
Fishbowl is a slow and tender narrative game about dreams, grief, and hope. Rediscover your memories and find your way into the present in this intimate experience where slice-of-life meets surreal.
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About
Twenty-one year old Alo gets her first job in a new city and lives by herself while grieving her grandma’s death. The choices she makes over the course of a month will lead to a unique journey of self discovery.

Fishbowl is a visual novel about becoming an adult and seeing your childhood in a new light. Drowning in feelings of grief, isolation, and the responsibilities of adulthood, Alo receives an unlikely lifeline in the form of a magical talking fish from her childhood. With Paplet as her companion, Alo unravels the threads of her past, giving way to a new future.

Experience Alo’s daily life where you work from home as a video editor, connect with friends, family, and coworkers, and rediscover memories of Alo's childhood by sorting through her late grandmother’s things. Fishbowl is a warm and cozy story about living in isolation, nurturing friendships and understanding grief.

Through daily tasks and activities find ways to create a fulfilling life, even while in isolation.
With the help of an unlikely companion, re-examine events from your past and piece together the meaning of your dreams.
As a video editor, edit files with a dynamic matching game, meet your co-workers and support each other in doing the best that you can.
While in your apartment on your own, a community of diverse characters helps cheer you on and keep your loneliness at bay.
No bad endings, just different paths. The choices you make will shape the possibilities in Alo’s future.
Through the emotionally-rich narrative and thoughtful re-examination of your childhood, figure out who you want to be.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Uf... Me da penita poner reseña negativa, ya que tenía ilusión por este juego desde que lo vi en Wholesome Games, pero llevo jugando 2 horas y se me han hecho cuesta arriba. Siento que es DEMASIADO repetitivo. Haces lo mismo una y otra vez. Mismas tareas y mismos ''minijuegos'', los cuales son bastante simples, solo pulsar botones, sin ningún tipo de castigo o consecuencia por fallar. La narrativa sí es bonita (aunque un poco cliché), pero se hace muy pesada con tanta monotonía y pocas mecánicas. Entiendo que se haya querido representar la época de cuarentena donde no se podía salir de casa y los días eran todos iguales, pero la manera de plasmarlo en el videojuego no es entretenida. Igualmente, cuesta empatizar con los personajes porque la protagonista es bastante plana en cuanto a personalidad y los demás aparecen de forma random y aportan poco realmente. Tampoco me gusta el diseño de estas videollamadas. La disposición de las pantallas y los textos complican mucho ver las reacciones y expresiones bien. He solicitado el reembolso. Lo siento mucho, pero debo ser sincera. Ah, por cierto... Me fastidia bastante que el juego no tenga opción de jugar en ventana. Solo se puede en pantalla completa.
This game was on my wishlist well before it released and was one I was really looking forward to long before my grandma died. She passed away exactly two months before the game released. It's been a wonderful companion through the grief process. Such a special and lovely game from the way it's written to the way it looks. I've been taking it slow but really loving it a lot.
♥♥♥♥ that fish man
Acabo de terminar Fishbowl y es uno de esos juegos que me van a acompañar durante mucho tiempo. Pero antes de hablar de todo lo bueno, quiero dejar algo muy claro: **Este no es un juego para todo el mundo.** Fishbowl apuesta casi todo a su narrativa, sus personajes y los temas que aborda. No tiene actuaciones de voz, hay muchísimo diálogo y vas a pasar gran parte de la aventura leyendo conversaciones, mensajes y recuerdos. Además, el gameplay es extremadamente sencillo. El minijuego principal consiste en editar videos y funciona más como una herramienta narrativa que como una mecánica profunda. Si buscas acción, exploración compleja o sistemas de juego elaborados, probablemente lo vas a odiar. Y está bien. Porque Fishbowl no intenta competir por su gameplay. Intenta contarte una historia. Si no estás dispuesto a sacrificar gameplay a cambio de narrativa, mejor pasa de largo. Ahora sí. A simple vista parece un cozy narrativo sobre una chica viviendo sola durante la pandemia, pero en realidad termina siendo una historia sobre el duelo, crecer, encontrar tu lugar en el mundo y aprender a seguir adelante cuando la vida no sale como imaginabas. La protagonista, Alo, es una poeta que ha dejado de escribir. O al menos eso parece. Conforme avanza la historia descubres que sigue escribiendo, pero cada vez que termina un poema lo tacha. Al principio pensé que era porque no le gustaba lo que escribía, pero después