
Flynn & Freckles is a third-person view, single player game with a great amount of exploration and thrilling platforming. As Flynn we’ll need to deal with a series of puzzles, fight against loads of enemies and basically jump our way out most dangers in order to escape a mysterious and cursed island.
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Languages: English, Spanish - Spain
Reviews
I really didnt want to write a bad review, but I have to put the facts out there so less people do the same mistake and waste their money on this product. For starters let me tell you - this game is one big mess, feels unfinished, has barely working features which I will gladly describe beacuse they have been source of many frustrations, where I kept playing because it became a challenge to keep going, not for its difficulty, but for its incompetence unfortunately. 1. Game is littered with bugs: You wanna inifinitely fall thru the floor on random places - check (where surfaces should be playable but they are nor rendered as they should) where only way to end that torture is quiting the game where we come to next problem. 2. Random Checkpoints - now this is super weird. Normally games load your last checkpoint as you fail, die...whatever. But here, it kinda random, here if you die you might be teleported to a mile away from place that suppose to be last checkpoint (and you can see saving in progress), seems game doesnt load your last checkpoint but the one that is closest to that place by some imaginary air line distance. So if map is U shaped and you die near the end you will be reloaded at the beggining of the level. With worse jimping mechanics known to man this is another issue, you will start pulling your hair out - doing same thing over and over again, and to top that up with timing sections - be prepared to get some gray hair as you play this. 3. Random deaths with almost full health: You have 5 increments of health bar, game over as you lose all 5 of them. BUt still I cant even count how many times I got game over with 3/5 health for instance...you never know when your game will end cause well game can decide to off you eventough you are healthy AI individual :P. 4. THE WORST JUMPING MECHANICS - this takes the cake. And I'm not exagerating, this game has the very worst jumping mechanics and jumping detection known to a man, in any game in any universe. Its incredible, I just cant believe this is put on sale, itc completely broken, as everything in this game is random, you never get the feeling when to jump, it has some lag to boot making it painful experience. Platforms that change their height as you jump on them are the worst, they just didnt programed it right, left to small time buffer...and successfully clearing them as obstacles for any progress becomes game of big numbers, you will die and die and die until game decides ok we had enough now randomly you will be able to clear them, its crazy. With high density of invisible walls in this game - you might get PTSD for real. 5. Terrible landing detection - as with jumping per se, landing is also an issue, if you drop from height more that 1.5 m you will lose health, it might sound like - sweet they made this game realistic. No they did not, this is not a feature, this is badly programed game. Its again - random, so you will just sigh as it happens, and will happen in most unexpected places and you will wonder - WHY did I lose health again for no apparent reason. 6. ISSUES with levels programing: On second to last level things get crazy. Whoever made this game had it in his head what you should do to progress. You are progressing thru the level and you see - things are getting weird. PArt of levels you finished get reseted. You are thinking to yourself, it must be that random loading issues. But nooooo, you see you can finish a level in only one way, by steps followed to a tee. Otherwise level will go in broken game state. And the worst thing is you cant see it happening, leading to frustration. Not to spoil anything, lets just say again - you will go crazy most likely as I did and lose few hours just to obseve what kind of foolishnes is going on. It just goes to show this game is one hell of a ride. And not for the right reasons. 