
Fishbowl is a slow and tender narrative game about dreams, grief, and hope. Rediscover your memories and find your way into the present in this intimate experience where slice-of-life meets surreal.
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About
Twenty-one year old Alo gets her first job in a new city and lives by herself while grieving her grandma’s death. The choices she makes over the course of a month will lead to a unique journey of self discovery.

Fishbowl is a visual novel about becoming an adult and seeing your childhood in a new light. Drowning in feelings of grief, isolation, and the responsibilities of adulthood, Alo receives an unlikely lifeline in the form of a magical talking fish from her childhood. With Paplet as her companion, Alo unravels the threads of her past, giving way to a new future.

Experience Alo’s daily life where you work from home as a video editor, connect with friends, family, and coworkers, and rediscover memories of Alo's childhood by sorting through her late grandmother’s things. Fishbowl is a warm and cozy story about living in isolation, nurturing friendships and understanding grief.

Through daily tasks and activities find ways to create a fulfilling life, even while in isolation.
With the help of an unlikely companion, re-examine events from your past and piece together the meaning of your dreams.
As a video editor, edit files with a dynamic matching game, meet your co-workers and support each other in doing the best that you can.
While in your apartment on your own, a community of diverse characters helps cheer you on and keep your loneliness at bay.
No bad endings, just different paths. The choices you make will shape the possibilities in Alo’s future.
Through the emotionally-rich narrative and thoughtful re-examination of your childhood, figure out who you want to be.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Such a sweet game, loved it!
cried a dozen of times, i felt understood through this game like it was looking into a parts of me and guided me to process of healing those broken parts.. such a lovely game, really
I just finished playing this game and I LOVED it, I wish I could play it for the first time again!! HIGHLY recommend if you like a interactive fiction/visual novel style game!
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Fishbowl, created by imissmyfriends.studio and published alongside Wholesome Games Presents, is a quiet and emotionally driven narrative game that explores grief, loneliness, healing, and personal connection through the lens of ordinary daily life. Instead of relying on action, spectacle, or dramatic twists, the game focuses on subtle emotional storytelling and intimate human moments. What emerges is a deeply personal experience that captures the feeling of trying to move forward after loss while learning how to reconnect with both memories and the people still present in life. The story follows Alo, a young video editor who has recently relocated to a new city while dealing with the emotional aftermath of losing someone important to her. Over the course of several days, players observe and participate in her routines, conversations, and memories as she gradually navigates work, relationships, and unresolved emotions. The game’s premise is simple, but that simplicity becomes one of its greatest strengths because it allows the emotional themes to feel authentic and relatable rather than exaggerated for dramatic effect. One of the most impressive aspects of Fishbowl is how naturally it portrays grief. The game avoids melodrama and instead focuses on the quieter realities of emotional pain. Grief appears through interrupted routines, awkward conversations, unfinished thoughts, and small moments of isolation rather than constant emotional breakdowns. This grounded approach makes the experience feel sincere and human. Alo’s emotions are not presented as something that can be solved quickly, and the game understands that healing is gradual, inconsistent, and deeply personal. Much of the gameplay revolves around ordinary activities such as organizing files, participating in video calls, completing editing tasks, and sorting through memories connected to the past. These mechanics are intentionally simple, but they serve an important purpose by immersing players into Alo’s everyday life. The game is less interested in challenging players mechanically and more focused on building emotional familiarity with its protagonist and her surroundings. Through repetition and routine, the apartment slowly begins to feel like a lived-in personal space rather than just another game environment. The writing throughout the game is consistently strong. Conversations feel natural and believable, capturing the awkwardness and warmth that often exist in real relationships. Friends and family members communicate imperfectly, sometimes struggling to comfort one another or express themselves clearly, which makes interactions feel genuine rather than scripted. The dialogue succeeds because it treats emotional vulnerability with subtlety instead of relying on exaggerated emotional scenes. Fishbowl also uses surreal dreamlike sequences to explore memory and emotion in visually creative ways. These moments blend imagination with reality, creating symbolic scenes that reflect Alo’s internal struggles and emotional state. The transitions between grounded slice-of-life storytelling and abstract visual sequences are handled carefully, allowing the game to explore deeper emotional themes without losing its intimate atmosphere. These dreamlike moments add emotional texture while reinforcing the central themes of memory and healing. Visually, the game presents a warm and expressive art style filled with soft colors and carefully designed environments. The combination of pixel-inspired aesthetics and modern visual effects creates a cozy atmosphere that perfectly matches the emotional tone of the story. Alo’s apartment gradually evolves as players