
Five Elements is a real time strategy game about managing energies of five Taoist elements (fire, earth, metal, water and wood). The hero is a monk in quest for Enlightenment.
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Languages: English, Russian, French, German, Portuguese - Brazil, Simplified Chinese
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am enjoying this game and how complex the gameplay gets to be over time. To summarize, you are given a board with different nodes connected by edges. You are given 3 nodes under your control and each enemy is given 3 nodes under their control. The goal is to defeat the enemies by taking over or destroying all elements under their control. To do this you are given various abilities to affect the state of the board and the enemies also have abilities of their own they can use against you. As you level up, you can unlock new abilities and fight stronger enemies in an RPG style progression system. Things I enjoyed the most: - In-depth gameplay allowing for many different interactions - RPG system allows for replayability by choosing different skills in different games - Presentation is thematic and game assets feel like they belong in the same game. Things that bugged me: - 5 elements, each with 5 different interaction methods made for a steep learning curve. Some are intuitive like water destroying fire, but others are not, like wood destroying earth. It does keep to the Taoist philosphy of Wu Xing though. - Steep difficulty spike at level 8 when anger is introduced, which is the first enemy that aggressively attacks you - Enemies typically seem too dumb or too smart. Some boards seem unwinnable if you get multiple of the hardest enemies Overall I recommend it if you are into playing a strategy game with complex interactions.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Five reasons to remove this game from library: 1. Slow gameplay 2. Boring 3. Without much depth 4. Bad music 5. Time waster giving nothing original in exchange [/h1]
Game is a challenging tactical game where you try to take over nodes using the 5 elements while protecting your own nodes. There are a handful of choices of how to develop as you seek perfection and inner peace. I would strongly urge gamers who like puzzles and tactics to give this a try.
Довольно необычная стратегия, в которой вам нужно будет управлять пятью элементами: огонь, земля, металл, вода, дерево. Каждый элемент действует на другой по своему, уничтожает, увеличивает или забирает энергию. Каждый уровень - это ваши мысли, которые имеют как положительнкю так и отрацательную энергию, плюс ко всему будет и нейтральная энергия, которой вы так же как и отрацательной не можете управлять. Ваша задача завоевать все энергию, то есть очистить свои мыслы и плохих воспоминаний или помедитировать. Вот сейчас прочитал я верхний абзац и думаю, вроде все понятно написал, хотя и сам не xyя не понял. В общем игра заслуживает внимания и главное здесь не пугаться сложностей, так как в игре есть подробнейшее обучение, да к тому же на нескольких языках, в том числе и на русском!
这是一个用UNITY制作的手感很像针对移动平台的Eufloria like。 不是很支持你们这么搞…… 文化传播方面我也持保(并)留(不)态(认)度(可)。
NOTE: This game was given to me by the developer for review purposes. This did not influence my review in any way. [h1]========================================================== ---------------------------------------OVERVIEW------------------------------------- ==========================================================[/h1] Five elements is a casual puzzle game about meditation and enlightenment. I can't really remember the premise, since it's basically irrelevant to the gameplay, but from memory you play a warrior seeking training in meditation from a monk to reach enlightenment. The game is played inside your head as you meditate to overcome the enemies within you. Pretty cool, hey? [h1]========================================================== ----------------------------------------QUALITY------------------------------------- ==========================================================[/h1] Graphics - Graphics are stylised and abstract. The whole game is set inside your mind, and battles are represented by icons of differing colours and animations, which you connect via glowing energy streams. The graphics are functional such as they are, but Five Elements isn't a game that you'd leave on 'attract mode' to show off your new graphics card. The interface is simple and functional in game, but seems rather messy on the main menu screen. For example, I couldn't work out if there was a way to replay a level. Some more useful tooltips wouldn't go astray either; I'm getting sick of entering the help menu and clicking and dragging around to find out what Metal does to Earth, or whatever. There are still-image hand-drawn cut scenes at certain points in the game to present the background story. These are relatively well done, but feel a bit unnecessary. There are no graphics options beyond resolution and full-screen / windowed mode. Windowed mode doesn't even work properly; windows of certain sizes don't scale the interface, so for example, 1280x1024 on a native 1920x1080 screen cut off large sections of the interface. The configuration menu has a graphics quality option, but the only selection is 'Advanced'. Sound - Music is slow and calming, as a game about meditation should be. I didn't find it annoying, but I also wouldn't rush out to buy the soundtrack if one were available. Sound effects are suitable to the gameplay, with nothing unexpected. There are no voices. Gameplay - Five Elements includes a tutorial to gently introduce you to the core concepts. This is mostly well done, but afterwards I was still left feeling a bit lost as to how I should best proceed. The game is played in a series of levels as you battle with your negative emotions: sadness, anger, etc. Each level presents you with a small number of orbs of different elements: fire, water, earth, metal, and wood. Some of these begin under your control, some are neutral, and the remainder are under control of