
The sinister Milkman holds the city of San Cruces in his nasty criminal grip, and it’s up to legendary black belt neurosurgeon Dr. Karate and the rest of the Fist Puncher team to deliver old-school justice to the lawless streets.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 310reviews | 71% | — | $81.7K |
| $4.99−50% | 101ratings | 60% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mirou em 99 vidas, acertou no Mineirinho Jogo bem tosco, tentaram colocar umas mecânicas de personalização de personagem interessantes, mas que não dão resultado nenhum dentro da gameplay. Fiz o teste de deixar um personagem com a força no máximo e o dano dele comparado com o início do jogo, é quase a mesma coisa. A dificuldade para acertar uma voadora é absurda kkkk o boneco sai que nem doido passando por cima de todo mundo. História que tenta ser engraçada mas falha miseravelmente.
https://blog.naver.com/jampuri/223045900052 <- 장문의 리뷰는 이쪽. 도트 그래픽, 캐릭터 레벨 업/능력치 상승/스킬 해금 등의 RPG 요소, 벨트 스크롤 액션이란 것만 보면 그럴듯한데.. 실제로는 스테이지 평균 클리어 타임이 5분 전후로 짧은데, 스테이지 수만 수십 개가 넘어서 쓸데없이 많고. 레벨업해서 능력치 올려도 게임 플레이아 반영이 안 되니 기술 해금 밖에 못해 의미가 없으며, 게임 조작성도 나쁜 데다가, 일부 스테이지 구성이 게임 플레이의 맥을 뚝뚝 끊어 먹고. 후반부의 난이도도 싱글 플레이를 상정하지 않고 무작정 어렵게 만들어서 게임 전반의 완성도가 떨어진다. 개그 성향이 강한데 하나도 안 웃기는 거 억지로 밀어붙이는 병맛 개그 스타일이라, 병맛 개그 유행하던 옛날에는 통했을지 몰라도 지금은 영 아니다. 알몸의 남자가 득실거리는 누드 비치, 스컹크를 조종하는 스컹크 마스터, 로보트 유니콘, 가라데 하는 외과 의사라 이름이 닥터 가라데인 거 보고 웃으라고? 게임이 웃기지도, 재미있지도 않다.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had lot of fun with this one. Slick, entertaining little side scrolling beat em up, the kind that we all used to enjoy.
벨트스크롤 게임이라서 플레이를 해보게 되었는데 후회를 하게 되는 게임이네요. 다른 건 모르겠고 조작감이 너무 안 좋습니다. 움직이다가 때리다가 기술을 쓰고나서 캐릭터가 가만히 멈출 때가 있고 적이나 플레이어나 때리는 기본기 리치가 다 짧아서 그냥 장난치는 느낌 레벨 업을 하고 스텟 올리기나 스킬 구입이 가능해서 키우는 맛을 주려고 한 거 같은데 우선 게임이 할만해야 그런게 의미가 있을 듯합니다.
Full disclosure I backed the kickstarter because I thought this was a great sounding game. And to be fair I liked this game to start with, It was a fun throwback some good humour, fun battles and cool art. Then I got relatively deep and all the levels I could do were stupid. Fight on a subway but don't hit the lawyers, funny I get it but they are everywhere and its nigh on impossible not to hit them and get an instant game over. Another level where you get to a boss and you slowly die and for some reason can barely do any damage to him. One minute all is fun and the next you're stuck on multiple levels with stupid gimmicks. I had to quit before I threw my computer out of the window. Very frustrating because I was really enjoying it until then. If you're going to put stupid, needlessly hard levels in like that give an option to skip them so you can see the rest of the game.
