
Step into the dugout and experience the future of football management.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.86/day in the week to Aug 14 → 33.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
New foundations set the stage for you to define your football destiny. Made with the Unity engine, FM26 is the legacy, redefined and where storytelling evolves. A reimagined interface and more immersive match day experience brings you closer to the action and combine to elevate every match-defining moment. Transform your squad with advanced transfer tools and craft your footballing philosophy like never before with new innovations that deliver unrivalled game-changing tactical realism.
Victory in football’s biggest international tournament is within your reach. Explore new tools for managing national teams alongside a competition-specific start date for FIFA World Cup 2026™, now officially licensed with authentic broadcast graphics, tournament branding, match balls and kits.
Savour the richest Match Day experience in series history, bringing new levels of depth and drama to every match with enhanced player movement and greater on-pitch detail. Feel the adrenaline of a weaving run, inch-perfect through ball and unforgettable, last-gasp title winner with more personality thanks to fresh motion capture and volumetric animations.
Compete at the pinnacle of English football as the Premier League debuts with fully-licensed club badges, kits and official player photos. Authenticity reaches new heights as you pursue the biggest prize in domestic football with the full broadcast experience from the best seat in the house.
Exercise unparalleled control over how your team plays across every area of the pitch with the introduction of distinct In and Out of Possession formations. Redefined player roles and a dynamic visualiser that shows how your team shapes up in different scenarios levels up your pre-match prep game in, game out.
An overhauled UI primed for the modern manager offers a cleaner look-and-feel, with the new Portal bringing together every aspect of your footballing world. Tailor your game to your priorities with the introduction of quick link Bookmarks and learn more about the beautiful game with an overhauled Search and new FMPedia glossary.
Explore a new world of possibilities as the women’s game debuts, seamlessly integrated into FM as one footballing world. With 14 playable leagues from 11 nations, including the Women’s Super League and National Women’s Soccer League, there are fresh challenges and new talents to discover in each career.
Harness the power of TransferRoom™ to smartly shape your title-winning squads season after season. Broadcast your recruitment priorities with Requirements and gain direct insight into your rivals’ needs with Pitch Opportunities, giving you more targeted control over every signing and sale.
Express more of your personality and style in every career with a revamped manager creation experience. Craft your look with an enhanced character creator before developing a career backstory that’s unique to you and uniquely influential on your life in the dugout.
In FM26, football belongs to you and your vision. It’s your time to change the game.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2334 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太不好玩了,别买,UI做的和大粪一样,画面还一卡一卡,完全是半成品状态
What have they done to this franchise? played since championship manager 99, bought this recently even with all the bad reviews, how bad could it be? Started making my manager was forced to assign a pronoun he/him... erm ok.... whatever, then the annoying tutorial kept referring to football as "soccer". The UI could only of been designed by someone who uses the term "soccer". A unintuitive mess. 1 hour played, uninstalled forever. Highly unlikely to try FM27 unless something major has changed.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $56.1M | 59.2K | 96% | $34.99 | |
| $55.4M | 48.5K | 90% | $49.99 | |
| $55.2M | 342.1K | 97% | $9.99 | |
| $55M | 39.7K | 75% | $27.99 | |
| $55M | 32.1K | 79% | $59.99 | |
| $54.8M | 66.9K | 93% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4.4K | 87% | $24.99 | |
| $1.2M | 752 | 80% | $39.99 | |
| $836.2K | 1.5K | 77% | $24.99 | |
| $502.5K | 522 | 31% | $29.99 | |
| $78.2K | 232 | 77% | $9.99 | |
| $73.8K | 75 | 81% | $19.99 |
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #40, worst FR #77 · 4 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Dutch, Greek, Japanese, Korean, Norwegian, Polish +7 more
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was patient for many months with the bugs in this game. While it affected my user experience, I persevered, struggling to even make it through one season due to lack of immersion. I was finally getting into a save (yes, after trying to do so for 552 hours) before a game-breaking bug appeared. If I bring up any pop-up during a match (settings, tactics, clicking on a player name etc.) it is impossible to close it and I am essentially soft-locked and unable to do anything except close the game. This now happens in any match I try to play. Consulted the forums and many are having this issue, but nothing can be done as QA "cannot replicate it". Have tried all the advice given on the forums. I have officially lost my patience; the game is completely broken and it is literally impossible for me to now play a match in any format.