spend more time there, reinforcing the feeling of familiarity and personal connection. The surreal sequences stand out particularly well because they contrast the grounded everyday settings with more symbolic and emotional imagery. The sound design is equally effective in establishing mood. Gentle background music, environmental ambience, and long stretches of quiet all contribute to the reflective atmosphere. The soundtrack rarely demands attention, instead subtly supporting emotional scenes and helping conversations feel more intimate. Small details such as typing sounds, room ambience, and the quiet hum of everyday life strengthen immersion and reinforce the game’s focus on ordinary moments. What truly makes Fishbowl memorable is its sincerity. The game never feels manipulative or overly sentimental despite dealing with emotionally heavy themes. It approaches grief, memory, and personal growth with patience and empathy, allowing players to experience emotions naturally through the flow of daily life. This honesty gives the narrative a lasting impact because the emotions feel earned rather than forced. However, the game’s deliberate pacing may not appeal to everyone. Players expecting constant gameplay variety or dramatic narrative twists may find the slower structure difficult to engage with. Much of the experience involves conversations, introspection, and repetitive routines, which intentionally mirror real life but can occasionally feel uneventful from a traditional gameplay perspective. The interactive elements also remain relatively simple throughout the experience, serving the narrative more than the gameplay itself. Some of the more symbolic dream sequences may also feel overly abstract depending on player interpretation. While visually striking, not every metaphor or surreal moment lands equally well. Still, these scenes rarely weaken the overall experience because the emotional core remains consistently grounded and relatable. Fishbowl ultimately succeeds because it focuses on emotional authenticity instead of spectacle. It tells a heartfelt story about grief, loneliness, healing, and reconnection through small moments that feel deeply human. The combination of intimate writing, thoughtful atmosphere, and emotionally grounded storytelling creates an experience that quietly lingers long after it ends. For players who appreciate narrative-focused games centered on character development and emotional storytelling, Fishbowl delivers a beautifully crafted and emotionally resonant experience. Its strength lies not in action or complexity, but in its ability to capture the fragile process of learning how to live with loss while slowly finding connection again. Rating: 9/10
Fishbowl is such a wonderful little game and I highly recommend it if you enjoy art and drama in narrative games and extremely real heartstrings topics of self care, self doubt, love, grief, and family. The characters are all lovely and pixel art is gorgeous. I am forever changed and will be constantly be thinking about it. On a technical gameplay side the mini games are a bit repetitive, but I enjoyed the story and characters so much it did not matter to me because this game so much heart and love put into it.
Incredibly emotional and heartfelt. I could relate to the experiences and feelings of the protagonist a lot than I expected too. Grief and isolation are two big themes the game explores, and it does that wonderfully. The characters, art and the whole vibe of the game is so peaceful and heartbreaking at the same time! Must play, specially for Indians :)
A beautifully heartfelt game. The grief at the center of the story is something we're all faced with. This game opened some wounds for me but...gently. I never felt overwhelmed by the emotions it was bringing up. I did cry a few times but overall the vibe is soothing. I've seen some reviews saying they got bored with the gameplay loop. This definitely wasn't an issue for me. It probably helps that I love life sims so doing daily activities in a game is already something I enjoy. But I also love how this drove home that feeling of trying to continue with the little things while being worn down by grief. Just a lovely playthrough. Highly recommend.
A stunning exploration of grief through a lens that I feel is hardly ever incorporated into literature or media on the topic: the relentlessness of time passing after a big event that's changed your world forever. Everyone experiences this at some point, how odd it feels to brush your teeth and go to school or work after a loved one has passed or a relationship has ended, but I had yet to play a game that leans into this feeling in such an authentic way. The only thing I know off the top of my head to compare it to is Didion's "Year of Magical Thinking," but Fishbowl is innovative and incorporates a bit of magical realism (my beloved) into a life that is lived beautifully in the wake of tragedy. I loved how each character changed and developed over the course of the story, making it feel true to life in the sense that change is our only constant, and in how our experiences shape us and make us kinder people if we let them. Thank you for creating such a lovely game, I highly recommend it if you're at a crossroads in your life or have experienced a loss or event that you can't make sense of. (Also, cozy pixel games are my favorite style of all time, so if you're into that, this will be perfect for you!)
Sorry, but this game is extremely boring. Even though it’s meant to be a storytelling and visual novel experience, it feels far too monotonous. There are many story driven games that make me curious about what will happen next, but this wasn’t one of them. My bad for not researching the gameplay beforehand. I initially bought it because I’m a huge fan of pixel art graphics.
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Trends
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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