
Plan, Aim, Shoot! FLICK SHOT ROGUES blends the tactile satisfaction of flicking stuff across a table with the strategic depth of your favourite turnbased roguelikes. Chain together ridiculous combos, unlock characters, items and skills to conquer the island!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Plan, Aim, Shoot! FLICK SHOT ROGUES is a super-satisfying roguelike dungeon crawler about lining up the perfect shot to send your hero spinning across the board.

Trigger wickedly explosive combos and blast the battlefield apart, but don’t be hasty – a misfire could spell your doom!

Death is not the end! Each new journey across the island will reshuffle the enemies and offer different rewards. Rise to the challenge and adapt your strategy accordingly!

Collect powerful items, talents, and curses, each with unique and game-changing effects. Brave the risks of the curse and supercharge your run with game breaking interactions.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lots of fun! I dig the art style and character design, especially for the cursed versions of the heroes. The music is fun and fitting, too. My biggest wish would be for there to be more variety in enemies/biomes, because it does get a little stale fighting the same groups in the same arenas over and over. Especially the apes. Good god I hate those damn apes. Conceptually, Froggomancer is my favorite. But the real best character is the Huntress, hands down. Love that girl. Also very neat that the cursed heroes have mechanical differences, which definitely helps bring some much needed variety in extra runs.
I broke the game using Tadpoles and Frogs. It slowed to a crawl and started to fire literally infinite tadpoles at my enemies. 10/10, but uh maybe make them not do this it kinda froze and that does make it a little less fun.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Japanese, Spanish - Spain, Italian, Korean, Portuguese - Brazil, Russian
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
库里有一款自己要老老实实弹射接近敌人结果远程人均自带过一回合无视地形瞬移拉走的游戏。 类似打台球的一款弹球肉鸽。 平衡很差,成长曲线做的毫无起伏。升级是固定数值成长,角色强化跟经济获取几乎都没有太大波动。 导致这个游戏一直都是前几关坐大牢,等后期嘎嘎乱杀。显得最终boss还不如第一关boss难打。 同时弹球这个轨道预览有限,你发射出去以后会发生什么不能完全预估到,加上前文提到的数值问题,你数值锁死加上根本没有操作提升上限的空间,直接导致高难度前期会变成sl坐牢地狱。 不过有上手的新鲜感和一定量的解锁新内容撑着,还是可以玩一段时间的。 像是五个角色在打完难度五以后可以解锁诅咒形态,虽然感觉都不如原版好用。点名批评神秘青蛙女,每场战斗上场0基础。需要在战场上接触到随机散落的青蛙才有伤害。有时候主手角色把怪都杀完了还一只青蛙没捡到呢。 我们弹弹奇兵也有自己的故障机器人!
Great game. Love the art style, pirate jig music, progressive unlock of heroes, trinkets and powers. I do agree though with one criticism from a reviewer: [quote=Zuruas]In 1 run you will have seen every normal enemy this game has to offer. In 3 runs or so you will have seen every boss and every arena this game has to offer too.[/quote] That said it doesn't take away from the game for me. Despite its charming music and art style, the game surprises you with the difficulty. Every turn no matter how carefully you plan some sh*t always happen, the game has a knack for making me rage. I think I rage quit twice already 😅. But I like that. I like that the game is challenging. This is a game you'll enjoy if you want to push yourself understanding how each enemy moves, how the bounce physics interact, etc. So the way I see it the replayability is in the challenge, trying to unlock higher profiles and achievements with increased odds against you (mainly curses from what I can see). I got it at -50% discount which is ~7 EUR which is a steal. But honestly I would still have been happy if I paid the full price. Recommended 👍
A physics-based roguelike which plays as you can imagine from the promo video. Pretty decent fun and number of ways to unleash chaos on the enemies on the board, depending on how you combine the heroes (you pick 2 for each run) and their artifacts and trinkets. My impression so far is that many of these combinations are quite balanced, some characters start off more powerful than others, but as they grow through a run this can turn around. Some runs may seem difficult while others may seem walks in the park depending on the synergies you end up building along the run, as happens often in the genre, which adds to the interest. Variety of scenarios and enemies is on the short side of the spectrum, but given the different combinations of skills you can build your run around, you end up getting more variation due to the different strategies you need to follow to defeat them. On higher difficulties one bad shot can get you in a difficult situation quickly, so you also need to think plays through a bit if you don't want to end up overwhelmed. Playing on a Steam Deck, it's a good game for a handheld. All in all good fun :) .
Petit jeux sympa
*Flick Shot Rogues* is one of those games that instantly grabs your attention with a simple concept and then keeps surprising you with how fun and addictive it becomes. The flick-based gameplay feels satisfying, easy to learn, and rewarding to master, creating those "just one more run" moments that are hard to put down. The roguelike elements add plenty of variety, making each run feel different and encouraging experimentation with new strategies. There's a great balance between skill and luck, and every successful run feels genuinely earned. The game has a lot of personality, polished mechanics, and a gameplay loop that kept me coming back for more. It's clear that a lot of thought went into making the experience both accessible and engaging. If you're a fan of roguelikes or skill-based games with a unique twist, this one is definitely worth checking out.
一開始可能令人懊惱在於解鎖了部分技能和全部角色後會感覺 怎麼只有兩個角色和技能感覺可以玩 有70%技能和人物能力投報率過低成行慢沒什麼用處 這也是我覺得大家可能會討厭和受挫的原因(最有感受的是青蛙女 也許這個角色要改動一下 不需要再拾取青蛙 基礎則是給2隻青蛙 並給他射出後會丟出額外1~3隻青蛙到場上幫忙標記附近敵人的能力或是標記的敵人會初始就會被雙重打擊或三重打擊在同一個目標 在低難度下還能因為怪物量少 能衝破過去標記敵人造成無視距離的100%命中傷害 但我覺得他在高難度下基本上不會出場 怪物常常多到不行沒辦法發揮 甚至拾取的青蛙數量少到沒必要使用這個角色) 需要先有幾輪失敗去解鎖或是用穩贏的火雷+初始雙角色組合去快速升整體的等級來解鎖技能和物品或事件 但這些解鎖後 各種流派都超爽快 常常只動一下一堆特效/數字/音效後 全部的怪和菁英或王就死光 尤其是成行慢的 之前的不愉快在這裡都消失了 因為極度爆炸多的多巴胺終於釋放了 遊戲流派體驗在1~8難度都蠻好達成 但10~20就特別需要運氣 LV20最高難度太太太需要運氣 就算用SL方法我想也不一定能過 不過大部分玩家一定不會玩超過8 整體來說是推薦的
Excellent.
Good gameplay, large amount of replayability
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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