
Follia – Dear Father is a stealth survival horror that captures the genre’s essence in the halls and rooms of a university campus. Marcus goes in search of his parents, but instead finds himself struggling for his life against deadly horrors that creep around every corner.
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian*, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
VR didnt work , did i got tricked by the dev ? omg
Scandaleux n'achetez pas le jeu, 20e pour avoir une mauvaise traduction, des beugs dès le lancement du jeu, impossible de changer ses touches de clavier ( obligatoire de passer en qwerty ), une fois la manette branché, ça tourne en rond en boucle avec impossibilité de faire quoi que ce soit, meme débrancher rebranché la manette n'y fait rien, 20e pour autant de beug dès le debut du jeu c'est une honte
Um jogo mediano, zerei ele + ou - 4 horas, porém creio que consiga zerar em menos tempo. Tem partes que da uns sustos e jumpscare! Por ser um jogo indie está ótimo. Gráficos muito bons.
This is the softest recommend I'm ever going to give. As soft as that therapy pillow your chiropractor told you to buy for night-time neck pain...fluffier than that favorite, 10 year old heavy blanket you sleep under every winter season...about on par with that baby duck Aunt Gertrude bought you when you were 3. Yeah, you get the picture. Though Follia - Dear Father has gotten a lot of knocks for being an Outlast clone, I'm going to say that other than the first act I really didn't get that vibe much at all. No sir, instead this at times oddly fun, cliche-ridden attempted scarefest is more just generally a pastiche of every horror game ever made rather than content to mime one particular title. You star as near silent hero Marcus Pitt and one day while sleeping in front of your computer after a big boy Miller Lite bender, you wake up conveniently to find an email alerting of trouble afoot at the Frederick Fidelity University. With a flick of your trusty bong-lighting torch you get a call from your useless friend Ryan and instead of suggesting to call the authorities, he gives Marcus the brilliant idea that they should investigate the problem on their own. Your able and trusty sidekick Ryan parks the car and leaves you to your own devices to investigate a literal campus of terror. Let's face it, not all video game plots are stellar but if you get my gist, Follia has one of the most disposable tales told of all time on display. It's rendered even more archaic by a small list of notes and documents that neither have the content let alone the writing to make them even worth collecting. Twisted labs and mad experiments are the order of the day in the university's science wing and that's about all you need to know without me ruining the "finer" elements. Originality is not a strong suit in the RE lifted door/gate opening animations, the aforementioned story, the Outlast heavy quiet "sneak into the building" intro, etc. You're going to be hitting switches, running from monsters, recharging a flashlight with batteries, finding keys, the works... There should be nothing to enjoy at all in Follia but on some odd level the core parts of the gameplay and the clashes with a variety of different monster types pushed me to get to the next area and see what troubles there were to solve. In terms of putting up with the small but consistently varied roster of threats, that's where Follia got enough juice to sustain one playthrough. I wish I would have started the game on hardcore as it's not overly challenging (some of the one kill deaths are absolutely cheap yet don't impede progress enough to be frustrating) though that's not a bottle of spilled milk I'm about to cry over. Marcus can run, push objects, crouch, crawl and hide. There's also a very tiny amount of weapons to find that you can slash and defend with that does make tangling with the hideous college dropouts a bit more exciting than "find the next locker and wait for the school bully to pass." Follia actually allows for touches of aggressive gameplay that allow you to lure monsters close, slash/block them to stun their ugly mugs and then try to get to your next mundane objective. It's loose at best but there is a more rhythmic flow to the experience than a lot of indie horror titles can muster up, so props need to be given there. Even the flashlight battery system puts the pressure on you to actually search your surroundings if you want a better light source; I personally actually enjoyed the limited ambiance of the lighter as it added a darker atmosphere to exploration and what seemed like a better chance at keeping the monsters from noticing Marcus' lumbering behind. A fleet-footed fellow he's not and although movement controls work well-enough as expected for a horror game, prepare for a couple of harried E/use object clicks when you're in a hurry. Heck, even if you're not pressed for time the hitboxes for using are terribly...uh...hit or miss. As far as presentation goes I enjoyed the monsters (I think a few are Unity assets albeit they are well-implemented for each respective location) and the lighting FX. The environments are fairly run of the mill and are unfortunately prone to screen tearing on certain settings. I also fell out of the map twice in the one late game boss fight which didn't do much to improve my opinion of Follia's negative points. On the soundscale, the game fares much better with creepy wails for the monsters, adequate voice acting for what little there is and solid environmental twinges that keep you tense even when you are dredging the downtime between threats. My caveat for this game is that there is no question whatsoever that I'm recommending it for SALE PRICE, only. It could use a ton of polish, the developers have flown the chicken coop and cliches abound in every corner. The weird thing is that Follia is a game that actually finds a way to turn those cliches into a constantly invigorating rhythm that gave me a kick in the pants to want to find the next area...and never once did I have to hide in a locker or even hide that much in the grand scheme of things. Take all of this for what you will. If I was getting near the bottom of my exhaustible horror titles and needed a new one for a sale price, there's certainly quite a few indies that I would pick Follia over. There are also even more games that I would pick over Follia. It's a better than it should be 6/10 in my book.
