
Explore a city thrust into disarray by an unknown event and survive the hordes of mutated abominations that lurk at every corner. You’ll have to fight through enemies & bosses, scavenge loot and survive the hostile city.
Modeled estimate, not a reported figure. How we estimate →
About





Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Macedonian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Unfortunately they expect you to dedicate hrs to a single run instead of implementing a way to suspend the game... who has that kind of time? Had to kill myself to end my run because I had to leave, felt like I wasted an hour.
Quite surprised that this game has mixed reviews, but I get the sense it was marketed to the wrong people. That's to say they're not [i]wrong[/i] about the game, they're just the wrong people [i]for it.[/i] There's a lot of Stalker in this game, from the gameplay loop (horde canned goods, conserve ammo, pray for a decent gun) to the setting (spooky zone made into a mess by mysterious event), but I haven't seen anyone mention it so far. If they aren't mentioning Stalker, I kind of assume they haven't played Stalker. And if they're playing this without having played Stalker... Basically, I think this was meant for eurojank masochists, but the cartoon artstyle and battle bus drew in looter shooter fans instead. That's nobody's fault, except maybe the algorithm's. Personally, I'm really enjoying spending each loop chipping away at Skopje. Each time I come away knowing more about where to go and why I want to go there. It's still early days, and I might change my mind, but right now I'm a big fan. Hoping to see this hit at least "Mostly Positive" sometime soon.
If you enjoy exploration and slow-burn gameplay, this game is for you. No, it won't hand you a waypoint to your next objective. You need to listen, explore and sometimes brute-force your way forward, but then the sense of accomplishment is that much greater. The world is split into three different zones. Each zone has a unique visual style that reflects it's story and main boss. Last loop I was exploring Vesna's overgrown nature zone and I love it. I just found [spoiler]the underground part[/spoiler] before I died. The gameplay loop can be misleading at first. You start off thinking you need to level up and collect as much stuff as you can, only to lose it when you die or run out of time. I realized it's better to set a specific goal for each loop. You can then use the time you have efficiently to achieve the goal: - If you're going for a boss, then craft a good weapon, get ammo, maximize your level. - If you're collecting/exploring, then stash the valuable stuff (energy bars) in your DOM for the next loop. I'm still only 9 hours in, so things may change, but this approach clicked for me. Some suggestions: -Allow saving mid-loop at specific spots like DOM or Strujko terminals. Right now, not being able to save means I have to commit to a full 1h 15min run. If I die mid-loop then I either have to re-commit to the full time, or stop playing early. - Damage indicator on tougher enemies and bosses. Some enemies have a lot of health, and ammo gets used up very fast. It would help to know how effective my damage is or if I should come back with a better weapon. - Pause timer when reading journal I'd like to be able to read the journal in peace, so maybe pause the game while I read it :)
I love the freedom in this game, no markers telling you where to go, no strict missions. You’re on your own to figure things out, just by exploring, listening, and learning from the environment, almost like real life. It’s perfect for players who enjoy discovering things on their own, not for those who want the game to babysit them every step of the way. 😆 Still, I feel like it could use more weapons and upgrades to make things more dynamic. And since the map is massive, the seven‑day cycle feels too short. Extending it would give us more time to explore and really soak in each session.
Roguelite and survivalcraft just doesn't go together
This game is an absolute blast. It has a compelling story, fun weapons, and a wonderful charm that manages to encapsulate Skopje. If you're wondering about all the negative reviews, it's because this game is meant to feel like an easter egg hunt. Especially in the early days of the game, there wasn't much info and a whole lot of secrets. In truth, there is so much to this game, that this wonderful community discovered. Give it a shot, it's worth it. Needs more cats though
Game might be a little buggy but I love every bit of it. It has a good story a lot of places to explore and is a faithful representation of Skoplje. I would gladly recommend this game to any fans of the roguelike genre just be ready for a little slav jank. But whats a Slavic game without slav jank anyways.
Great fun, still very new to the game and have so much to figure out. The only thing I would add, is world options. Like being able to change the duration of time within a day. Default 24min a day, 2x day 48min, 3xday 72min. A second world option I would add if anything. Is after first game "Ending" unlocks ways to extend "Ending" Otherwise there is so much i still don't understand and these puzzles are keeping me happily puzzled. good luck Pioneer.
I want this game to be fun, but sadly it is not. While, the graphics are cool gameplay bad :(
Are you a "gamer" who can't read, can't think, isn't interested in exploring or learning about the world, and can't comprehend simple logic? All you wanted was a colorful picture where you'll be shown a quest marker and follow a highlighted path to solve a "puzzle" where you need to "figure out the sequence of pressing two buttons" to feel like a cool "hero" who easily saves the world? Well, this game isn't for you. Does the game world seem empty and monotonous, and does the task seem clear and easy? Well, you might very well think that way until the very end and not even realize you haven't even started playing the game, having only reached one of its possible endings. The game won't lead you by the hand, won't write the safe code on the wall opposite the safe, won't even give you a quest marker, and it won't even show you that the quest exists. It will give you clues that seem pointless because you'll be trying to solve them like in modern games. And most likely, modern soy players will simply give up before the end. The first 40 minutes of gameplay. In fact, it's an entire world, intertwined with numerous connections, where actions and sequences influence outcomes, but you first have to find them. It's like dropping a Skyrim player into Morrowind. All you know is the general location, but that doesn't mean the entrance isn't in a completely different area. You won't have a quest journal outlining the steps you need to complete, the right entrance won't be marked on the map with a quest marker, and the hint that will allow you to open the door might be miles away. Welcome to the game world as it was created before hordes of mentally retarded quest-marker-followers called themselves "RPG gamers." A harsh, non-obvious world that forces you to think, immerse yourself, and explore. Couldn't handle it? Write a negative review and return to your vanilla world of soulless modern games.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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