
Plan, Aim, Shoot! FLICK SHOT ROGUES blends the tactile satisfaction of flicking stuff across a table with the strategic depth of your favourite turnbased roguelikes. Chain together ridiculous combos, unlock characters, items and skills to conquer the island!
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About


Plan, Aim, Shoot! FLICK SHOT ROGUES is a super-satisfying roguelike dungeon crawler about lining up the perfect shot to send your hero spinning across the board.

Trigger wickedly explosive combos and blast the battlefield apart, but don’t be hasty – a misfire could spell your doom!

Death is not the end! Each new journey across the island will reshuffle the enemies and offer different rewards. Rise to the challenge and adapt your strategy accordingly!

Collect powerful items, talents, and curses, each with unique and game-changing effects. Brave the risks of the curse and supercharge your run with game breaking interactions.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Japanese, Spanish - Spain, Italian, Korean, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
初期解各種道具跟人物要有點耐性
Увлекательный геймплей Интересные комбинации, которые позволяют создать имбу Из минусов, кажется будто бы должно быть больше контента, было бы хорошо, если бы добавили выбор локаций на пути, больше новых врагов и боссов.
Petit jeux sympa
Truly, anything can be a roguelike. Flick Shot Rogues is a carom game that cleverly explores every part of its core system, not just collisions but considerations like proximity and speed and trajectory. Characters and enemies are diverse and the art and sound design art charming. This is a game that knows exactly what it wants to be and executes that flawlessly. My one complaint is that it's on the easy side, and you're likely to steamroll the latter third of your run if you get there at all. Increasing the difficulty mostly just makes the early game rougher, when you lave less tools and therefore less interesting gameplay, without solving how trivial the late game becomes once you've built up.
挺多bug 的,不是很推薦!
Está bastante bien, aunque en ocasiones es muy caótico y te caen palos sin saber muy bien por qué. Recomendado si te gustan juegos estilo billar, tienes el Rack and Slay que es de un estilo similar también.
*Flick Shot Rogues* is one of those games that instantly grabs your attention with a simple concept and then keeps surprising you with how fun and addictive it becomes. The flick-based gameplay feels satisfying, easy to learn, and rewarding to master, creating those "just one more run" moments that are hard to put down. The roguelike elements add plenty of variety, making each run feel different and encouraging experimentation with new strategies. There's a great balance between skill and luck, and every successful run feels genuinely earned. The game has a lot of personality, polished mechanics, and a gameplay loop that kept me coming back for more. It's clear that a lot of thought went into making the experience both accessible and engaging. If you're a fan of roguelikes or skill-based games with a unique twist, this one is definitely worth checking out.
If you enjoy roguelikes, it's polished and worth buying; the flick mechanic brings new life to the genre.
[h3] Muy divertido jugarlo [/h3] lei bastante sobre la falta de variedad, pero creo que tiene lo justo en todas las areas: arte, mecanicas etc y mas para su precio, sirve muy bien para darles unas horas y un descanso antes de el siguiente intento. totalmente feliz de la compra [spoiler] el único detalle que no me gusto es el mapa pues con tantos intentos seguidos notas que hay un camino que siempre es recorrido si quieres lograr ganar la batalla final. [/spoiler]
一開始可能令人懊惱在於解鎖了部分技能和全部角色後會感覺 怎麼只有兩個角色和技能感覺可以玩 有70%技能和人物能力投報率過低成行慢沒什麼用處 這也是我覺得大家可能會討厭和受挫的原因(最有感受的是青蛙女 也許這個角色要改動一下 不需要再拾取青蛙 基礎則是給2隻青蛙 並給他射出後會丟出額外1~3隻青蛙到場上幫忙標記附近敵人的能力或是標記的敵人會初始就會被雙重打擊或三重打擊在同一個目標 在低難度下還能因為怪物量少 能衝破過去標記敵人造成無視距離的100%命中傷害 但我覺得他在高難度下基本上不會出場 怪物常常多到不行沒辦法發揮 甚至拾取的青蛙數量少到沒必要使用這個角色) 需要先有幾輪失敗去解鎖或是用穩贏的火雷+初始雙角色組合去快速升整體的等級來解鎖技能和物品或事件 但這些解鎖後 各種流派都超爽快 常常只動一下一堆特效/數字/音效後 全部的怪和菁英或王就死光 尤其是成行慢的 之前的不愉快在這裡都消失了 因為極度爆炸多的多巴胺終於釋放了 遊戲流派體驗在1~8難度都蠻好達成 但10~20就特別需要運氣 LV20最高難度太太太需要運氣 就算用SL方法我想也不一定能過 不過大部分玩家一定不會玩超過8 整體來說是推薦的
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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