youth — the game world lives and evolves with you.
Promotion and relegation system: Each country has a Premier League and several lower leagues. Teams are promoted or relegated between leagues depending on their final position. Top teams from different countries participate in continental tournaments similar to the Champions League and Europa League.
Club development: Improve infrastructure, hire coaches, and develop your Youth Academy.
Unique players: A powerful face generation system makes each footballer unique. The face editor is also available for you.
Online matches: Play a friendly match with a friend online.
Co-op play: Create a tournament and play a season with friends on one computer (or online via Remote Play Together). Up to 32 people can participate in the tournament.
Twitch integration: Viewers can interact with the game via chat.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awesome game need them to release the follow up but those damn Russians decided to commit war crimes
길게 설명할거 없이 그냥 재미 없어요 답답하기만 하고
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Ukrainian, French, German, Spanish - Spain, Czech, Italian, Simplified Chinese, Portuguese - Brazil, Turkish, Korean +3 more
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is amazing and I do not even have the DLC. I can't wait for FTG World.
某サッカーチームを作って運営するゲームが好きならば買おう! まず、個人的には面白く、今後も続けてプレイするだろうゲームではあるが、サッカーチーム運営ゲームが好きな人以外には、おすすめは出来ない 全DLC込みでプレイ中 自分は育成と運営が好きなのでこのゲームをプレイしているが、怪我がこのゲームの足を引っ張っている。怪我中は育成が進まないからだ 素質が高く、レベル上限が高い選手を獲得して育てようとすると、怪我させられる。これは、ボールを触る回数が多いほど経験値が貰えるが、その分体力が消耗し、消耗した選手は大怪我しやすいという設定によるためだ。(体力ほぼ満タンでも半年以上離脱させられる事も多々あるが) この縛りが、育成ゲームとしての面白さを奪い、また、選手の獲得などの運営要素も躊躇させている この手のゲームをプレイする人は、多かれ少なかれ、自分が見出した選手に活躍して貰いたいものだ。だが、このゲームではそれは難しい(GKは除く)。経験値を得るためにボールに触れるほど怪我のリスクが高まり、一度怪我をすれば最長8ヵ月離脱させられる。 これは育成に限った話ではなく、ボールを触る機会が多い=戦術の核となる選手のため、チームの看板選手が次々と怪我をしていく様を見せつけられる。自分は1シーズンで、両SBとDM,CFの4人が続けざまに半年以上離脱し、序盤リーグ1位であったのに、終わってみれば9位だった まだ開始してから5年目であったため、資金的に厳しく、何とか残留させるのが精一杯であった。このしばらく後にも、SBは8ヶ月の怪我をさせられた こういった理不尽かつゲームにそぐわない(と個人的に思っている)仕様を許せる人にしかおすすめ出来ない ただ、観戦によるオート進行は、某サッカーチーム作成&運用ゲームや、某野球ゲームのオートペナントのように楽しめる(怪我はこっちの方が多発するが)ので、それらが好きかつサッカーゲームがしたいという人は、とりあえず楽しめると思う。 あくまでも自分にとって致命的な不満点があるだけで、他の部分はとても面白いゲームなため、怪我の頻度を下げる(ゲーム内の医療設備強化で下げられるため、技術的には可能だろう)といった設定が欲しいところ。 結局これも乱数次第なのだろうが、3年間で主力8人(重複あり)が半年以上離脱させられたので流石にちょっと……となった。数カ月の怪我も普通に発生しているので、やりくりが大変だった。そのやりくり自体は楽しいのだが、やっぱり怪我は嫌だねぇ
A Newcomer to Football, Completely Hooked by This Game: I’ll be honest: I’ve never been deeply familiar with the sport of football. That started to change with the recent rise of the Canadian National Team and their back‑to‑back World Cup qualifications. That excitement pushed me to finally look for a football game that could teach me the sport while still giving me the strategic depth I love. Football, Tactics & Glory turned out to be exactly what I was looking for. I jumped in on Amateur mode, and the tutorial deserves a special shoutout—it teaches the foundations of football in a way that’s clear, engaging, and surprisingly fun. Before long, I found myself understanding positioning, roles, and tactical choices that used to go right over my head. As someone who loves managerial and strategy sports games, this title absolutely scratches the itch. It blends accessible gameplay with satisfying long‑term planning, and it rewards thoughtful decision‑making without overwhelming newcomers. If you’re curious about football, or you just enjoy deep strategy wrapped in a clean, elegant design, this game is a fantastic place to start. I came for the learning experience… and now I’m staying because I’m hooked.
This game is like XCom+Battle Brothers+Darkest Dungeon wrapped in a football management skin. The focus is more on tactical gameplay rather than football management sim. If you are not sure turn-based football is for you, try the demo.
+Great tactics and strategy in building your club and team while also keeping it a bit more simple than FM games. +RNG system feels fair and easy to understand once you get the hang of the rule set +Rules and information about player positions, skills and talents are all very well explained and easily accessible in game +Customization of players looks and stats, as well as league size and team logos allow you maximum creativity Many of the Cons in this game are already being reworked or added into the upcoming game, FTG:World The biggest 2 I run into are: -Once you fully understand the game mechanics and AI, it is possible to win with an under powered team more often than not. The AI sometimes will not make changes to its formation even if it has a glaring weakness that you exploit many times, or it will prioritize certain moves like a CM always free pressuring even if they may have had a slide tackle or good defense skill -The simulation will break down after 20-30 seasons where you'll see 4 GKs singed to a team that is lacking other key positions. (this can possibly be fixed by having teams have a minimum requirement for each position and have its youth academy always prioritize the positions that are lacking on its roster) Overall one of the best sport simulation games out there. Really engaging and fun to build up your club, or even pour over stats of the many leagues and competitions. Really looking forward to what FTG:World brings.
I swear the dice rolls are rigged. Had a better than 50/50 shot at a move at the very beginning of the match. Save scummed literally 50 times and had 5 successes? What is the point of having the attributes and rolls if they are just useless.
A game about buying and selling. Not tactics. And you'll be waiting some time for glory.
Starting your career as a 4th league amateur is really and i mean really boring. The gameplay is just a long string of skills you need to memorize in order to score while blocking your opponents. No money, the RNG always favor the opponents, you have no money to start building. Just tedious. Oh and that coaching tutorial spread across 2 seasons doesnt help that much. Because you practice with A level players, but your club has farmers.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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