
Parents left sector hotel-oscar-mike-echo, we can proceed with operation Flying Circus. Lead our units to defeat the enemy, and gain control over all toys in the house.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
The amount of time listed is mostly reflective of this game's inability to even close like a proper product. Unusually expensive for an early-access game that puts the early in early-access. I was actually hopeful for this one, seeing it as a cute casual-flightsim in the vein of the old Airfix game or the Toy Soldiers universe, with a dash of the old Army Men Air Attack series. Initial loading of the training mission took an average of eight minutes the four times i attempted it, and upon getting into the game would usually end up immediately nose-down and dead from severe stuttering that refused to go away no matter what settings i adjusted. Upon any kind of death or restart, all collision is lost for in-game assets, making it impossible to complete the mission as the camouflage you are told to collect will just fall into the void below the house at a rate which is impossible for the starter plane to catch up with. Oddly enough the lack of collision actually makes the game run better, but also completely bungles the sound. Menu music, mission music and loading screen music blend together in a horrible racket that eventually jams itself up and crashes the game if left long enough. This is a game I really see the potential for, but in its current state I would not hesitate to hold it up alongside Jim Sterling's work as being proof that Early Access was a mistake.
I hesitated about buying this game for quite a long time, mainly due to the price and lack of updates for a long time... but after downloading it I can recommend it completely. Whilst still in early access, there's definitely enough content to feel like a full game and I'm honestly looking forward to seeing other features as they're added. For the pros, the graphics are excellent. They've really captured not only the feel of the aircraft represented, but the feel of it being a plastic model kit too. There's colour schemes to collect and plenty of aircraft to unlock. It's a great game concept and completely unique amongst a host of flight sims... I actually only have one con, and that's the controls. I can fully understand why they're the way they are, but I would LOVE the ability to alter the way the keyboard controls work. Obviously if you're playing with a yoke, joystick or gamepad this won't affect you, but as a lifetime keyboard player I love arcade style games where you can either just use the arrow keys or WASD. The way it works on here however is with the rudder on A and D, and ailerons on Q and E meaning a lot of frantic keyboard presses to get the thing to turn the way you want it to... irritating, but doesn't make it unplayable. All in all, yep, it's expensive but it's a great game with a lot of content and a lot of room for additional features in the future
It wont open. IDK why
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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