No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $140.7K — a different platform, not this one.
*NOTICE - TRY BEFORE YOU BUY* - Play the beginning for free. A one-time in-app purchase unlocks the full game. No ads. FLICK SHOT ROGUES blends the tactile satisfaction of flicking stuff across a table with the strategic depth of your favourite turnbased roguelikes. Chain together ridiculous combos, unlock characters, items and skills, and conquer the island! Death is not the end! Each new journey across the island will reshuffle the enemies and offer different rewards. Rise to the challenge and adapt your strategy accordingly! Collect powerful items, talents, and curses, each with unique and game-changing effects. Brave the risks of the curse and supercharge your run with game breaking interactions.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
*NOTICE - TRY BEFORE YOU BUY* - Play the beginning for free. A one-time in-app purchase unlocks the full game. No ads. FLICK SHOT ROGUES blends the tactile satisfaction of flicking stuff across a table with the strategic depth of your favourite turnbased roguelikes. Chain together ridiculous combos, unlock characters, items and skills, and conquer the island! Death is not the end! Each new journey across the island will reshuffle the enemies and offer different rewards. Rise to the challenge and adapt your strategy accordingly! Collect powerful items, talents, and curses, each with unique and game-changing effects. Brave the risks of the curse and supercharge your run with game breaking interactions.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | Free | 0ratings | 0% | #40 | not modelled |
| Free | 29ratings | 71% |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
| — |
| $15 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 1 | 100% | $2.99 | |
| — | 2 | 100% | $9.99 | |
| — | 0 | 0% | $4.99 | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | $2.99 | |
| — | 0 | 0% | $0.99 |