
Plan, Aim, Shoot! FLICK SHOT ROGUES blends the tactile satisfaction of flicking stuff across a table with the strategic depth of your favourite turnbased roguelikes. Chain together ridiculous combos, unlock characters, items and skills to conquer the island!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Plan, Aim, Shoot! FLICK SHOT ROGUES is a super-satisfying roguelike dungeon crawler about lining up the perfect shot to send your hero spinning across the board.

Trigger wickedly explosive combos and blast the battlefield apart, but don’t be hasty – a misfire could spell your doom!

Death is not the end! Each new journey across the island will reshuffle the enemies and offer different rewards. Rise to the challenge and adapt your strategy accordingly!

Collect powerful items, talents, and curses, each with unique and game-changing effects. Brave the risks of the curse and supercharge your run with game breaking interactions.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
https://youtu.be/P0UtlQn2j2s Once players accept a little slop in the shots the style and character of this Crokinole rogue like has some real hooks to it.
Quite fun game, despite all the chaos and misbalance. Chaos? You can't control a lot of the situations, especially during some boss fights. You can end up in a wrong spot and that will result in you flying around the board and taking tons of damage. Misbalance? I had trouble with first 3 or 4 runs as my synergies didn't feel amazing, I got tons of forced picks for 2nd character that I always ended up using less due to clunkiness. I played very carefully and couldn't keep up with all the enemy spam. Then I got some crazy armor + self-burn build because e.g. the rocks aligned into proper perks (e.g. 3x supportive rock) and I won without even trying, by often doing random shots at the final 2 stages. Still, I definitely recommend it, The combat system kindof reels you in, especially if you're a fan of games like pool, and it's also nice graphically and musically. It has a bunch of characters and combos to try on few difficulty levels and a lot of achievements to go for.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Japanese, Spanish - Spain, Italian, Korean, Portuguese - Brazil, Russian
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is phenomenally fun, with so many different combos available -- heroes and powers and then the different upgrades on top. I haven't felt this spoiled for options in playstyles since I got addicted to Slay the Spire. Might demonstrate itself to be my fav game I've started this year, we will have to see.
I enjoyed the gameplay of Flick Shot Rogues well enough. It follows the usual arena roguelike gameplay of fight, then map screen to choose a path and continue. The characters that you unlock are all very different to each other which helps provide some variety, but there are only 5, and you use two in a run. Sadly, there aren't many items to get in the runs, nor are there different worlds or a huge range of enemies, so every run that I played felt the same. There is a tonne of content, with (I think) 20 ascension-style difficulties to run through, but not enough gameplay content to sustain my interest beyond a few runs. Still, recommended because i did enjoy the short time that I played.
Short, cute, intuitive - Needs more variety of enemies and levels. - Harder difficulties relies on RNG and getting overpowered items - Has FROGS - Good for 2 days, beaten, won't go for 100%
What at first looks like a knockabout, chaotic billiards inspired roguelite turns out to have surprising tactical depth. The addition of predictive targeting, where you can see the final positioning of a planned shot before taking that shot, allows for precise moves, and as you climb the difficulty levels, it becomes impossible to succeed without paying careful attention to every shot, trying to eke out the most damage, preserve your dwindling supply of hit points and set yourself up for the best following shot. Way more fun than I thought it was going to be.
rouge fighting pool, what more can you ask?
Impressions après 2 runs terminées, avec trois personnages différents. C'est une très bonne expérience. ** GAMEPLAY ** * La base du gameplay est très efficace. La mécanique de flick est bien réalisée, les prédictions marchent bien la plupart du temps. C'est très plaisant de faire des rebonds à droite à gauche pour choper le placement idéal, et les contrôles permettent une bonne précision. * Les mécaniques des différents personnages sont suffisamment différentes pour réellement proposer un intérêt de tous les jouer, et ont vraiment des kits mécaniques qui incitent à approcher les situations différemment en fonction du personnage ET à mettre l'emphase sur le switch de personnage (puisque à chaque partie notre groupe sera constitué de 2 héros et qu'il est possible de switch à tout moment). * Je suis encore un peu mitigé vis-à-vis de mon avis sur les mécaniques rogue, dans le sens où les améliorations spécifiques aux personnages qui me sont proposées pendant les runs sont un peu... légères, souvent. Mais on en débloque au fur et à mesure de la méta-progression donc mon ressenti s'estompera probablement bien assez tôt. * Le fait de pouvoir choisir en début de partie un affixe pour chaque héros marche bien, les combinaisons sont marrantes. * Problème de lisibilité à mon goût sur les applications des DoTs et leurs dégâts (la brûlure notamment est très difficile à traquer) * Parfois des effets en cascade se déclenchent de manière inopinée dans des arènes où il est super important de se placer de façon précise (notamment certains boss), et finissent par bump notre personnage et les ennemis dans tous les sens - et bien souvent à ce moment-là le joli placement qu'on avait préparé ne sert plus à rien, qon se retrouve propulsé dans une AoE et on prend une énorme baffe. Je pense qu'il est trop difficile de suivre quel monstre explose, lequel bump, lequel bouge avant lequel, bref parfois l'enchaînement des événements n'est pas clair à l'avance. (Ou alors je ne prends juste pas assez le temps de tout vérifier à chaque action, je veux bien que ce soit un problème situé entre la chaise et le clavier) ** ESTHETIQUE ** * La direction artistique est super. Le chara-design fait vraiment ressortir la personnalité qu'on voudrait attribuer à chaque personnage. Les monstres ont aussi de très bonnes têtes. * Mention spéciale à la carte Slay the Spire-esque qui rend vraiment bien. * La musique est efficace, certains motifs sont vraiment plaisants à écouter et s'imbrique bien avec le jeu et ses visuels. ** NOTES ** * J'ai souvent l'impression dans les dernières zones (SURTOUT celles des grenouilles) de me retrouver coincé entre cinquante ennemis qui vont me foncer dessus, avec d'autres qui spawn ensuite, ce qui enraye la mécanique de flick, qui est fondamentale ici. Je sais pas si c'est de ma faute, mais c'était à chaque fois des moments très frustrants parce que le jeu luttait activement contre ma capacité à... jouer? * Le tracé de la carte donne souvent lieu à deux chemins parfaitement identiques - c'est un peu dommage.
chill game
pretty great game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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