
Take on the role of Onigiri, a feline witch who lives in a cottage and delivers packages flying on a broomstick. Customize your cottage, explore new worlds, forage plants and fungi, and meet quirky villagers along the way, while enjoying music by Mark Sparling, the composer for A Short Hike.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
[h1]Flying Neko Delivery – A Cozy Concept That Never Becomes a Game[/h1] I originally received Flying Neko Delivery for free back in 2022 as a review product. At the time, I bounced off it fairly quickly. Recently, I decided to revisit it on Linux to give it a proper second chance and see whether time, patches, or a different platform would change my impression. Unfortunately, it didn’t. In many ways, the problems are clearer now than they were back then. [h2]Core Gameplay: The Flying Just Isn’t Good[/h2] Flying is the heart of this game. Everything revolves around it — deliveries, exploration, progression. And that’s where the biggest issue lies: flying does not feel good. Movement feels floaty, imprecise, and disconnected from player input. Whether using keyboard & mouse or controller, there’s a constant lack of control and feedback. You’re never fully confident in what the game expects from you, and small corrections feel awkward instead of natural. When your main mechanic is flying, that mechanic needs to feel satisfying on its own. Here, it feels like something you tolerate rather than enjoy. [h2]Stamina System: Actively Works Against the Game[/h2] The stamina system is supposed to add balance, but instead it actively harms the experience. It drains too quickly, constantly interrupting exploration and flight. Rather than encouraging thoughtful play, it just limits freedom. In a game that markets itself as cozy, relaxing, and exploratory, this system feels fundamentally misplaced. You’re punished for flying too much in a game about flying. [h2]World Design: Empty, Shallow, and Repetitive[/h2] The world looks pleasant at first glance, but once you start interacting with it, it quickly feels hollow. Villagers have minimal dialogue, relationships feel superficial, and there’s very little sense of narrative or discovery. Deliveries become repetitive very fast, with little variation or meaningful progression. There’s no real payoff for sticking with the game longer than a couple of hours. It feels less like a living world and more like a static backdrop. [h2]Systems & Progression: Underdeveloped[/h2] Cooking, decorating, upgrading — all of these systems exist, but none of them feel deep enough to matter. They’re present, but they don’t meaningfully evolve or interact in interesting ways. Nothing builds on itself. There’s no strong sense of “one more delivery” or “just a bit more progress.” Once the novelty wears off, the game has nothing left to offer. [h2]Technical & Platform Experience (Linux)[/h2] On Linux, the game runs fine from a technical standpoint. Performance isn’t the issue here. This is not a case of poor optimization or platform-specific bugs. The problem is design, not hardware or OS compatibility. Even when the game runs smoothly, the underlying gameplay problems remain unchanged. [h2]Presentation: The One Area That Works[/h2] The art style is cute and charming, and the music — by Mark Sparling — is genuinely pleasant. These elements do a lot of heavy lifting, but they can’t carry the game on their own. Good presentation can support gameplay. It cannot replace it. [h2]Final Thoughts[/h2] Flying Neko Delivery feels like an early prototype that was released as a finished product. The ideas are there. The charm is there. But the systems, controls, and content never come together into a satisfying experience. Years later, it still feels unfinished. At a very low price, as a small experimental indie title, it might be worth a look. At its normal price, I cannot recommend it. This isn’t a bad game because it’s ugly or broken. It’s disappointing because it could have been much more — and never became it. https://youtube.com/live/MjgB57Nac7Q
Los controles no son muy buenos, es lindo el concepto pero la ejecución es mala. :(
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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