If you like Resident Evil or Silent Hill then you should like this game. No worries no zombies are in it. Lol It took me almost 7 hours to beat. I had no bugs in this game. I wish the ending explained the story more. I did miss 3 files tho. It has different monsters So you never know what to expect. I enjoyed this game. I give it a 8.5/10
Oh man, was habe ich mir da wieder für einen Schrott gekauft? Ich sollte echt immer vorher ein Let's Play gucken. Ein Haufen Kohle und 5 Stunden meines Lebens für die Tonne. Ich bin zwar erst zu nicht mal ganz der Hälfte durch, aber weiter spiele ich das auch nicht. Die Taschenlampe ist eine Frechheit. Ich weiß nicht, ob der Entwickler jemals eine benutzt hat, aber ich schwöre, Batterien halten länger als 2 Minuten! Das nervt mich allgemein in Spielen. Diese unlogische und zwanghafte Art Ressourcen zu verknappen. Kann man mit Muni machen, aber lasst doch mal den Mist mit den Batterien. Dazu ist das Spiel noch so dunkel, dass man die immer braucht. Selbst in beleuchteten Räumen. Der Kegel ist auch sehr klein und beleuchtet nur das Zentrum wirklich. Und da die Lokation recht eng ist, klebt man ständig an irgendeiner Wand oder so und weiß nicht wirklich wo man ist. Dabei wird man natürlich die meiste Zeit von irgendeinem Creep durch die Gegend gejagt. Was für ein Spaß. Und was zur Hölle geht bei den Loadingscreens? Da hatte Resi 1 kürzere. Hier gibt es erst einen Blackscreen mit Ladebalken. Wenn der nach ca. 10 Sekunden durch ist und man sich freut das es weiter geht, dann kommt eine Türanimation wie bei Resi 1. Dann muss aber gut sein oder? Nein! Danach kommt ein weiterer Loadingscreen mit Balken. Das ganze dauert so 30-40 Sekunden. Das ist eine Frechheit. Und immer wenn man sich an Gegnern vorbei schleichen will und es wichtig ist die zu hören, um die Distanz ab zu schätzen, fängt der Char an zu hyperventilieren und man hört einen feuchten Dreck. Die Steuerung ist auch schwammig. Wirklich nichts hier macht Spaß. Lasst es lieber sein.
推荐⭕ 画质低,操作手感差。前面指引很差,找手电筒卡关了(还是玩第二次的时候)。但是他剧情完整,恐怖氛围也可以、恐怖游戏爱好者可以冲,正常玩家有其他好的选择。原价肯定不值的,30以内可入。
I really enjoyed this game. Is it the most polished game? No. But it has fantastic atmosphere, really good in your face scares and a great story. If you like outlast then you will probably like this. For an indie horror game I thought this was great. 7/10
Ghu
垃圾中的垃圾
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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