
Flashback is a strategy game oriented to your choices. You will play the role of a deliveryman and live in a turbulent city for a month. You will meet various characters and experience events, and those characters' fates will cross and they will usher in their own futures based on your choices.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
击败鸟类的那个成就有bug,教训大鹅成功之后要选右边的‘继续’才会跳成就。
还行,不过重复性很高
非常不错的游戏,很有年轻朝气的感觉!
不要选的太快了,属性提升后需要时间才能完全消化(绿色假属性变成白色真属性),在此之前放弃的话会直接把绿色属性吞掉,白白损失更多属性。 游玩体验中规中矩
玩了一个小时,绝大部分事件都认出来了,但连第一个检查点都过不了,还有不知道多少次都是暴毙在中途,给另个人格控制权一下子能把属性值干的特别低,后面运气不好扣空了就直接暴毙。太看脸了,一个小时下来一点体验都没有,角色有的好看,有的粗糙的可怜,玩的实在难受,放弃了。
讚,接觸這作者的第一款遊戲
22塊而已,沒什麼好批評的,希望後續可以做款體量大一點的遊戲
매력적인 CG와 흥미로운 텍스트 등 돋보이는 부분이 분명히 존재합니다. 하지만 이미 본 이벤트조차 스킵할 수 없어 모든 장면을 똑같이 수 초씩 기다리며 봐야 한다는 점은, 지루함을 넘어 작품의 전반적인 경험의 질을 크게 망가뜨립니다. 아무리 가격이 저렴하다고 해도, 정상적으로 플레이하기 위한 기본적인 편의 기능은 어떤 게임이든 반드시 갖추고 있어야 합니다. 이러한 필수 기능의 부재는 마치 개발을 하다가 중간에 던져버린 듯한 무책임한 인상을 줍니다.
nice
自分で色々気づけると結構楽しい! こんな文章読むよりプレイしたほうが良い作品。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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