
Fishbowl is a slow and tender narrative game about dreams, grief, and hope. Rediscover your memories and find your way into the present in this intimate experience where slice-of-life meets surreal.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 1 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Twenty-one year old Alo gets her first job in a new city and lives by herself while grieving her grandma’s death. The choices she makes over the course of a month will lead to a unique journey of self discovery.

Fishbowl is a visual novel about becoming an adult and seeing your childhood in a new light. Drowning in feelings of grief, isolation, and the responsibilities of adulthood, Alo receives an unlikely lifeline in the form of a magical talking fish from her childhood. With Paplet as her companion, Alo unravels the threads of her past, giving way to a new future.

Experience Alo’s daily life where you work from home as a video editor, connect with friends, family, and coworkers, and rediscover memories of Alo's childhood by sorting through her late grandmother’s things. Fishbowl is a warm and cozy story about living in isolation, nurturing friendships and understanding grief.

Through daily tasks and activities find ways to create a fulfilling life, even while in isolation.
With the help of an unlikely companion, re-examine events from your past and piece together the meaning of your dreams.
As a video editor, edit files with a dynamic matching game, meet your co-workers and support each other in doing the best that you can.
While in your apartment on your own, a community of diverse characters helps cheer you on and keep your loneliness at bay.
No bad endings, just different paths. The choices you make will shape the possibilities in Alo’s future.
Through the emotionally-rich narrative and thoughtful re-examination of your childhood, figure out who you want to be.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−20% | 188reviews | 95% | — | $38.5K |
| $9.99 | 597ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The gameplay loop consists of emotional storytelling, chatting with people on video chat (because it's during COVID lockdown times), and doing minigames for your part time job. Honestly, the plot is REALLY sad. Like she's basically sad and mourning the entire game, so if that's not something you want, I wouldn't recommend this. Some of her dream sequences also really scared me with the music. Overall, the game is kind of like taking care of a single sim. You remember to do daily tasks for her to stay alive, and it's very much spoon theory in my opinion. I was absolutely obsessed with the art style of the characters as well as their video chat backgrounds. You won't like this if you're not okay with repetitive gameplay, but it was a really meditative experience for me. Finished? Close! Steam Achievements? Will need to find a guide. There are missables. Steam Deck? Perfect Rating? 8.5/10 My curator page: https://store.steampowered.com/curator/45865425-CozyAriGames/ Full videos on Youtube.
This was just an absolutely beautiful story telling game guiding you through the many stages of grief from losing someone so close to you
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
コロナ禍のロックダウン環境において、自宅から出ることなく日々を過ごす主人公の生活を経験しながら、大切な人との別れ、セルフケア、孤独に丁寧に向き合っていくゲーム。 遺品整理をするゲームという情報を見ていたのでアンパッキングみたいなパズル系のゲームかと思っていたけど、パズル要素はほんの一部で、自分をケアしながらの生活を体験するのがメインだった。「生活」をするゲームなので、律儀にトイレ行ったり朝晩きちんと食事をしたり、ロールプレイ的に好きなように楽しむこともできる。 主人公の友達や家族、職場の同僚など、みんないい人たちで、でもそれぞれの人生にドラマがあり、困難の中にある主人公の友人に皆が手を差しのべるシーンはテキストを読んでいて思わず涙ぐんでしまった。 食事や日用品などを通してインドの文化に触れることができる点も良い。 実績まわりも優しくて、コレクション系の実績は全コンプしなくても、ほどほどに集めれば達成できるようになっている。 オートセーブでセーブスロットがないので、会話の選択肢をいろいろ見たい場合や、取り逃した実績がある場合は途中からロードができず、最初からやり直しになる点だけ、ゲームとしてはやや不便に感じた。一番最後の実績取り損ねてしまい、まるまる2周しました(笑) 生活であり人生のゲームなので、途中セーブはできないということか(?) 以下はプレイしての個人的な印象ですが、過去の暗い後悔と向き合うシーンや、悪夢のシーン、子供時代の記憶などの描かれ方に、「OMORI」へのリスペクトを感じました。特に、主人公の大好物として「トースト」が登場する(たくさん食べても気分の上げ下げに影響しない、たくさん食べるだけの実績もある!)点は、ひょっとして「OMORI」のイースターエッグかな?と思いました。 精神世界やトラウマ、切ない心理描写を描いたドット絵ゲームの好きな方にもおすすめです。
