
Plan, Aim, Shoot! FLICK SHOT ROGUES blends the tactile satisfaction of flicking stuff across a table with the strategic depth of your favourite turnbased roguelikes. Chain together ridiculous combos, unlock characters, items and skills to conquer the island!
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About


Plan, Aim, Shoot! FLICK SHOT ROGUES is a super-satisfying roguelike dungeon crawler about lining up the perfect shot to send your hero spinning across the board.

Trigger wickedly explosive combos and blast the battlefield apart, but don’t be hasty – a misfire could spell your doom!

Death is not the end! Each new journey across the island will reshuffle the enemies and offer different rewards. Rise to the challenge and adapt your strategy accordingly!

Collect powerful items, talents, and curses, each with unique and game-changing effects. Brave the risks of the curse and supercharge your run with game breaking interactions.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Japanese, Spanish - Spain, Italian, Korean, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Play Time: 26hrs Achievements: 46 of 46 Date/Version: June 28th 2026 Rating: 7 1/2 out of 10 FlickShot Rogues: A “flicking” board game style game that's based in the digital world. You have your pirates who'll use a “slay the spire” grid like mapping system. This game does have a very tactical “feel” to it. As knowing your abilities, and the enemies is key in this game especially at higher difficulties. You'll fight against many of the same enemies, each biom has their own unique enemies. Flick your character into danger and away from danger, create unique teams to win or ultimately get yourself some treasure! (Potential Spoilers) Characters you can play: You have 5 unique characters each one comes with a variation you can play after beating Doom 5 (the difficulty) setting in the game. These characters require you to learn unique combos as in “bonus” abilities that will link with your unique characters play style. You play with two characters at the same time, and the game has the option to auto change to the other character so you don't have to manually do this. Curses: The game features curses, these curses are exactly what you think they are negative side effects during your game play. For Example you may have a curse where if you don't switch characters between turns you'll receive damage. Or at the start of the battle explosive kegs may spawn. Enemies: The enemy variety is a bit samey but each biom has it's own unique enemies and bosses. The game does a fantastic job at switching up the behavior of said enemies, and what you can do to combat said enemies. Difficulties: This is where the game does a great job leading a person into this idea it's more than just flicking and making sure you can “hit your mark”. There's a clearing curve to this game, and you need to also learn some of the enemies patterns. It isn't much but there are plenty of difficulties to choose from. I beat the game on Doom difficulty 10 and with 9 curses. I believe the game goes up to maybe doom 15 or higher. In any case you need to beat Doom 5 with each character to not only unlock variants for those characters but also to unlock the higher doom difficulty. Skills & Abilities: You chose your two starting character they have their own talents with their own talent tree. But you also get unique abilities to start off with. These can be combined to create some broken combos. And you may find combos between two characters and their talent they start with. Random Events & Music: The random events are nice, and you can control the RNG for the most part. Yes there is some RNG but it's not terrible The music wasn't terrible either nothing like a work of masterful art but hey it was enjoyable. I was initially worried about the pace of the game, playing it is a bit more fun than I thought it would be. I don't regret my purchase one bit. Fun game, must play for those looking into a physics style board game. PROS: Unique Characters Unique Enemies Fantastic Learning Curve Fantastic Difficulty settings Amazingly accurate hit boxes. Fun game that doesn't overstay it's welcome. The art was enjoyable. NEUTRAL: CONS:
What at first looks like a knockabout, chaotic billiards inspired roguelite turns out to have surprising tactical depth. The addition of predictive targeting, where you can see the final positioning of a planned shot before taking that shot, allows for precise moves, and as you climb the difficulty levels, it becomes impossible to succeed without paying careful attention to every shot, trying to eke out the most damage, preserve your dwindling supply of hit points and set yourself up for the best following shot. Way more fun than I thought it was going to be.
Short, cute, intuitive - Needs more variety of enemies and levels. - Harder difficulties relies on RNG and getting overpowered items - Has FROGS - Good for 2 days, beaten, won't go for 100%
pretty great game
Flick Shot Rogues è l'ennesima prova che è meglio fare un roguelite piccolo ma curato che uno enorme ma sbilanciato con cose ripetute ed inutilmente lungo. Ha un gameplay già visto in altri roguelite anche se in una chiave unica, il suo vero punto di forza è scoprire nuove tattiche quando si sbloccano item o personaggi...anche un singolo perk può far cambiare totalmente la tattica che si sceglie, magari all'inizio certi personaggi possono sembrare più deboli ma più tempo si passa in gioco più si capisce l'utilità di ognuno di loro. Lo stile grafico è abbastanza buffo,la soundtrack è molto carina e tutte queste cose messe insieme dimostrano l'impegno degli sviluppatori dato che non ha un minimo di problemi sotto ogni punto di vista. L'ultimo punto di cui vorrei parlare è la difficoltà, in generale la partita a dei picchi ad intermittenza di difficoltà (o almeno è quello che ho notato io), a parte questo per chiunque cerca una sfida più ardua non preoccupatevi perchè FSR ha anche ciò, permettendovi di aggiungere molti modificatori per rendere le cose più impegnative.
chill game
不和我胃口,拿到青蛙通關一輪後就沒有重複遊玩的動力了...
добротная игра
Hell yeah
заебумба
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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