
Experience Toaplan's arcade shooter Flying Shark (AKA Sky Shark) on PC with the latest quality-of-life features. Ride through the skies as they burn in a rain of armor-piercing bullets! You have been chosen for the mission. Because you are the best pilot there is!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
um classico dos arcades
Another good port of a toaplan game with the excelence of bitwave. It has modern conveniences likeautofire option, hitboxes with different size for your ship and a rewind button. The game is a classic shmup with fire button and bomb button , and that is it. The patterns are simple, there is small quantity of bullets on the screens, but boy they are fast and have a cirurgycal precision. The game is tons of fun. Love to see enemeys suddenly appearing behind structures to snipe you. The devs could had a option to change the bullet enemy color as not always constrast well with the background, therefore bullet visibility could be improved. Neverless considering the relation quality price, is not a big issue. These games are super cheap, specially if you buy it in volumes.
FLYING SHARK -shmups -Chuva de balas -Retro -Estilo Arcade anos 90 -Navinha Bem interessante, na pegada dos clássicos do ARCADE para seu PC !! Veja um pouquinho do game !! https://www.youtube.com/watch?v=8ibcgj-Frnw&t=21s&ab_channel=GAMEZONEBR
gioco retrò fantastico
Sky Shark está de volta dos Arcades pela Bitwave Games sendo mais um Shoot 'em Up desafiador. Super recomendado em promoção. https://youtu.be/ItdzISedVWY
Classic gritty fun! Deceptively elegant, requiring you to memorize each little detail to make a real run at it. Highly recommended to hardcore shooter fans.
Thanks for the memories.
I'm a huge fan of the arcade original. Flying Shark was a formative game to me, so I can easily tell, that this version just feels extremely off. M2 did an awesome job porting it to modern consoles in their Shot-Triggers series and it's fantastic on GroovyMAME too. This effort, however, is p*ss poor.👎🏻
El juego es pura y dura nostalgia, tienes un selector de naves sencillo y una capa de dificultad desafiante. Si extrañas los juegos retro de naves para arcade, este juego es para ti. Realmente el trabajo es muy bueno, me encantó en sus distintos modelados, fondos y tipo de gameplay. Sin embargo, si no eres alguien que busque los retos más grandes, fácilmente puede superarte.
✍️ A Theory of Shmup Evolution By: Joseph Salomonsen Gradius → R‑Type → Darius → Toaplan → Cave / Treasure / G.rev 🟨 Foundations — Designed Space Gradius (Konami, 1985) The origin of control: resource systems, checkpoints, and authored space. The player shapes their ship to survive the level. R‑Type (Irem, 1987) The Force system: space becomes weaponized. A slow, methodical philosophy—positioning over reflex. Darius (Taito, 1987) Branching structure and spectacle. The first step toward non-linear shmup identity. 🟥 Line 1 — Density → Pattern → Bullet Hell (Toaplan → Cave) Twin Cobra (Toaplan, 1987) The definitive military shooter. Discipline, routing, survival. (my personal fave) Truxton / Tatsujin (Toaplan, 1988) The birth of the “Mega-Bomb” aesthetic—power as expression. Batsugun (Toaplan, 1993) The bridge to Bullet Hell. Density begins to dominate space. DoDonPachi (Cave, 1997) The system is complete. Patterns become language. Mushihimesama (Cave, 2004) The organic extreme. Bullets form ecosystems, not just obstacles. Deathsmiles (Cave, 2007) A divergence: horizontal design fused with atmosphere. Bullet hell becomes mood, not just system. 🟩 Line 2 — Weight → Realism → Physicality (Seibu → G.rev) Raiden II / DX (Seibu, 1993) The peak of “Heavy Metal” sprite-work. Industrial, grounded, uncompromising. Under Defeat (G.rev, 2005) The final expression of the military shmup. Momentum, recoil, and battlefield physics replace abstraction. Here: space > bullets weight > pattern movement > memorization 🟦 Line 3 — Mechanics → Abstraction → Philosophy (Iuchi Lineage) Hiroshi Iuchi ❤️ Radiant Silvergun → Judgment Silversword → Ikaruga → Kokuga → Ubusuna Treasure → M‑KAI → G.rev → M2 Radiant Silvergun (Treasure, 1998) The maximalist foundation. A shmup with layered systems and narrative ambition rarely seen in arcades. Judgment Silversword (M‑KAI, 2004) The technical bridge. The “Silver” philosophy reduced to pure system and code. Ikaruga (Treasure, 2001) The minimalist apex. Seven weapons collapse into one binary system: Black or White. The “chess” of shmups. Kokuga (G.rev, 2012) The tactical pivot. The ship becomes a tank. Weight replaces speed. Strategy replaces reaction. Ubusuna (M2, 2025/2026) The philosophical return. A synthesis of polarity and modern standards—a reflection on the lineage itself. ✅ Synthesis Shmups do not evolve in a single line. They fragment into three competing philosophies: Toaplan → Cave = density / pattern / abstraction of space Seibu → G.rev = weight / realism / physical presence Treasure → Iuchi = system / reduction / philosophy All of them emerge from: Gradius = designed systems R‑Type = controlled space Darius = structural possibility ✅ Final statement From Gradius’ authored space to Cave’s infinite bullet fields, from Iuchi’s compression of systems to G.rev’s return to physicality— The shmup is not just reflex, but a philosophy of dynamic control.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Free Fire: 9th Anniversary | $3.8B | 129M | 87% | Free |
| Temple Run 2: Endless Escape | $2.2B | 9.9M | 82% | Free |
| PUBG MOBILE | $2B | 48.6M | 86% | Free |
| Free Fire MAX | $1.7B | 31.4M | 89% | Free |
| Sniper 3D:Gun Shooting Games | $1.4B | 18.2M | 92% | Free |
| Among Us | $1.4B | 13.6M | 78% | Free |
Related
| Sqroma | $7.5K | 80 | 100% | $5.99 |
| My Big Sister | $7.5K | 679 | 93% | $0.77 |
| Save Room - The Merchant | $7.5K | 223 | 70% | $2.39 |
| Neon Phonk Robots | $7.5K | 54 | 93% | $5.99 |
| Victor's Test Night | $7.5K | 72 | 97% | $5.99 |
| 黎明为歌 - Melody before the Dawn | $7.5K | 80 | 91% | $4.99 |