♥♥♥♥ that fish man
[h1] ▶️ Gameplay [/h1] https://www.youtube.com/playlist?list=PL8dHID1Xu1jfyMviXNQ6XWGjjJohQimdg [h1] 👍 Pros [/h1] + Beautiful pixel graphics with an adorable color scheme + Endearing and diverse characters, even the NPCs + Interesting minigames/puzzles + Wholesome story and dialogues revolving around heavy, unavoidable themes like grief/loss + Lifestyle mechanics that makes sense [spoiler]e.g. doom scrolling will lower your energy bar[/spoiler] + Cozy and relaxing + You can save your progress at any time + Sweet music/sound design + Indian cultural elements (I wanna eat those snacks!!) + Multiple endings based on your decisions [h1] ❗Cons [/h1] - The daily tasks can be a bit confusing and first (unclear instructions) and kinda monotonous after a while... they're optional though - Some parts may be triggering so please take care (not really a con, just something to be mindful about) [h1] 🤔 Conclusion [/h1] This was a poignant, interactive way to visualise grief, particularly during the height of COVID-19: life goes on, and so does our love for those who are no longer with us. I tried out the demo and the full game was great. It really stresses on the importance of daily self care, to take things one day at a time, and to remember that we are not going through things alone, even if it feels that way. If you like narrative games with a lot of heart, I highly recommend trying it out. No matter what, you got through the day <3 ˚ ✦ . . ˚ . . ✦ ˚ . ★⋆. . ˚ ✭ * ✦ . . ✦ ˚ ˚ .˚ ✭ . . ˚ . ✦ ⸜(˶ᵔ ᵕ ᵔ˶ )⸝ `✮´ Hi, I'm Syn and I stream and review cozy indie games! ✍🏻 My other game reviews (curator page): https://store.steampowered.com/curator/44046812/ 🎮 Watch me game (and occasionally do other stuff) here: http://twitch.tv/st_synna ▶️ See my VODs here: http://youtube.com/@st_synna Cheers and have a lovely day!
Acabo de terminar Fishbowl y es uno de esos juegos que me van a acompañar durante mucho tiempo. Pero antes de hablar de todo lo bueno, quiero dejar algo muy claro: **Este no es un juego para todo el mundo.** Fishbowl apuesta casi todo a su narrativa, sus personajes y los temas que aborda. No tiene actuaciones de voz, hay muchísimo diálogo y vas a pasar gran parte de la aventura leyendo conversaciones, mensajes y recuerdos. Además, el gameplay es extremadamente sencillo. El minijuego principal consiste en editar videos y funciona más como una herramienta narrativa que como una mecánica profunda. Si buscas acción, exploración compleja o sistemas de juego elaborados, probablemente lo vas a odiar. Y está bien. Porque Fishbowl no intenta competir por su gameplay. Intenta contarte una historia. Si no estás dispuesto a sacrificar gameplay a cambio de narrativa, mejor pasa de largo. Ahora sí. A simple vista parece un cozy narrativo sobre una chica viviendo sola durante la pandemia, pero en realidad termina siendo una historia sobre el duelo, crecer, encontrar tu lugar en el mundo y aprender a seguir adelante cuando la vida no sale como imaginabas. La protagonista, Alo, es una poeta que ha dejado de escribir. O al menos eso parece. Conforme avanza la historia descubres que sigue escribiendo, pero cada vez que termina un poema lo tacha. Al principio pensé que era porque no le gustaba lo que escribía, pero después entendí algo mucho más triste: sentía que no merecía escribir algo bueno. Y ese tipo de detalles son los que hacen especial a Fishbowl. La mecánica principal consiste en desempacar las pertenencias de su abuela Yara. Cada objeto desbloquea recuerdos de la infancia de Alo y poco a poco empiezas a ver esos momentos desde la perspectiva de un adulto. Es brillante porque te das