7. Absolutely atrocious LAG between your input and action on screen, where I was wondering is my gamepad broken or what, tried 2 of them, its the same. Lag is 1+ seconds long, and it totally ruins your rythm where it is needed. Feels like you are giving commands to some future action, forget about immediate response. Your thumb will get sore, cause its only natural to try and provoke something on screen, and you are trying pressing harder by logic where action will be completed on time. I have never seen anything like it. 8. Broken achievement/s? Glitch prone collectible: For all the achievement hunters out there, one achievement is broken for sure. Tested it to no end, and it just doesnt trigger. Other issue related to them, or if you want to collect Totems - other than acievement you gain nothing, is their tendency to bug out. On Swamp level, IF you die only once that totem will for no apparent reason disappear - making you not be able to collect them all and for another chance at it, you will have to replay THE WHOLE GAME. Die again on second try - replay the game again, and so on. With worse gameplay mechanics on the market you can only imagine how tedious it becomes. If you want to avoid replaying this "masterpiece" be prepared to backtrack after 2 hits, fails (dropping in watter, falling from 1,5 meter or above, getting hit by obstacles with atrocious hit detection et cetera) to beggining of the level - to collect respawning health item there, and that is many feets away...plus games "feature" to kill you off with 3 health increments - just reminding myself now...I get terrible flashbacks XD. I wount even go into lack of voices in game, meaningless interactions with AI, no connection with game world (you never know what is going on, why am I doing all this things, for whom the bells tolls..., music that cuts itself on randokm places like a broken radio, no environment sounds. Enemies itself, with one exemption are total lackeys...you dont even have to fight them most of the times, and when you do, its mash mash buttons and after 3 hits they are dead - it feels they are just waiting there to get offed not even trying to attack you on later levels (like fish enemies). I just cannot recommend this game. If jumping, landing mechanic was competent and they fixed input lag then maybe this game would have some kind of value. But all things considered it just doesnt. Forget about fun here, this is more or less a pain simulator, and Im 100 % sure there are more fun ways to hurt yourself if that is your kind of thing. Dont be fooled by screenshots, I wouldnt call them a ruse to gain some money, I still dont want to believe someone made this on purpuse THIS BADLY...Just avoid it if you expect some nice Zelda clone, this is not it, this is a torture device for all of your senses. PS. I tried giving this game a chance few more times, and came to conlusion this game is ABOMINATION of SUPREME ORDER. Come to think of it, it would be better that I gave those 2,5 E to someone who actually needed it, not to this people that made this manure. Hope you are having fun with that 1 E you maybe got from Valve at the end. Now I have to go delete this product from my list and put it on Hidden - fur immer, so I can forget about this mistake and 6 hours of terrible experience which I hope will soon forget, playing something that is actually good and fun.
[table] [tr] [th][b][i]Byte-sized review[/i][/b][/th] [th][b][i]A platform adventure best left marooned on a deep sea ocean island[/i][/b][/th] [/tr] [tr] [td][i]Review[/i][/td] [td]I adore 2D/3D colourful platformers (next to RPG's it's my second favorite genre). In fact some of my favorite gaming memories consist of myself huddling around the NES, SEGA Mega Drive, Playstation 1 and 2 playing through each systems latest colourful platformer, often staying up into the wee hours of the morning getting lost in each ones world. While the genre has fallen out of favor somewhat unfortunately with the big publishers thankfully we have indie game studios trying to rekindle the flame and through that we have seen a popular resurgence with 2D 8/16 bit adventures such as [b][i]Shovel Knight[/i][/b] and [b][i]The Messenger[/i][/b] and in the 3D realm with the brilliant [b][i]A Hat in Time[/i][/b] to the mediocre and somewhat disappointing [b][i]Yooka-Laylee[/i][/b] (disappointing considering the talent behind this one) to even Crash Bandicoot making an appearance on modern systems with the well received [b][i]Crash Bandicoot N.Sane Trilogy[/i][/b]. The moment I saw [b][i]Flynn and Freckles[/i][/b] pop up on the Steam store I knew I immediately had to give it a try. Sadly, and really it pains me to do this because I can see the developers clearly have the same love for the genre as I do even citing Spyro, Guybrush and Crash in the credits as inspiration for the game, I just can't recommend this game. While the PS2 aesthetics didn't bother me in the slightest (I found the graphics quite charming in a simple way) what is unfortunate is how bland and unremarkable the adventure is. Had this released in the early noughties it would probably have gone completely