
Somewhere between a platformer, a puzzle game and a great big dollop of pure fun, Fly’N will challenge your skills through more than forty levels set in a luxuriant world. Experiment with the four Buds to save the World-Trees from Dyer, the loony hair-dryer who intends to destroy their Helys!
Modeled estimate, not a reported figure. How we estimate →
Media

About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ultra-charming and severely overlooked.
A wonderfully crafted platform game.
Goodness, just no. It's hard to tell what is precisely wrong about this game, but I couldn't be bother to finish it.
Jogo muito bom.
pretty fun and challenging platformer. In addition it has great soundtrack and art style.
一般般,就是一直收集一堆小东西
재미가 없다.
1、没有中文 2、没有云存档 3、画面很美 4、音乐好听 5、cdk性价比高~
Fly'n is a challenging 2D puzzle platformer with a nature vs. industrialism vibe as you play as four different guardians of the World-Trees, who set out on an adventure to save the lands and its inhabitants from a hair-dryer who wants to destroy everything with trash. It took me about 42 and a half hours to finish the game with all of the achievements! Let me start out with the things I liked about the game. The visuals are cute and charming; the soundtrack is also very well done and suited to the various environments you come across; (most of) the level designs are delightfully challenging and clever; and the story is simple (told without words), but still a serviceable and even fun adventure! I enjoyed finding hidden places and thinking about the order of events to complete a puzzle with all the collectables. The boss battles were also all unique and interesting to figure out (the last one was pretty challenging but that's to be expected from what is essentially the climax of the game). Now for the things I was less pleased about. Some of the creature noises were too loud/abrasive, so a separate toggle for sound effects and background music would've been nice. The game crashed one time when I had tabbed out, and there doesn't seem to be a feature/setting that locks your mouse into the window, which was a bit of a problem for me personally with two monitors as sometimes I would accidentally click outside the window, minimizing the game. I would've liked a feature that locks you into the game window unless you open the pause menu. I also had some spots of lag here and there as well as what felt like issues/inconsistencies with the jump/double jump or the button for changing vision modes not registering. At least with the Vision modes, sometimes it not working would make sense because I would be too close to a platform or mass that would become physical when the modes were switched, so not registering it kept me from getting stuck, but there were times were I felt like I was plenty out of those zones or no where near a zone that would cause issues and it still required me clicking/pressing again to get it to work. When it comes to the levels that had the Advancing Wall of Doom, I have mixed feelings. I played through more than half the game without realizing just how game changing the Reset at Last Checkpoint button is for those levels. I hadn't realized that pressing that button resets the Wall as well. So until I realized that was a thing, I HATED those levels so so much. Especially because, as a completionist, I wanted to get Everything and save Everyone, and these levels in particular require you to not die even once in order to keep the hair dryer from scaring that Helician away. Before I discovered the power of the Reset at Checkpoint button, the condescending message that pops up after a handful of deaths asking if I want to turn off the Wall felt completely unwarranted. I could be making good progress each time but the message would still mock me as if I was struggling with the same spot over and over. After discovering the importance of the checkpoint button, I never saw that condescending message again, but I still feel like the implementation of it could've been better if the developers had really wanted to give the impression of "Aw, poor pathetic thing, want us to make it easier for you?" I feel like it should've been triggered by multiple deaths in the same area or multiple deaths within a short amount of time, as opposed to number of deaths in general on that level, in order for that message to have the intended impact. Because as it was, before utilizing the checkpoint button to its fullest, I was baffled by why the game would be mocking me after I was still making consistent progress. In summary, if I had never discovered how valuable the Reset at Checkpoint button was, I would've wanted to give this game a mixed review because many levels were tedious to 100% up until that discovery. However, since I learned the error of my ways I now would recommend the game for those that like a challenge, because despite it's handful of flaws it was still a worthwhile experience to me!
A puzzle-platform, much better than apears and quite underrated
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| ELDERBORN | $144.2K | 3K | 86% | $2.99 |
| VEGAS Movie Studio 17 Steam Edition | $144.3K | 179 | 40% | $49.99 |
| CROSS†CHANNEL: Steam Edition | $144K | 455 | 90% | $9.99 |
| Monster Crown: Sin Eater | $144K | 193 | 87% | $24.99 |
| The End of the Sun | $143.9K | 303 | 97% | $24.99 |
| Riptide GP2 | $144.5K | 580 | 89% | $6.99 |