the enemy emotion. The goal is to take over all of the enemy orbs, by directing the elemental flow from your controlled orbs. Each element interacts with each other element in specific ways, though, so often you'll need to use one interaction to change an orb to a different element before it can be used effectively against the enemy. Each level earns you experience points. Once you have enough of these you advance to the next level, which provides you with points to improve your abilities, including increasing the level time limits or unlocking new spells: cooldown-based abilities that you can use on each level to affect the course of subsequent battles. Enemy emotions have different tendencies, adding a bit of interest to the different levels. Typically that translates to enemies becoming more aggressive as you progress. There are no penalties for failure, though, other than lost time; experimentation is thus encouraged. Ultimately, though, each level reminded me a lot of the previous one, and after a couple of hours I'd had enough. I imagine I might come back to it every now and then, as is the nature of casual games, but it's a shame there isn't a bit more variation in the game as you progress through the levels. I also noticed when the game started that I was immediately confronted with some poor grammar. Apart from that, the relatively limited writing in the cut scenes seems fairly good. [h1]========================================================== -------------------------------------PROS & CONS------------------------------------ ==========================================================[/h1] Pros: + Original setting and take on the old paper-scissors-rock game + Fairly well produced + Steam Achievements Cons: - I found it hard to remember which element was which, and what each interaction icon represented. Textual tooltips would have been useful. - Becomes rather repetitive fairly quickly - Main menu interface was unintuitive - Store page mentions Trading Cards, but they don't drop [h1]========================================================== --------------------------------------CONCLUSION----------------------------------- ==========================================================[/h1] Five Elements is a fairly basic casual strategy game, but it's mostly well made and doesn't try to do too much. It seems like it would be well suited to mobile platforms, but on PC I'm not sure it does quite enough to garner wide-spread appeal. Recommended if you're after a laid-back casual strategy game, and don't mind spending a bit of time memorising the element interactions. [h1]5/10[/h1] [code]For more recommendations by LL's Game Giveaways and Reviews on quality indie games or ones with high potential follow our group curations [url=http://store.steampowered.com/curator/10405952/]here[/url]![/code]
Годная стратегия с отличной идеей -- сражением с собственными "мешающими чувствами" при помощи 5 стихий из даосских/буддистских представлений. Набирает сложность постепенно, но неотвратимо; отдельно понравилась механика глубокого погружения в медитацию -- можешь довольствоваться малым количеством экспы после победы, или рисковать и идти на более жесткие уровни. Визуально весьма казуальная игрушка, дизайн приятный, музыка тоже. Как по мне ей немного не хватает ориентальности, классических даосских сентенций после побед (т.е. что-то есть, но совсем уж простенькое) и чуть большего раскрытия персонажа и его биографии по ходу прохождения. Даже жалею, что нет мастерской, я бы припилила)) На деле отличная разминка для мозгов, незаслуженно мало известная! Надеюсь для кого-то она станет стартом интереса к идеям Востока. Разрабу респект, всем любителям стратегий рекомендую.
Esse jogo é bom, com uma temática que poucos ousam no ocidente por não conhecerem, acredito, mas que tem muito a ensinar, eu sou uma taoista, eu gostei pegarem algo dessa filosofia e criarem esse jogo. Eu sei que joguei pouco, mas o pouco que joguei percebi que as coisas vão ficar mais difícieis, cada "virtude negativa" vai agir de forma diferente e os puzzles ficaram difíceis a cada fase e tem um sistema de distrubuir pontos e parece que o máximo é nível 20, mas existe os desafios que dão um ponto para distruibuir nos atributos, além dos 5 a cada nível que passa, mas eu não sei se da para maximar tudo, o que é legal e da um pouco de medo, mas algumas habilidades mesmo que pareçam úteis, não se deve confiar a vitória nelas sempre, sempre pense em um jeito de passar usando apenas a primeira habilidade ou as vezes sem ela também. Cada fase é um adversário mais forte, e até como mostra a história do jogo, o adversário são nós mesmos. Alias, tem um botão para pausar o jogo, até por ser jogo de estratégia em tempo real e as vezes uma pausa é necessária para saber o que tem que fazer.
In the style of Biotix: Phage you wait until your pods grow enough to attack and take over the other pods. BUT this time you try to fight aginst fear and rage and so on in order to cleanse your consciousness to reach enlightenement. You gain upgradable spells to freeze or regenerate a pod or to draw new lines of attack. The really clever part: the five colors used have a rock-paper-stone-lizard-spock countering system. Each color has a neutral opponent, one that it destroys, one that it absorbs, one that it heals and one that it is powerless against. A nice touch, setting it aside from the other games with this style of play, making it an actually challenging RTS of some sort. Has different modes and (not so) deep wisdom presented in the story bits. A nice one. If you don't know if you'd like it, try one of the browser versions like the aforementioned Biotix game. Then come back if you found one of these compelling. Follow me as a curator at http://store.steampowered.com/curator/28337205-Fair-Minded-Witness/?appid=298050
Realmente show este jogo. Você fica muito ligado nas magias e criações. Joguei três horas e nem vi passar. Vale sim tê-lo na biblioteca. Muito 10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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