unnoticed as well and while it tries to pay homage to the era it does nothing to make it stand out. Coupled with terrible animations (Flynn walks like he has a carrot stuck up his backside) and a dull-as-dishwater plot (young pirate searches for the treasure of one fabled pirate), I could have probably gotten over those issues and simply given the game a "meh" rating if it were not for the one mechanic that simply ruins it all, a mechanic you need to absolutely nail in a platform adventure, you know - the jumping bits. Jumping bits that require precision but that are totally broken. I spend more time dying and getting frustrated with the jumping, especially since the game is quite puzzle heavy (nothing taxing), but often requires that the jumping mechanic actually works, which it doesn't. Lots of trial and error ensured much to my chagrin. The second major issue I have with this game is that it only saves periodically but not enough (mostly only when you enter a new area) and should you die (and you will thanks to the broken jumping mechanic) you are often forced to replay through large sections, having to resolve puzzles you just solved (and often struggled to solve because of the jumping mechanic working against you). This ultimately ends up sinking this adventure.[/td] [/tr] [tr] [td][i]One word to sum up the experience[/i][/td] [td]Broken[/td] [/tr] [tr] [td][i]Performance/Bug related incidents[/i][/td] [td]I did come across a few bugs, especially where Flynn has to pick up pots to depress certain switches where I could not pick up the pot at all or I would put the pot on the switch and it would end up getting stuck in the geometry resulting in me not being able to use the switch or pick up the pot.[/td] [/tr] [tr] [td][i]Similar to games[/i][/td] [td][b][i]Jak and Daxter[/i][/b]; [b][i]Crash Bandicoot[/i][/b]; [b][i]Spyro the Dragon[/i][/b]; [b][i]Yooka-Laylee[/i][/b][/td] [/tr] [tr] [td][i]Suitable for[/i][/td] [td]People who enjoy colourful platformers although you are better off giving this one a wide-berth[/td] [/tr] [tr] [td][i]Current position in my games of 2018 cleared list[/i][/td] [td]33rd position.[/td] [/tr] [tr] [td][i]Rating[/i][/td] [td]https://steamcommunity.com/sharedfiles/filedetails/?id=869455135[/td] [/tr]
Juego increible! hace tiempo buscaba un juego con el espiritu de los juegos de plataformas de la playstation 1, y han dado en el clavo. Llevo poco rato jugando pero ha sido una buena compra!
I couldn't finish the 1st level, because of the horrible jumping mechanics. You jump higher if you stand still, but to reach the first cave, you'll have to run and jump... well good luck with that!!
If you like old school 3D platformers you're going to like Flynn & Freckles. It has the vive of a late 90s game with modern graphics. Controls are good and camera behaves well. I love the begining of the game, there are some parts of level design through the game that I would change, but the overall feeling is good. It has charm characters and enough back story to keep you interested about the world. Some elements remember to Zelda on N64 or GameCube, some to 3D Mario's games, somes to Spyro or Ratchet & Clank... It's quite linear but with enough exploration, some figthing and variety on the gameplay mechanics. It's just about having a fun time, as simple as that. I totally recommend the game.
Крайне люблю платформеры, но этот просто кишит багами. Разработчики вообще тестят свои игры? Крайне не рекомендую.
[quote]感谢[url=https://store.steampowered.com/curator/31716674/]17173萤火虫[/url]提供的游戏,用热爱点亮游戏之光 雅典还是斯巴达?主打“选择”的奥德赛[url=http://firefly17173.mikecrm.com/AIM8F54]等你来拿[/url][/quote] 感谢17173萤火虫赠送的游戏。 [h1]游戏介绍[/h1] 《弗林与雀斑》(Flynn and Freckles)是一款第三人称角色扮演游戏。玩家将扮演一名年轻的海盗弗林,对抗不同的敌人,跳跃危险的平台,寻找雀斑船长的宝剑。但是宝剑上依附着船长的灵魂,于是弗林与船长做了一笔交易,现在他们必须逃离这座神秘而被诅咒的岛屿。 [h1]游戏内容[/h1] 游戏一开始是在海盗的基地岛上,这里可能是在向《塞尔达传说》致敬?控制人物割草可以打出金币来(不过目前我还不知道这些钱币有什么用处就是了╮(╯▽╰)╭),跟门口的大婶交谈还可以接到一个帮她捉小鸡的任务O(∩_∩)O(这里我要提一下捉到小鸡之后不能直接扔到她的院子里,会把小鸡摔死,要走到栅栏里把小鸡放下才行)。搞得我还以为是低配版的塞尔达传说呢╮(╯▽╰)╭ 然后游戏里主要的游戏内容就是3D平台跳跃了,各种惊险刺激的平台以及相伴的撞石、箭头、火焰、沼泽等机关等待你去探索。此外还包含了一点战斗要素,有不同的怪物与你战斗(不知道有没有boss,反正目前我还没有碰到)。 [h1]游戏的亮点[/h1] 游戏采用卡通的画风,再配上合适的背影音乐,使得这款游戏老少皆宜,面向全年龄,大家都不会对此感到不适(又让我想到了任天堂的塞尔达传说hhh)。 游戏里有丰富的收集、战斗以及探索要素,平台关卡也设计的很巧妙,高低错落的平台充分利用了3D游戏的空间。而且关卡难度适中,需要一定的思维能力和操作能力,但是又不会让人绝望,多努力几次就能通过。 [h1]游戏的缺点[/h1] 人物的动作略显僵硬,动作的后摇也有点大,一个动作结束后接第二个动作有一段明显的间隔。物品的建模也有点粗糙,有时候明明没有平台也会卡在石头的外壁悬空,而且只要靠在物体上就会严重影响人物的跳跃。这就使得有些开起来很淡的平台跳跃难度陡增╮(╯▽╰)╭希望开发人员能进一步优化吧。 再就是游戏没有汉化,幸好这是主打平台跳跃的,不管英语怎么样都不影响我们推进主线剧情,对话跳过也无所谓。但是我们就无法欣赏官方宣传的 [quote]Fun and casual story with a key component of humor.[/quote] “具有幽默元素的有趣的主线剧情故事了” 总之,喜欢平台跳跃游戏的玩家不妨一试这款游戏,其他的玩家也可以试玩一下,说不定就符合你的口味呢! 更多游戏推荐请关注[url=http://steamcommunity.com/groups/17173firefly]17173萤火虫[/url]以及[url=http://store.steampowered.com/curator/31716674]17173萤火虫鉴赏家[/url]
