
Somewhere between a platformer, a puzzle game and a great big dollop of pure fun, Fly’N will challenge your skills through more than forty levels set in a luxuriant world. Experiment with the four Buds to save the World-Trees from Dyer, the loony hair-dryer who intends to destroy their Helys!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Don't be fooled by the cute graphics (Ankama Games art department did a stunning job there), FLY'N hides a devilish challenge! You are Fly'n (at least in the first world), a plant-like creature summoned to save his world from an evil hairdryer that blows everything off their peaceful planet. Fly'n can run, double-jump and glide, and so can his companions that you will meet in the different chapters. But each of them has a unique ability, and you will be given the chance to switch between them as you need. The gameplay could be compared to Super Meat Boy : it's a platformer (fast paced in some levels) that is easy to learn and hard to master, and the levels quickly get tough and full of traps on every corner. In each world, there are 8 levels of three different kinds : - The exploration levels, where you can take your time to find all the collectibles (and some are REALLY well hidden), and save the 3 hidden creatures. These levels always introduce smart puzzles and mechanisms. - The race levels, in which you need to be fast to outrun the corrupted wave that chases you. In these levels, the collectibles are in plain sight but it's really difficult to get them all AND correctly do the platforming. - The boss levels... well they are self explanatory! It's the final test to put your knowledge into practice, but if you went that far you should be well prepared to fight them. Each world also has a hub called the "cocoon" where you can find a couple extra bonuses to unlock with what you've found, and also check your progress in every level. As I mentioned earlier, the art direction is outstanding as usual with the Ankama studios. They have a unique art style that is easily identifiable, and not only does the game provides a challenging gameplay (if you seek for the 100% completion, this will be hell on earth), but the gamplay is strenghtened by solid visuals. As I'm writing this review, I'm not even halfway through the game (and I certainly did not 100% all the levels I completed so far), so I would guess FLY'N is a good 10-20h of gameplay depending on what level your dedication to collect everything is. :)
[i]Fly'N[/i] est un jeu de plateforme méconnu qui est une petite pépite. Il dispose de plusieurs atouts : petit prix, prise en main rapide et facile des personnages, univers bucolique magnifique, belle ambiance sonore avec une musique relaxante qui sait rester discrète, difficulté "raisonnable" qui ne frustrera pas inutilement les néophytes car la mort n'est absolument pas punitive. Les joueurs plus téméraires pourront également y trouver un défi à la hauteur car il faut découvrir des zones secrètes et finir certains niveaux sans mourir pour débloquer les bonus et obtenir le 100%, ce qui est loin d'être évident. Au final, on obtient un jeu vraiment amusant où l'on se surprend à vouloir recommencer pour s'améliorer, ce qui donne une bonne durée de vie. Je recommande donc vraiment ce titre qui vous donnera le sourire et vous procurera beaucoup de plaisir.
Очень хороший платформер, который постепенно раскрывает свои механики. Есть что-то от метроидвании. Но за миловидной внешностью скрывается хардкорная сложность. Любителям жанра, однозначно, стоит попробовать.
не могу поверить, что играла во FLY'N с самого детства. 12 лет она висела у меня на аккаунте, и я постепенно возвращалась в игру, и вот, спустя столько времени, я наконец-то прошла её на 100%. это было прекрасное приключение.
Fly'N, developed and published by Ankama Games, is a vibrant 2D platformer that blends precise movement mechanics, environmental puzzles, and character-based ability design into a cohesive and charming adventure. Released on Steam in 2012, the game reflects Ankama’s signature artistic style and world-building sensibilities, presenting a colorful yet thematically urgent tale about the preservation of a living world under threat. While at its core Fly’N adheres to familiar platforming foundations, its layered mechanics and carefully structured level design elevate it beyond a simple genre homage. The narrative premise centers on the mystical land of Helicia, sustained by powerful World-Trees that maintain balance and life energy. When a strange, industrial invader named Dyer begins draining this life force, the World-Trees create four small guardians known as the Buds to stop him. The story unfolds lightly through environmental cues and occasional narrative beats rather than heavy exposition, allowing gameplay to remain the primary focus. Despite its whimsical tone and cartoon-inspired aesthetic, the underlying theme of ecological preservation gives the adventure subtle emotional weight. The defining strength of Fly’N lies in its multi-character design. Players control four distinct Buds—Fly’N, Lyft, Ywok, and Nyls—each possessing unique traversal abilities that fundamentally shape level navigation. Fly’N can restore elements of the environment using mystical energy, essentially bringing dormant platforms or structures back to life. Lyft excels at clinging to surfaces, enabling vertical exploration and wall-based traversal. Ywok inflates into a buoyant, nearly