played for 43 minutes yesterday. came across 3 major bugs, including one where i placed a LOAN offer for a player and 4 days later received an email saying my TRANSFER offer of 0 pounds had been accepted, and also 9 minor bugs. had to restart the game because it wouldn't let me hit continue and had graphical glitches in one of matches i played. the main UI at the top where it says portal, squad, recruitment is nice until you click on a down arrow or go any other screen. How this is the state of this game with the bad bugs from launch and given they had a whole year extra to make it, i dont want to imagine the state of this game if they decided to release this mess for FM25
Top
Played since CM99/00 and enjoyed every CM untill FM which I played every other year. This is the far worst game in the series. I can't beleive how they massacred the UI. Now I need thee gazilion clicks to do anything ingame. I know what I wanna do, and at first didn't even know where to look. After I managed to accustom myself with buried locations of functions (the times they're not bugy) it became too tedious to get to them every time. Playing this game feels like torture compared with previous versions. I'd like them to revert the UI to older FM's but unfortunately that is never gonna happen. I feel like they took a chunk of my life with this "genius" move. Whoever did this to FM I beleive is killing the game on purpose because nobody sane would do this. This is like you cut your players leg to get him to play better. I can't think of any, even remote, sane reason why would somebody do this?!? If people who make this kind of decisions can get to these positions then something is not good at all. All those people who worked on this game for years surely knew what was going to happen and I feel for them. In the end, I guess we had a good run and nothing lasts forever, life goes on and I will allways remember the good old days. Rest in peace FM, you were the best...
I'm a late purchaser and I'm writing this for other on-the-fence people like me. For the record, I pulled the trigger on WC MD1 because I just couldn't deal with not playing anymore. The truth is that FM26 is a sidegrade, on a five-degree upward tilt. I waited so long because of the overwhelmingly horrific reviews that made it seem like this was irredeemable unplayable garbage--despite ~50k people playing at any given moment of the day. Well, it's not. If you have significant hours in any of the FMs from the last five years this will still feel like coming home after a long day. It took me less than twenty minutes to work my way around the UI changes, with probably another twenty spread sporadically across my hours as things came to mind. [h3]Objective improvements:[/h3] --Match engine graphics are fantastic. --Game speed is mind boggling even at around 200k players and 124 leagues across 56 nations. --Character creator can actually produce human-adjacent creatures now. --Vital to my RP, I can actually get a decent contract relative to my accomplishments. For example in FM24, I could win every cup and the champions league five seasons in a row and would still be offered 75k per year. I managed to get 350k after two seasons in Austria. Obviously this is super dependent on where you start, but I always pick a level 3 or below club in some random non-B5 nation with zero experience and being born 9/11/2001. [h3]Objective failures:[/h3] --A whole lot of simple features simply aren't there. The one that drives me crazy the most is that you can't save lineups. Late season, this means manually adjusting your lineup while trying to remember who goes where, every match, every time. --UI designers thought popouts was the future, except they're not. They're a wasted step. For example, if I want to hire new staff, I have to go to club -> staff (opens popout) -> coaching team (closes popout) -> staff database -> shortlist (I only hire attractive females because if I can't build a harem in every game I play it makes me nervous). This is even more irritating when finding B or U18 staff. --Character creator cannot produce anyone aged less than 45. Anyway I meant to post this before the sale ended, but considering it closes in about three minutes my bad; I bought this on a keysite anyway, so use isthereanydeal if you're in the mood. This is not a disaster game. Take a gander at the player counts at literally any second of any day and you will see the majority agree with this. I think it's on the right trajectory, but there are still some baffling dropped balls and a glut of minor features they just didn't bother with.
Ya arkadaş 50 dolarla hakikatten mahalle çocuklarıyla takım kurup oynatır gerçek bir FM deneyimi yaşardım. Almayın aldırmayın
没有竞品救了你这坨大粪UI
Man muss sich ein bisschen umgewöhnen, wenn man die Vorgänger gewohnt ist. Aber dann macht es Spaß. ich würde es dennoch ein wenig schlechter bewerten als die Vorgänger => 7/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.