cuenta de que muchas cosas que parecían normales cuando eras niño tenían un significado completamente distinto. Las preocupaciones económicas, las discusiones familiares, los sacrificios de los adultos... no aparecieron de repente cuando creciste. Siempre estuvieron ahí. Simplemente no podías verlos. Los personajes también son excelentes. Noor, la vecina anciana que ayuda a Alo durante uno de sus peores momentos, terminó siendo uno de mis personajes favoritos. Su historia demuestra que el dolor nunca desaparece por completo, pero que siempre es posible encontrar un nuevo propósito para seguir adelante. Kiah, que aparenta ser la más libre y aventurera, en realidad pasa gran parte del juego huyendo de sí misma. Su crecimiento consiste en dejar de correr y enfrentarse a la vida que quiere construir. Y Zuari plantea una pregunta que se me quedó grabada después de los créditos: **¿Quién cuida al que cuida?** Mientras todos lidian con sus propios problemas, ella carga con las preocupaciones de sus alumnos, de sus amigos y de las personas que la rodean, olvidándose muchas veces de sí misma. Todos los personajes tienen problemas, sueños, heridas y contradicciones. Se sienten como personas reales. El soundtrack cumple muy bien con su trabajo. Tiene canciones relajantes y agradables que ayudan muchísimo a construir la atmósfera cozy del juego. Mi única crítica es que no hubo ninguna pieza que realmente se me quedara grabada después de terminarlo. Funciona perfectamente dentro de la experiencia, pero fuera de ella no tiene temas especialmente memorables. Donde sí tengo sentimientos encontrados es con el gameplay. El minijuego de edición de videos funciona como una excusa para que el juego tenga algo más que caminar y leer diálogos. Al principio está bien, pero hay una sección donde la empresa entra en crunch y tienes que editar una enorme cantidad de videos. Entiendo perfectamente lo que intentaban transmitir y, siendo sinceros, lograron representar el agotamiento laboral demasiado bien. El problema es que hubo momentos donde sentía que era yo quien estaba trabajando y me sacaba por completo de la experiencia cozy. Aun así, Fishbowl logra algo que muy pocos juegos consiguen. No me dejó pensando por un giro inesperado ni por un final impactante. Me dejó pensando porque me hizo reflexionar sobre mi propia vida, sobre mi familia, sobre las personas que me han ayudado a seguir adelante y sobre todas esas cosas que uno entiende muchos años después de que ocurrieron. No es el mejor juego que he jugado este año. Pero sí es uno de los que más me ha marcado. Un juegazo que entiende que crecer también significa aprender a mirar el pasado con otros ojos.
A great emotional narrative game that is both melancholic (due to the loss of an important person) and cozy (thanks to the many lovely people who support the protagonist) at the same time, a deep journey of self discovery through childhood memories with beautiful pixel art.
I love this game so far. I like the mix of daily tasks, mini-games and story. I like being able to cook and drink coffee. There's always new things happening. I like the pixel art style and the music. It feels like reading a book but playing it. Hope to see more games from the creators in the future!
I just finished playing this game and I LOVED it, I wish I could play it for the first time again!! HIGHLY recommend if you like a interactive fiction/visual novel style game!
A lovely story game about grief, kind people, and running away from yourself. As a poet, I deeply appreciated the poetry aspects of the gameplay and story as well. I always appreciate seeing an accessibility consultant credited, but I do wish that the option to turn off the screen glitching and shaking also turned off the text's occasional glitching and shaking.
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