invulnerable form that can bounce through hazardous terrain. Nyls propels forward with explosive momentum, allowing rapid horizontal movement and extended jumps. While each character can double-jump and glide, their individual skills create dynamic variation in how obstacles are approached. Level design is tightly constructed to showcase these abilities. Rather than allowing character switching at will, stages often designate which Bud you control, encouraging mastery of that character’s specific strengths. Later segments combine mechanics introduced earlier, demanding both precision and thoughtful planning. The pacing of difficulty is gradual but deliberate; early stages ease players into understanding movement physics and ability timing, while later levels demand fluid execution and careful observation. Checkpoints are placed generously enough to prevent frustration from becoming overwhelming, yet the game never compromises its commitment to skill-based challenge. An especially creative mechanic is the dual-vision system, which allows players to toggle between different visual states of the world. Certain platforms, hazards, or interactive elements only appear in one vision mode, meaning progression often requires quick perspective shifts. This feature enriches puzzle design without overcomplicating the core mechanics. It transforms otherwise straightforward platforming sequences into layered challenges where environmental awareness is just as important as reflexes. Visually, Fly’N stands out through its hand-drawn art direction. Environments burst with saturated colors, whimsical flora, and imaginative creature designs. The animation is smooth and expressive, giving each Bud personality through movement and idle behaviors. Background layers add depth, creating a sense of a living ecosystem rather than static scenery. Even the antagonist, Dyer, is rendered with a bizarre charm that fits the game’s playful tone. The art style remains consistent throughout, enhancing immersion and maintaining visual freshness across dozens of levels. The audio design complements the vibrant visuals. The soundtrack shifts between serene melodies and energetic themes depending on the pacing of each stage. Music often builds during more intense platforming sequences, reinforcing momentum and heightening tension. Sound effects are subtle but effective, particularly in signaling successful ability use or environmental interaction. Together, the visual and audio presentation create a cohesive sensory experience that strengthens the game’s identity. While Fly’N does not reinvent platforming mechanics entirely, it refines them with thoughtful character variety and intelligent level composition. Its challenge may feel demanding at times, particularly for players unaccustomed to precision platformers, but the satisfaction derived from mastering each ability and navigating increasingly complex stages makes the effort worthwhile. Optional collectibles and leaderboard features add replay value for completionists and speedrunning enthusiasts, encouraging further engagement beyond a single playthrough. Ultimately, Fly’N is a polished and imaginative platformer that balances charm with mechanical depth. Its emphasis on character synergy, environmental puzzles, and carefully tuned difficulty results in an experience that feels both nostalgic and fresh. For players who appreciate skill-driven platforming wrapped in colorful artistry and subtle thematic storytelling, it remains a standout indie title that demonstrates Ankama Games’ creative versatility and commitment to quality design. Rating: 8/10
It's a cute platformer with some nice level design.
· 记录:25/07/12入。 · 卡通平台冒险游戏,支持手柄,不支持中文。 · 奇怪的弹出需要安装“Microsoft XNA 3.1”,然后提示已安装“Microsoft .NET Framework 4”不能继续安装“Microsoft XNA 3.1”...然后啥也没安装莫名奇妙的开始游戏了...不要欺负电脑小白啊喂! · 这个长得很像小吹风机的小生物虽然颜色不一样,但是真的很像小猪佩奇耶! · 元素很多的平台收集游戏,而且收集物蛮多的,刚玩几关可以预测全收集有点难,强迫症溜了溜了,下次再玩,下次一定!——25/07/12
Giocai a F anni fa ma all'epoca dimenticai di lasciarne una recensione: un piccolo gioiellino di platform puzzle, vivace e colorato nel quale poter investire lietamente una manciata di ore, la cui pecca maggiore risiede in una responsività dei comandi non sempre eccellente, segno anche della vecchiaia del titolo. Cheers...all'asciugacapelli malvagio.
I shall remember this game with love.
Fly'N is a genuinely lovely indie platformer that surprised me with how much depth it hides behind its cute exterior — the four Buds each bring distinct abilities like wall-clinging, bouncing, and air-dashing that keep the gameplay feeling fresh as you progress through the beautifully illustrated worlds. The soundtrack is phenomenal and the art style is some of the best you'll find in the genre, making every level a pleasure to look at even when the difficulty starts ramping up. That said, be warned: what looks like a breezy platformer gets legitimately challenging, especially in the timed chase sequences, so patience and a controller are both highly recommended. The checkpoint system is forgiving enough that frustration rarely crosses into unfairness, and hunting down the hidden seeds and collectibles adds a satisfying layer of exploration to the linear progression. If you enjoy games like Rayman Origins or Super Meat Boy and can appreciate a gem that flew under the radar, this is absolutely worth picking up.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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