There's a good game buried in here ...kinda. The problem is this game requires a lot of polish to make it feel fun and the main source of frustration is the world is built on platforming but the platforming controls are loose and floaty. In a 2d platformer, when you reach a platform edge, a developer will often compensate a few pixels for a coyote jump but those tend to not work well in 3d platformers where the boundaries of a platform are very clear but this game seems to often require you to jump a few steps off of the platform in some areas. Not only is there weirdness in floor geometry though but this is also the kind of game where you push against a wall in the right way and it feels like you could find a pixel or two to jump over or through it and sequence break parts. I am convinced with enough effort you could skip almost all of the first chapter with enough effort. And yet in other places where you HAVE to platform, you hit invisible walls and weird protruding geometry. The game will often ask you to jump around a corner only for the corner to pop out farther than it actually is and push you off which is increasingly frustrating when its a sequence of corners to climb a tower. (You ever play jack and daxter or spyro and try to jump up a ledge and you slide off once or twice like the platform rejected you...you'll experience that often.) There is also a strange lag spike that occurs when the game decides to autosave. I don't mind having autosaves to make progression through a 3d platformer less frustrating but the game autosaves very often and with each one, the game freezes up and it messes up the geometry as well. In two instances so far, the game autosaved while hopping down and one sent me through the floor to the void below the map and the other put me inside a large stone platform. (Luckily there is a kill zone below the map.) Even without the small lag spikes, the game does also randomly eat your jump input which is always fun when one small slip means starting a section over. Lastly this game would benefit from throwing out the health meter entirely. Your character can not swim and mostly deals with waterways and pits and every time you fall into one it sends you back to the autosave checkpoint you were at last with no real penalty. If you health completely depletes though, the game spends a few seconds to load a game over screen with a continue button that just sends you to the same autosave checkpoint after another couple second loading screen. So death's penalty is wasting 20~ seconds on needless loading screens. As I said, this game would probably be way more fun and at least an entertaining couple hours if it wasn't filled with frustrating bits and bobs. Clean up the geometry, tighten up the controls, the platforming is way more important than the story in a game like this. If I were to nitpick, this game could do with some voiceovers to make people care even a little about the characters or story and give people more options. You can't window mode the game and steam overlay sometimes doesn't work or vice versa, steam overlay breaks the pause screen. And please....please...don't create achievements like: "Cut 500 grass" "Cut 1000 grass" "Collect 1500 coins" Bloating your achievement list with tedium is NOT fun. (Also 1 broken achievement) Edit: The pacing is pretty off since you get fairly far into the game and they just suddenly give you double jump, spinning attack, and bombs. The double jump further complicates things by making the broken precision that much harder. Platforms start to sink more but your jumps suddenly make you feel like you are glued to the ground at the start then floating slowly at the end questioning if you will land. I have always thought a game that makes you turn the camera overhead to land a jump is bad design. As for the bombs, they don't tell you have to use them or where or why? You reach a level with little contraptions you can use with no idea what they are for 20 minutes only to discover that someone will sell you a bag to hold them for 1000 coins. 1000 coins is tedious when at this point you are deep into the game and have given up collecting individual coins because you thought they had no use. The spinning attack is whatever. The only complaint really is that it does that thing Nintendo did once and never again where you get dizzy for charging it too long, why? You've got platforms despawning, enemies attacking during cutscenes, and now an attack that leaves you open for attacks. No, Just No. P.S. The breaking raft section is pure garbage and singlehandedly ruins ANY good faith I had in the game.
