
In Flock of Dogs, ride flying dogs that live on a flying whale. Together with your friends, go on a hand-drawn, procedurally-generated, Dr. Seussian, roguelike road trip through the sky. Co-op multiplayer for 1-8 players online and/or locally. There's also a bunch of minigames.
Modeled estimate, not a reported figure. How we estimate →
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About

Flock of Dogs is a quirky, top-down, co-op roguelike. Fly through the sky with your dogs, friends, and a floating whale. Everyone is headed to the Flying Festival at the end of the Air River. Battle monsters and help critters make it to the big party.
Procedurally generated, hand-drawn world
Feed, water, and level up your dogs
Pilot a flying whale that acts as your mobile battle station
Descend into caves to fight boss battles against massive Cave Beasts
Encounter critters and folks that need your help on the journey
Take a break with minigames at the dog park!

At its heart, Flock of Dogs is about being a weird world with friends. You can play locally and/or online. You can share a keyboard with one other friend. The progression in the game is focused on the dogs and the whale, so players can join or drop at any time and won't be left behind.
Maybe the best feature is the Friend Slot...

A Friend Slot allows one of your online friends to join you for free! Anyone can download the "Flock of Dogs - Friend's Pass" and then join the game of someone who purchased Flock of Dogs.
One Friend Slot comes with purchase
Invite any friend (and each time, it can be a different friend)
Friend Slots stack, so if two people own the game and are playing together, 2 more friends can join them using the Friend's Pass to make a team of 4.
Flock of Dogs is my little dream world. The music was created by my friends and family. Wherever and with whomever you play, I hope it's a magical flight.
-Max
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
"Flock of Dogs" is a failed attempt to make a quirky 2D hand drawn action/party game ripping off themes from Dr Seuss. There's some minigames and top down action/arcade type gameplay and wacky flying gods that, yes, live on a whale. Ok whatever. This ostensibly failed because while the art concept is charming, the delivery is clunky, and the animations are pretty poor. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. There's no initial download price, but the developer was charging $10 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. Even after that, this still isn't really free as you're expected to pay up more money (up to $18 USD) to unlock content/DLC so you can keep playing. This is some predatory, misleading pricing on a non-free product. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. It's important to note that, despite this being such a low quality product, there's a number of positive reviews that all appeared immediately after the game launched, from suspiciously inactive Steam accounts that have reviewed almost no other games apart from this. Take the review score of this game with a grain of salt. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This isn't really a "free" game, it's got mobile app tier predatory pricing, which is the kind of thing PC gamers hate. That's just another reason not to bother downloading this "free" game.
Yo what up, y’all. So I just straight up peeped Flock of Dogz for the first time and I straight up gotta say, it be one of the dopest and most thug experiences I’ve had with a video game in a minute, yo. The gameplay be flowy and bangin, and the graphics be lookin fresh and vibrant, y’know what I’m sayin? The story and those characters be mad bangin and worth memorizin, and the message bout bein mad chill and respectin each other be mad chillin and makin you think, fool.
This game is a blast, An absolute hidden gem albeit a bit buggy but it more than makes up for that in game play. Grab some lads and give this game a go!
good
.
☀️
when you're fried it's like being in a dr. seuss book
This game is strangely addicting right out of the gate (in fact, even prior to the gate). There is charm, whimsy, curiosity, and just like "fun".
Cute. Fun. Having both shared screen and network multiplayer at the same time makes it easy to play with others.
I've played quite a few one-man, proc-gen, rogue-likes. And this is definitely one of the nicer ones.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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