
Fishbowl is a slow and tender narrative game about dreams, grief, and hope. Rediscover your memories and find your way into the present in this intimate experience where slice-of-life meets surreal.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 1 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Twenty-one year old Alo gets her first job in a new city and lives by herself while grieving her grandma’s death. The choices she makes over the course of a month will lead to a unique journey of self discovery.

Fishbowl is a visual novel about becoming an adult and seeing your childhood in a new light. Drowning in feelings of grief, isolation, and the responsibilities of adulthood, Alo receives an unlikely lifeline in the form of a magical talking fish from her childhood. With Paplet as her companion, Alo unravels the threads of her past, giving way to a new future.

Experience Alo’s daily life where you work from home as a video editor, connect with friends, family, and coworkers, and rediscover memories of Alo's childhood by sorting through her late grandmother’s things. Fishbowl is a warm and cozy story about living in isolation, nurturing friendships and understanding grief.

Through daily tasks and activities find ways to create a fulfilling life, even while in isolation.
With the help of an unlikely companion, re-examine events from your past and piece together the meaning of your dreams.
As a video editor, edit files with a dynamic matching game, meet your co-workers and support each other in doing the best that you can.
While in your apartment on your own, a community of diverse characters helps cheer you on and keep your loneliness at bay.
No bad endings, just different paths. The choices you make will shape the possibilities in Alo’s future.
Through the emotionally-rich narrative and thoughtful re-examination of your childhood, figure out who you want to be.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−20% | 188reviews | 95% | — | $38.5K |
| $9.99 | 597ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]Fishbowl[/b] is an endearing and intimate slice-of-life narrative adventure about grief, dreams, hope and self-discovery. It follows 21-year-old Alo as she navigates big life changes and rediscovers memories from her past. While the game does not explicitly mention it, it is clear that Fishbowl is set during the pandemic or a similar time of isolation. It sees players taking on the role of Alo, a young woman who is starting her first job in a brand new city, whilst also mourning the recent death of her grandmother. The narrative focuses on her struggle with grief and her abandoned dreams, as well as the dreams of the people close to her. Fishbowl’s narrative is slow-paced but emotive. The relatable slice-of-life aspects of the game emphasise the poignancy of the more standout or impactful moments in Alo’s life and help foster a meaningful connection between the player and the protagonist. Players are tasked with fulfilling Alo’s daily tasks and experiencing her everyday life, 24 hours at a time. Tasks include staying fed and hydrated, housework, watering plants, personal hygiene, and working from home as a video editor, which entails a fun minigame. After receiving a number of parcels from her mother, filled with the possessions of her late grandmother, Alo unpacks a little each day. One of the items is a magical wind-up fish called Paplet, who becomes her companion in a bowl, helping her to unravel her past as the remaining items trigger suppressed or forgotten memories. As well as jumping into the rekindled memories, players will also experience Alo’s distressing dreams that reflect her self-doubt and worries. Fishbowl uses delightful 2D pixel art with an impressive level of detail and cosy lighting. A cool colour palette is favoured, with blue and purple tones being particularly prominent. The game’s lo-fi soundtrack is very mellow, helping to create a relaxing atmosphere while sitting in the background comfortably. Fishbowl is a uniquely captivating and powerful game; its casual gameplay works in tandem with the narrative to pack an emotional punch, and the stylised pixel graphics represent it all beautifully. Certain aspects have a very relatable and familiar feel to them, which increases the player’s immersion in the experience and, in turn, their connection with the honest and emotive narrative. I thoroughly enjoyed playing my part in Alo’s journey of self-discovery. [b]WANT TO KNOW MORE?[/b] My full review of this game where I go into more detail about narrative, gameplay, and styling is available on [url=https://indie-hive.com/fishbowl/]Indie Hive[/url].
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
とてもおだやかで、やさしくて、楽しくて、そして悲しい。 毎日の生活の繰り返しの大切さに改めて気づかせてくれるいいゲームでした。
I'm a bit conflicted because I love the artstyle, played the demo and enjoyed it enough to buy it. I'm not opposed to cozy story driven games (Coffee Talk is one of my favourites) but this one got to a point where I was just skipping the dialogue. It got really repetitive and really boring, the "gameplay" loop is quite literally the same for WAAAAY too long and once i maximized the bar enough i just started skipping the chores (because they literally felt like chores lol). Honestly got to a point where I was just powering through to see the end. Also is it just me or the fish literally does ... nothing? I don't think I did anything with it other than read their "oh no oh no" dialogue every time the main character had their depression moments. Idk, feels like not much wouldve changed if the fish wasn't there. I feel like there is more that could've been done with this game, or put a little bit more ... story? I can't express enough how boring the dialogue got (and the game is all dialogue pretty much lol) just because nothing was happening and the story was essentially the same the whole game. A bummer.
