
From games studio A44, makers of Ashen, comes an explosive Souls-lite, where Gods and guns collide in a battle for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 3 → 1.57/day in the week after.
About



Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.24−75% | 1.9Kreviews | 75% | — | $473.5K |
| $39.99 | 7.3Kratings | 56% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不要在意人物美醜,這遊戲還行啊。
6.5/10
It's a somewhat o.k. game, but not more. Graphics is nice and sometimes beautiful, story is more or less o.k.. The focus of the game is on fighting and parcour, but it does not do both very well. I found the controls for parcouring weird - for example, you can double.jump to increase jump distance but there are several instances where doing a double jump instead of a single one will actually cause you to fall down. There were some spots where I neede 10 or more tries to actually get a double jump timed and positioned just right, there was oine where i needed a YT video on slow-mo until I got it. Fighting is mostly o.k., but it always feels a bit lagging especially on the major bosses (of which there are only 4). The final boss is awful due to having along drawn-out first phase and then a second phase where there are so many light effects and "boss flies into the air and attacks out of nowhere" that I finally decided not to bother and switched to story mode. The other fights are o.k. but there are only a limited number of ways to do crowd control and you often get shot from someone you don't even see. (Which makes the mechanics of "you can increase XP until you get hit" a bit pointless.) Speaking of things you don't see, there were several times when some NPC talked to me but I had no clue where he actually was. Finally, in an "open-world" game there should be no points that change depending on what you did before. There are some points that can only be accessed until you talk to some NPC (not because you get a key or something, but just "item is here, but you cannot access it". The worst spot was in one city where you had to just "explore". I had been everywhere, but I entered one square from the wrong side and before I was at some gate, so the cut-scene that then activates the way sinmpky did not play and I was confused because I was sure I had been everywhere. After I re-entered the square from the other side, suddenly my character reacted to somtehing I had seen at least twice before... Final point: I found the camera movement sometimes a bit nausea-inducing. If you must, buy it on a sale, but I'm quite sure you'll forget it soon after.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 22 → 1.63/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Polish, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 3.4Kratings |
| 70% |
| — |
| not modelled |
| $39.99 | — | 79% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 141 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super game! lohnt sich
Ok, despuès de habèrmelo pasado en normal, no me quedò gustando mucho, era demasiado fàcil. Puedes pasàrtelo en unas 20 horas aprox. Sin embargo, tenìa fe que tenìa màs potencial en jugarlo en el modo màs difìcil, Poseìdo. Y ahì es cuando viene el verdadero reto del juego, ahì sì que parece màs un souls que un RPG. Te enamoras del combate, aunque los movimientos no sean tan enigmàticos o tan complejos como en un Sekiro. Asì que lo recomiendo si no has adentrado en los souls màs difìciles y buscas una experiencia balanceada entre exploraciòn y enemigos interesantes. Dale una oportunidad, el juego la merece.
不差其实,简版战神,游戏荒+打折时可入。 帧率也很容易拉高,普通配置60+,5080/5090无脑120+
Cara, no geral eh um bom jogo. Bons gráficos, boa gameplay >uma mistura de hackslash e soulslike<. Tem duração de aproximadamente 10-12 horas fazendo algumas missões segundarias. Bom para quem eh clt como eu. Tive sérios problemas com crashes, em 1h de gameplay o jogo chegou a travar umas 3x, além de alguns bugs que me deixou preso na parede, ou os personagens ficando sem voz. No fim, ainda recomendo o game, mesmo com os problemas ele conseguiu me entreter e divertir. Espere uma promoção caso queira adquiri-lo
Игра на одно прохождение. Довольно неплохое приключение, стилистика и сеттинг интересные. Чисто по геймплею это что-то типа соулслайка, только на минималках. В целом понравилась, по скидону можно взять. Рекомендую.
蒸汽朋克燧发枪 + 近东神话世界观,A44 继《Ashen》之后的新作,轻类魂框架,但战斗更偏向高速 ARPG。近战充能、燧石枪打断红光招式的循环设计十分新颖,远近结合的战斗节奏流畅,枪反机制玩起来很有成就感。 搭档古神恩吉是核心特色,能够施加诅咒、嘲讽敌人、辅助输出,战斗中战术选择更多;三段跳 + 滑步高机动探索,跑图手感远优于传统魂系,立体地形探索乐趣充足。 地图属于宽线性半开放区域,并非真正自由大地图,大量区域结构空旷,探索回报偏低。 声望连击系统很有想法,类似鬼泣风格评分,连续无伤作战收益倍增,一旦挨打直接清零,鼓励华丽进攻打法;资源掉落绑定声望,拉高了战斗博弈的风险回报。 最大硬伤是内容体量严重不足,主线流程偏短,严格意义上的 BOSS 仅有四位,大量敌人模型反复复用,打到中后期怪物新鲜感快速流失。
画面不是那么精美甚至感觉很粗糙 但是玩到后期越来越上头 后期技能也越来越多 打斗做的不是很好 消磨时间还是能玩的 也就及格的水平 反正流程也不是很长 打折时30多也是值得购买的
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $473.5K | 1.2K | 78% | $9.99 | |
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