
Explore a city thrust into disarray by an unknown event and survive the hordes of mutated abominations that lurk at every corner. You’ll have to fight through enemies & bosses, scavenge loot and survive the hostile city.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 151reviews | 66% | — | $65.3K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unfortunately they expect you to dedicate hrs to a single run instead of implementing a way to suspend the game... who has that kind of time? Had to kill myself to end my run because I had to leave, felt like I wasted an hour.
Quite surprised that this game has mixed reviews, but I get the sense it was marketed to the wrong people. That's to say they're not [i]wrong[/i] about the game, they're just the wrong people [i]for it.[/i] There's a lot of Stalker in this game, from the gameplay loop (horde canned goods, conserve ammo, pray for a decent gun) to the setting (spooky zone made into a mess by mysterious event), but I haven't seen anyone mention it so far. If they aren't mentioning Stalker, I kind of assume they haven't played Stalker. And if they're playing this without having played Stalker... Basically, I think this was meant for eurojank masochists, but the cartoon artstyle and battle bus drew in looter shooter fans instead. That's nobody's fault, except maybe the algorithm's. Personally, I'm really enjoying spending each loop chipping away at Skopje. Each time I come away knowing more about where to go and why I want to go there. It's still early days, and I might change my mind, but right now I'm a big fan. Hoping to see this hit at least "Mostly Positive" sometime soon.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Macedonian, French, Italian, German, Spanish - Spain, Russian, Ukrainian*languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you enjoy exploration and slow-burn gameplay, this game is for you. No, it won't hand you a waypoint to your next objective. You need to listen, explore and sometimes brute-force your way forward, but then the sense of accomplishment is that much greater. The world is split into three different zones. Each zone has a unique visual style that reflects it's story and main boss. Last loop I was exploring Vesna's overgrown nature zone and I love it. I just found [spoiler]the underground part[/spoiler] before I died. The gameplay loop can be misleading at first. You start off thinking you need to level up and collect as much stuff as you can, only to lose it when you die or run out of time. I realized it's better to set a specific goal for each loop. You can then use the time you have efficiently to achieve the goal: - If you're going for a boss, then craft a good weapon, get ammo, maximize your level. - If you're collecting/exploring, then stash the valuable stuff (energy bars) in your DOM for the next loop. I'm still only 9 hours in, so things may change, but this approach clicked for me. Some suggestions: -Allow saving mid-loop at specific spots like DOM or Strujko terminals. Right now, not being able to save means I have to commit to a full 1h 15min run. If I die mid-loop then I either have to re-commit to the full time, or stop playing early. - Damage indicator on tougher enemies and bosses. Some enemies have a lot of health, and ammo gets used up very fast. It would help to know how effective my damage is or if I should come back with a better weapon. - Pause timer when reading journal I'd like to be able to read the journal in peace, so maybe pause the game while I read it :)
I love the freedom in this game, no markers telling you where to go, no strict missions. You’re on your own to figure things out, just by exploring, listening, and learning from the environment, almost like real life. It’s perfect for players who enjoy discovering things on their own, not for those who want the game to babysit them every step of the way. 😆 Still, I feel like it could use more weapons and upgrades to make things more dynamic. And since the map is massive, the seven‑day cycle feels too short. Extending it would give us more time to explore and really soak in each session.
This game slaps and it deserves more recognition. Please give it a try
Roguelite and survivalcraft just doesn't go together
I want this game to be fun, but sadly it is not. While, the graphics are cool gameplay bad :(
This game is an absolute blast. It has a compelling story, fun weapons, and a wonderful charm that manages to encapsulate Skopje. If you're wondering about all the negative reviews, it's because this game is meant to feel like an easter egg hunt. Especially in the early days of the game, there wasn't much info and a whole lot of secrets. In truth, there is so much to this game, that this wonderful community discovered. Give it a shot, it's worth it. Needs more cats though
The world design feels pretty good, the concept behind the gameplay loop is interesting but the actual gameplay itself feels incredibly soulless and lacking personality. Exploration and looting is uninspiring and the sense of progression was absent in the time I played.
Great fun, still very new to the game and have so much to figure out. The only thing I would add, is world options. Like being able to change the duration of time within a day. Default 24min a day, 2x day 48min, 3xday 72min. A second world option I would add if anything. Is after first game "Ending" unlocks ways to extend "Ending" Otherwise there is so much i still don't understand and these puzzles are keeping me happily puzzled. good luck Pioneer.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $26.3K | 77 | 92% | $15.00 | |
| $3.9K | 15 | 47% | $10.19 | |
| $956 | 22 | 91% | $2.99 | |
| $2.7M | 3.3K | 93% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $65.3K | 472 | 58% | $4.99 | |
| $65.3K | 258 | 76% | $12.99 | |
| $65.3K | 204 | 81% | $12.99 | |
| $65.3K | 337 | 75% | $6.99 | |
| $65.3K | 347 | 67% | $3.49 | |
| $65.2K | 605 | 96% | $2.99 |