
Experience the golden age of piracy through a strong and original narrative, real-time exploration and turn-based tactical combat in Flint - Treasure of Oblivion.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Polish, Russian, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game had so much potential! Beautiful graphic novel style art and a great setting in an atmospheric pirate world. * But the controls are terrible. I recommend playing with controller in exploration and with mouse/keyboard during fights. Then it is kind of okay. * It has barely any tutorial. It took me a while till i figured out what everything is. This becomes even worse because English and German translation both have errors, which confuse even more. * Translation has a lot of mistakes: mechanics are not strictly named the same (sometimes it's called craft, sometimes profession), sometimes it feels like the translator had no idea what the context of the scene is, and sometimes technical formatting code is visible. Also sometimes German text is just Portuguese or something. * Voice acting in game would have elevated the experience by a lot. It doesnt even have barks in combat. Only some voice acting in cutscenes. It feels like this game was rushed, didnt have enough budget (for VA) and didnt have proper QA. It is really bad. I would have wished so much for this to be a good game. It can still be really enjoyable, but it makes you work for it. I cannot recommend this.
Scénario sympa, mais trop dirigiste et un peu court
Jeu très court (8h). Combats brouillons, animations lentes pendant l'exploration. Interface pas agréable à utiliser, aucune quête secondaire, aucun choix de dialogue, même pas de voix sur les personnages, tout est fait par écrit.
J'ai acheté le jeu pour soutenir un petit studio francais, je viens de le finir après 15h de jeu mais en l'état je ne peux le recommander vraiment. Les Plus: Le cadre Les graphismes Le combat au tour par tour Les moins: L'interface et les menus sont très confus et peu intuitifs Pas de possibilité de rotation de la caméra en mode exploration (uniquement dans les combats) Pathfinding à améliorer Manque de communication de l'équipe de développement suite aux retours effectués lors de la Steam Next Fest de Q4 2024, pas d'améliorations apportée depuis la sortie Scénario intéressant au démarrage mais lassant par la suite Exploration ultra linéaire n'offrant aucune rejouabilité, par le moment on a plus l'impression d'être dans un point & click que un jeu d'aventure censé encourage l'exploration et la découverte
Nie wiem dlaczego ale bardzo wciągnęła mnie ta gra i wręcz nie mogłem przestać grać. Mam już swoje lata ale bardzo lubię gry taktyczne, turowe, RPG i jeszcze izometryczne. Są oczywiści super tytuły typu Divinity ale ja już mam trochę dosyć takich przekombinowanych, bo tam zanim zapoznasz się z wszystkimi możliwościami to upływa mnóstwo czasu, którego ja nie mam. Ta gra mimo drobnych błędów podpasowała mi w 100%
Não acredito que paguei 110 reais nesse lixo de jogo joguei somente 18 horas e zerei o jogo ... Absurdo pensa numa revolta jamais comprarei jogos desse estúdio.
entertaining and different at the start but the combat is just dumb you miss more than 60+% of the time enemy doesnt or you have to spend rerolls which arent abundant, camera movement is very limited and hard to target i deleted this game after around 8 hours waste of money
Hello, my brothers! 🏴☠️ I love turn-based tactical games and I really enjoyed your game. I hope to see more games from you in this same style. I remember that the demo confused me during the combat sections, and I thought I wouldn’t like the game, even though I really wanted to. However, the final game is very intuitive, and I loved the characters and the worldbuilding. I hope you make more tactical games like this — whether it’s a sequel or set in another universe (maybe Cyberpunk?). The only thing I didn’t like very much is that it’s sometimes hard to tell when the story will move forward. I ended up missing some secrets and chests while exploring because I would enter a place, a cutscene would start, and the characters would move to another area. You could mark the interactions with a yellow question mark, but the ones that will change the area (indicating that we won’t be able to return) could use a different color. Maybe a strong red with a slightly bigger question mark or something like that. Other than that, I really liked it! 8/10 Best regards! [<o>] ------- Olá, meus irmãos! 🏴☠️ Amo jogos táticos por turnos e adorei o jogo de vocês. Espero ver mais jogos de vocês nesse mesmo modelo. Lembro que a demo do jogo me deixou confuso no momento dos combates e achei que não gostaria do jogo, mesmo querendo muito gostar dele. Contudo, o jogo final é bem intuitivo e adorei os personagens e construção de mundo. Espero que façam mais jogos táticos como esse. Pode ser a sequência desse jogo ou em outro universo (Cyberpunk talvez?). A única coisa que não gostei muito é o fato de não termos muita noção de que parte a história vai continuar, pois perdi alguns segredos e baús ao explorar, pois entrava em um local e a cutscene ligava e os personagens mudavam de ambiente. Poderiam marcar às interações com essa interrogação em amarelo, mas aquelas que mudará o ambiente (sinalizando que, ao apertar aqui, não poderemos voltar) serem de outra cor. Talvez um vermelho forte e a interrogação um pouco maior ou algo assim. No mais, gostei bastante! 08/10 Um abraço! [<o>]
Awful combat gameplay. Too much randomness because of too many dices. Sometimes, dice roll is successful but the character deals no damages. No tutorial, only a "read the rules" messages. Those rules are not complete in my opinion. The UI of inventory and characters menus is all shiny with many pictures of every object, but without any text displayed, letting the player totally confused. It pissed me off so much that it is my first evaluation on Steam ever. Uninstalling.
Meh
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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