Unfortunately bought this game a while before trying it so may not be able to refund it. Even in the first area it was unplayably buggy. Imagine Legend of Zelda: Ocarina of Time, but now imagine you have to constantly manually adjust the camera angle and that you have a 50-50 chance the platform you're jumping to will glitch out from under you and you'll pass through the solid rock. Running through the village Flynn would randomly drop through the ground and drown. It is unplayable in this state.
TL;DR - it's busted on a fundamental level. Due to serious collision detection problems, your character freezes on landing from a jump, or falls through the platform, or fails to jump. The level design does not account for this. I did not finish the game because my save file has permanently preserved or not preserved the state of various level elements in such a way that it can't be completed anymore, with no option to restart the level. Do not buy this game. The game has crippling problems with collision detection, even with recognizing whether you have landed from a jump, and so you can receive fall damage from a relatively small fall. The collision detection problems also make your character come to a dead stop for like a fifth of a second on landing, and make you simply slide off some platforms without jumping, or fall through solid platforms when falling fast enough. There are serious problems updating level state after death - some things will stay as they were, others will return to their initial state, some things will do neither, such as raising the water an additional level above what normally occurs in the course of the level, rendering the level impossible. All of these problems will be preserved in your save file so in some cases, all the time you invested in the game up to this point was a waste, because the game can no longer be completed. The level design has some major problems itself, even without the bugs. The length of levels varies wildly, so you don't know how long your play session will end up being. A good half of the jumps are just barely possible, and it gets worse once you get the double jump, with the game requiring precise timing on both parts of the jump. The way your character freezes on landing is not accommodated in the level design, so sections where you need to be quick on sinking platforms will be insanely hard for no reason. There are wall buttons you have to hit with thrown pots, and they don't really stand out visually. You frequently don't know whether a cavern will take you to a new level with no way back, and so you hesitate to go through when you don't have all of the major collectibles, even if there's no other way to advance. You are often presented with multiple dead-end paths, and you don't know which order you need to travel through them until you already have been through them. The game will mislead you into using bombs by placing bomb shops in areas where you have no need for them. There's one level where you have to keep up with a boat and keep it safe, but the timing is so tight, not failing requires some foreknowledge only the developer would have, and because there are no checkpoints in that level, you will have to restart THE ENTIRE LEVEL after you fail. In the level I stopped at, I legitimately could not find the way forward, and resorted to hopping up terrain in a way that was clearly not intended. There are a number of minor annoyances as well. Coins that pop out of defeated enemies or cut grass will frequently settle inside of collision. Enemies also can be pushed back through collision sometimes. There's a snake queen boss whose attack you have to run away from until she's stunned, but you can't look to see if she is because of all the threats in front of you. Some switches arbitrarily can only be turned on, while others can be toggled either way, and so you may miss out on something if you activate it. Which you likely will, because it's unclear what a lot of switches and buttons will do until you have activated them. Even the title screen menu is unclear, with a knife stabbed into the paper on the right indicating what is highlighted, but something I did in the options resulted in its position being offset. The game will sometimes trigger cutscenes while you are in the middle of a jump, which can result in you falling to your death. It also seems to be impossible to legitimately trigger all of the achievements as well. Save your money.
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