
From games studio A44, makers of Ashen, comes an explosive Souls-lite, where Gods and guns collide in a battle for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 3 → 1.57/day in the week after.
About



Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.24−75% | 1.9Kreviews | 75% | — | $473.5K |
| $39.99 | 7.3Kratings | 56% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра, которую я возвращал несколько раз, но скидки всё-таки победили. И не зря! Главный совет новичкам: не ставьте сложность "Одержимость" сразу. Достижений за это не дают, а вот нервы потратите, пытаясь разобраться в механиках, которые игра объясняет довольно посредственно. Потребовалось время, чтобы понять, что молот эффективен против брони, а стрелять нужно чаще. В остальном — крепкий проект. Контента в игре достаточно, исследовать мир интересно, платформинг не бесит. Если сомневаетесь — берите, игра стоит своих денег!
Played it through and I think did everything story- and side-questwise. Did not do collectables. This had the makings to be a great game in my book. Beautiful graphics, interesting story, fantastic movement and a powerful female-assumed protagonist. It's an open-worldish game. You have an area where you can roam and they are a nice size. Not huge and confusing, open but somewhat linear that you always get where you are going even without the aggressive waypoint-icon. There were three areas in total with the last being linear so you do get to see the world a bit. Early on you get some movement skills that make it fun, exciting and fast to roam through. Combat is, well, third-person action, so you have your blocks, parries and other skills. You have a companion with you the whole time that helps in combat and can gain different skills for you to be used. This game has a good combat system with many possibilities to approach a battle and none of the opponents are punching-bags at any point of the game. At finest it's like rhythmic dancing with the bosses and that tickles me the right way. Very satisfying. You don't have a stamina system, so you can freely dodge, parry and swing your weapon as much as you want. It has variety of side bosses and bigger opponents plus the big bosses. It has a good amount of side-questing and stuff you can bump into while going through the areas. You can upgrade your armors and weapons, but I didn't think it that necessary as you do most of the damage with other means. I did it while playing, of course, but thinking after the fact. Now, why is it not a great game? 1. It drops the ball with the story at some point. The more meaningful pieces lose impact when for some reason you don't have enough background to that emotional moment. I'm quite sure I honed every corner and talked to everybody but maybe still managed to miss some beats somewhere. I don't know, but I was angry and confused at the story more towards the end. 2. You know when you have a action-rpg boss, right? Now, you go there, get killed, get back up and try again, right? Then you after some amount of tries beat it, fantastic, right? You get the rush when the energy bar hits empty, right? This game does not have many big bosses and two of them glitched for some reason so I could not do the finishing move that you need for the game to progress, it soft-locked. The amount of frustration when I quit game, load back and start from the point before the boss just to try it again. The rush mixed with being very pissed does not make it easy so it takes a couple of tries to beat again and then faith that it will work this time. It did work the second time both times but F ME this does bring a game down a notch or three. With that said, I think you should try it. Maybe your system doesn't get the bugs and it was a good game even with them problems. On sale, of course, this was about 8€ summer-sale -26.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 22 → 1.63/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Polish, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 3.4Kratings |
| 70% |
| — |
| not modelled |
| $39.99 | — | 79% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 141 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
鉴赏家专用游戏,吃屎大王必须尝试
Oynanır, ama beklentiyi yüksek tutmamak lazım. Oyunun genel olarak gideri var fakat bazı noktalar daha iyi olabilirmiş. Karakterin zıplama ve dodge mekanikleri ile animasyonları biraz daha akıcı ve kaliteli olabilirdi. Silah ve zırh çeşitliliği de artırılabilirdi; farklı silah ve zırhları birbiriyle kombinleyebilmek oynanışı daha derin hale getirebilirdi. Yetenek ağacının da daha kapsamlı olmasını isterdim. Ayrıca zaman zaman hafif FPS düşüşleri yaşanıyor. Son boss savaşında ise özellikle kamera açıları oldukça kötü; bazı anlarda gerçekten sinir bozucu olabiliyor. Bunlara rağmen oynayacak başka bir oyun yoksa şans verilebilir. Gideri var, oynanır.
How on earth would anyone use the fact that this game was developed by the creators of Ashen as marketing. Ashen is the worst soulslike I have played in my life by far, it's so bad it's hard to consider it playable. This game is better than Ashen, but it's still a boring mess.
It's not an amazing game by any means. But was it with the $9.99 sale price? Yes. Yes it was. I'm aware it's a SBI game. But I wouldn't've noticed. The writing is reasonable. The upgrades matter. Overall it's an above average Souls Lite, and I'm not mad I bought it.
enemies have no hit stagger on melee attacks. it sucks
Za mě byla Flintlock: The Siege of Dawn spíše průměrná hra. Oceňuji, že je na studiu vidět posun a snaha přijít s něčím novým, ale mám pocit, že svůj potenciál nedokázalo využít naplno. Nejvíce mě bavil soubojový systém. Boje jsou svižné, zábavné a dobře kombinují střelné i kontaktní zbraně. Pochvalu si zaslouží také hudba, která během soubojů a hlavně při boss fightech dokáže navodit skvělou atmosféru. Na druhou stranu mě zklamal svět. Na první pohled je krásný a graficky povedený, ale působí trochu prázdně. Chyběly mi zajímavější rozhovory s NPC, silnější vedlejší příběhy a smysluplnější vedlejší úkoly. Místo toho většina vedlejších postav nabízí jen jednoduchou minihru, což je podle mě promarněná příležitost. Dalším a za mě největším problémem je malá variace nepřátel. Po několika hodinách se souboje začnou opakovat a hra ztrácí na svěžesti. Na souls-like titul je navíc překvapivě málo bossů, což mě dost zklamalo. Ani příběh mě nijak výrazně neoslovil a po dohrání ve mně nezanechal silnější dojem. Za mě hra, která nebyla špatná, ale dohraje se jednou a znovu už není potřeba, ale i přesto pro fanoušky žánru doporučím :-)
34块钱还是可以的。战斗,环境和物品的美术,关卡设计都是在线的,比较恶心的女主带个头盔也就屏蔽了。主线支线15个小时的量还是有些短。附带的小游戏不好玩,玩起来很便秘。怪物难度不高,无伤输出声望有加成的小巧思也是好坏参半吧,主要是怪物小兵的0帧起手太多,打断无伤就很有挫败感,只要不想要多直接莽也没有压力。开穿梭门捷径穿来穿去也挺爽。总结起来给主角盖个头盔推图和战斗还是享受的。 本来想给个推荐,但是翻过来时看到制作组给这丑B做了个衣服包卖钱就很膈应,还是不能原谅啊!!!
it is a good fun game. Quiet enjoyable
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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