This was the perfect game for me. A new favorite. I had almost no idea what to expect, but this game moved me like only the best pieces of art can. Alo is a young woman at the start of the pandemic. She has just moved to her own apartment and started a new job. Her Jaja has also recently passed away. You help Alo with self-care tasks and see her better cope with her grief the more effort you put in. However, the game does not present mental illness as a choice, but gives actionable steps to improve like doing small tasks and reaching out to your loved ones and friends. Alo is also a poet, though she has lost touch with her art in her grief. You go on a journey with Alo, learning about herself and her family as you unpack her Jaja's things. This game means the world to me. I am also a poet dealing with depression. It was almost too on the nose. But wow did it help me see both my mental illness and my art better. I am so grateful to the creators of Fishbowl for this game.
The gameplay loop consists of emotional storytelling, chatting with people on video chat (because it's during COVID lockdown times), and doing minigames for your part time job. Honestly, the plot is REALLY sad. Like she's basically sad and mourning the entire game, so if that's not something you want, I wouldn't recommend this. Some of her dream sequences also really scared me with the music. Overall, the game is kind of like taking care of a single sim. You remember to do daily tasks for her to stay alive, and it's very much spoon theory in my opinion. I was absolutely obsessed with the art style of the characters as well as their video chat backgrounds. You won't like this if you're not okay with repetitive gameplay, but it was a really meditative experience for me. Finished? Close! Steam Achievements? Will need to find a guide. There are missables. Steam Deck? Perfect Rating? 8.5/10 My curator page: https://store.steampowered.com/curator/45865425-CozyAriGames/ Full videos on Youtube.
What a lovely and cutesy game! The story is quite relatable, really like the graphics and mechanics as well, I recommend it to anyone who needs a chill game <3
Sorry, but this game is extremely boring. Even though it’s meant to be a storytelling and visual novel experience, it feels far too monotonous. There are many story driven games that make me curious about what will happen next, but this wasn’t one of them. My bad for not researching the gameplay beforehand. I initially bought it because I’m a huge fan of pixel art graphics.
es increible como me hizo llorar este juego, parece cosa del destino pero mi abuela me decia muchas frases de las que le dice a ella y es todo demasiado igual a como vivi yo el duelo. Es de estos indie que te marcan para siempre mas que cualquier triple A.
Mam duży problem z tą grą. Gdyby się dało – otrzymałaby ode mnie ocenę neutralną. Ale że się nie da – zostawiam pozytyw, ale z pewnymi zastrzeżeniami. Zaczynając od plusów: warstwa graficzna jest naprawdę przyjemna dla oka. Ujęła mnie także historia rozgrywająca się w tle – tak na bieżąco, jak i w retrospekcjach oraz wizjach bohaterki – nawet jeśli pewne smaczki będą zrozumiałe tylko dla mieszkańców Indii. Uważam też, że duet twórców doskonale poradził sobie z pokazaniem, jak wygląda rzeczywistość osoby fizycznie odizolowanej od świata, borykającej się ze stratą i depresją. Powtarzalność czynności, jakie wykonuje zamknięta w czterech ścianach bohaterka – mycie, jedzenie, picie, sprzątanie, praca, scrollowanie, z czasem też pisanie dziennika czy podlewanie kwiatów – może wydawać się męcząca z perspektywy gracza, ale dokładnie tak wygląda życie, kiedy musisz przetrwać. Czasem właśnie ta schematyczność trzyma nas w pionie – i to w tej historii widać doskonale. Podobnie, jak to, z jakimi myślami, wizjami i koszmarami boryka się człowiek cierpiący. I o ile jestem w stanie zrozumieć wspomnianą wyżej powtarzalność, która niektórym pewnie wyda się monotonna, o tyle sama nie przetrwałam licznych dialogów przewijających się w tej grze. Ostatnie 30% czasu gry było dla mnie frustrującym i przykrym doświadczeniem. Część rozmów przeklikałam, ale nawet to długie przeklikiwanie było już męczące. Pewnie to rozwleczenie było celowe – ale mnie pokonało. Pewną iskierką radości było natomiast zakończenie, które pięknie domknęło tę opowieść. Tym bardziej dla mnie – bo też zajmuję się pisaniem. Dlatego mimo iż przez ostatnie godziny układałam sobie w głowie negatywną recenzję „Fishbowl”, końcówka zmieniła moje zdanie i wynagrodziła te trudy. Warto było, choć nie jest to gra dla każdego.
This game was on my wishlist well before it released and was one I was really looking forward to long before my grandma died. She passed away exactly two months before the game released. It's been a wonderful companion through the grief process. Such a special and lovely game from the way it's written to the way it looks. I've been taking it slow but really loving it a lot.
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Players by region
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Players also reviewed
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