Basura infecta :candycane:
It's no Street of Rage, of course, but in its own little way it does a lot of things well. Unfortunately, at some point you hit an insurmountable wall, progress stops. You can change characters but you have to start increasing stats again, so everything becomes too grindy. Maybe with co-op it can be done, but for single player it's a nightmare. And I'm talking about the lowest difficulty level, "baby". A real shame. If you are a masochist and have a lot of patience it is recommended, not if you're a casual player. The good: - simple, retro graphics (roughly similar to the original Maniac Mansion), but definitely enjoyable - a lot of elements, which are basic but are imaginatively added to the levels, break up the monotony of the combat (secondary characters that interact in some cases, vehicles that must be avoided or attacked, weapons, items, fire and so on) - if the levels had been long and monotonous it would have been a problem, but instead there is a series of unlockable mini missions, with some forks in the road. The missions are varied enough not to get boring. It definitely triggers the "I'll try one more before I close" effect - a series of unlockable skills and special moves add some complexity to the simple fist fighting - various characters with RPG-like stats - humorous ideas here and there The bad: - the controls are a bit uncomfortable. There are many buttons, and the developers themselves recommend using a controller. I used the keyboard, and limited myself to using a few keys. Reconfiguring is inconvenient. I reconfigured the keys, and in the map the down key (S) also opens the menu (Stats), which then has to be closed (ESC)... This thing could have been managed better, but all in all after a few levels you get used to it - a single character (without co-op) cannot defuse a time bomb while opponents beat him up, bosses become impossible to beat, and so on
[h2]《來自2013年的要命遊戲》[/h2] 這是我近年來玩過最要命的遊戲,要的是玩家的命、是我的老命。 雖然說是2013年的遊戲,但是它的問題實在是有太多的不合理,諸多關卡不符合常理的地方宛如像是20世紀前的糞GAME一樣。 [h3]▼優點[/h3] [b]+具有數值成長系統[/b] [b]+豐富的角色被動[/b] [b]+遊戲關卡數量非常多,還有騎車關卡可以遊玩[/b] 好了,優點就這樣,接下來全是缺點。 [h3]▼缺點[/h3] [b]-敵人照三餐反打你[/b] 這是最噁心的缺點。 無論你用弱攻擊、強攻擊敵人,敵人反打你的機率都極高,你連怎麼被敵人打死的都不知道,最要命的是關卡時常安排一群的敵人圍毆你,校園惡霸玩了這遊戲都不敢再欺負同學了,想要體驗一下被霸凌者的感覺可以遊玩這一款。 唯一的解法就是不斷使用跳攻擊當一個孬種,雖然很孬但是管用,缺陷就是傷害非常低。 [b]-敵人後期傷害爆炸高[/b] 後期的關卡非常離譜,敵人的攻擊力高得非常誇張,儘管你在數值成長上將防禦力點滿了你被打仍然是秒殺級別的,尤其是使用槍枝的敵人,那個傷害真的是高得非常誇張,雖然這很符合實際但遊戲不是這樣子做的好嗎? 還有後期Boss的攻擊一擊就可以把你的HP打掉7成、甚至有時候還可以一擊秒殺你,而Boss的攻擊又像是彈手指一樣的速度根本不可能閃避,唯一能靠的只有格擋,但我前期用了格擋後連怎麼死的都不知道我就沒再繼續用了。 [b]-敵人的攻擊範圍相當大[/b] 如果一個角色能在橫向卷軸遊戲的攻擊上可以達到最大的Y軸,那麼他就是近乎無敵的存在。 然而擁有這種離譜Y軸攻擊範圍的不是角色,而是敵人,敵人的攻擊範圍都會比特效看起來還要廣,這在躲避上可以說是完全不可能。路上的小怪到終點的Boss每一位看起來都像是無敵的存在,我能戰勝他們都像是上帝賜予我奇蹟一樣,讓我感到不可思議,每一次的獲勝我都認為自己獲得了神靈護體。 [b]-該死的關卡設計機制[/b] 遊戲內有著各種不同的關卡,我很欣賞這種設計但是有一個關卡實在是太不合常理的困難了。 這個關卡是禁止傷害到穿著西裝衣服的男子,西裝衣服男都會像是逃命一樣從右方逃往到左邊,而在這個時候我們必須要擊敗囚犯敵人,然而那些西裝衣服男都特別故意的往我們在揍人的方向衝過來、不明所以的上下走動、突然停下不走了,彷彿就像是囚犯的側翼一樣在擾亂玩家,只要玩家「傷害到西裝衣服男一下」就會整個關卡重來,這簡直就是有史以來最白癡的設計,玩完這一關後都想找個西裝衣服男暴揍一頓。 [b]-多人遊玩時那該死的物理碰撞[/b] 這款遊戲只存在著敵人圍毆著玩家,不存在著玩家圍毆著敵人,因為本地遊玩的時候角色間是會有碰撞體積的,這導致我們很難同一個方向一起圍毆敵人,唯一能辦到的就是一人站一邊圍毆敵方,但是這樣左一拳右一拳的敵人很容易錯位跑掉,一點都無法享受圍毆敵人的快感,真是愚蠢極了。 [h3]■總結[/h3] 總結就是這款遊戲真是蠢斃了,其實還有很多糟糕的缺陷,只是我不想花太多時間描述這款遊戲的愚蠢之處。 總之就是這樣,我要玩點其他遊戲透透氣、解解悶。 人生想要活得愉快的朋友,還是玩點其他遊戲快活些。
Fisto cuffs o ramao
Topp Spiel!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 3.6K | 75% | $14.99 | |
| $26K | 83 | 78% | $14.99 | |
| — | 0 | — | — | |
| — | 2.5K | 76% | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $81.8K | 164 | 96% | $17.99 | |
| $81.8K | 199 | 69% | $16.99 | |
| $81.8K | 143 | 52% | $19.99 | |
| $81.8K | 690 | 90% | $4.99 | |
| $81.7K | 237 | 54% | $12.99 | |
| $81.8K | 723 | 81% | $2.99 |