entendí algo mucho más triste: sentía que no merecía escribir algo bueno. Y ese tipo de detalles son los que hacen especial a Fishbowl. La mecánica principal consiste en desempacar las pertenencias de su abuela Yara. Cada objeto desbloquea recuerdos de la infancia de Alo y poco a poco empiezas a ver esos momentos desde la perspectiva de un adulto. Es brillante porque te das cuenta de que muchas cosas que parecían normales cuando eras niño tenían un significado completamente distinto. Las preocupaciones económicas, las discusiones familiares, los sacrificios de los adultos... no aparecieron de repente cuando creciste. Siempre estuvieron ahí. Simplemente no podías verlos. Los personajes también son excelentes. Noor, la vecina anciana que ayuda a Alo durante uno de sus peores momentos, terminó siendo uno de mis personajes favoritos. Su historia demuestra que el dolor nunca desaparece por completo, pero que siempre es posible encontrar un nuevo propósito para seguir adelante. Kiah, que aparenta ser la más libre y aventurera, en realidad pasa gran parte del juego huyendo de sí misma. Su crecimiento consiste en dejar de correr y enfrentarse a la vida que quiere construir. Y Zuari plantea una pregunta que se me quedó grabada después de los créditos: **¿Quién cuida al que cuida?** Mientras todos lidian con sus propios problemas, ella carga con las preocupaciones de sus alumnos, de sus amigos y de las personas que la rodean, olvidándose muchas veces de sí misma. Todos los personajes tienen problemas, sueños, heridas y contradicciones. Se sienten como personas reales. El soundtrack cumple muy bien con su trabajo. Tiene canciones relajantes y agradables que ayudan muchísimo a construir la atmósfera cozy del juego. Mi única crítica es que no hubo ninguna pieza que realmente se me quedara grabada después de terminarlo. Funciona perfectamente dentro de la experiencia, pero fuera de ella no tiene temas especialmente memorables. Donde sí tengo sentimientos encontrados es con el gameplay. El minijuego de edición de videos funciona como una excusa para que el juego tenga algo más que caminar y leer diálogos. Al principio está bien, pero hay una sección donde la empresa entra en crunch y tienes que editar una enorme cantidad de videos. Entiendo perfectamente lo que intentaban transmitir y, siendo sinceros, lograron representar el agotamiento laboral demasiado bien. El problema es que hubo momentos donde sentía que era yo quien estaba trabajando y me sacaba por completo de la experiencia cozy. Aun así, Fishbowl logra algo que muy pocos juegos consiguen. No me dejó pensando por un giro inesperado ni por un final impactante. Me dejó pensando porque me hizo reflexionar sobre mi propia vida, sobre mi familia, sobre las personas que me han ayudado a seguir adelante y sobre todas esas cosas que uno entiende muchos años después de que ocurrieron. No es el mejor juego que he jugado este año. Pero sí es uno de los que más me ha marcado. Un juegazo que entiende que crecer también significa aprender a mirar el pasado con otros ojos.
A great emotional narrative game that is both melancholic (due to the loss of an important person) and cozy (thanks to the many lovely people who support the protagonist) at the same time, a deep journey of self discovery through childhood memories with beautiful pixel art.
[h1] ▶️ Gameplay [/h1] https://www.youtube.com/playlist?list=PL8dHID1Xu1jfyMviXNQ6XWGjjJohQimdg [h1] 👍 Pros [/h1] + Beautiful pixel graphics with an adorable color scheme + Endearing and diverse characters, even the NPCs + Interesting minigames/puzzles + Wholesome story and dialogues revolving around heavy, unavoidable themes like grief/loss + Lifestyle mechanics that makes sense [spoiler]e.g. doom scrolling will lower your energy bar[/spoiler] + Cozy and relaxing + You can save your progress at any time + Sweet music/sound design + Indian cultural elements (I wanna eat those snacks!!) + Multiple endings based on your decisions [h1] ❗Cons [/h1] - The daily tasks can be a bit confusing and first (unclear instructions) and kinda monotonous after a while... they're optional though - Some parts may be triggering so please take care (not really a con, just something to be mindful about) [h1] 🤔 Conclusion [/h1] This was a poignant, interactive way to visualise grief, particularly during the height of COVID-19: life goes on, and so does our love for those who are no longer with us. I tried out the demo and the full game was great. It really stresses on the importance of daily self care, to take things one day at a time, and to remember that we are not going through things alone, even if it feels that way. If you like narrative games with a lot of heart, I highly recommend trying it out. No matter what, you got through the day <3 ˚ ✦ . . ˚ . . ✦ ˚ . ★⋆. . ˚ ✭ * ✦ . . ✦ ˚ ˚ .˚ ✭ . . ˚ . ✦ ⸜(˶ᵔ ᵕ ᵔ˶ )⸝ `✮´ Hi, I'm Syn and I stream and review cozy indie games! ✍🏻 My other game reviews (curator page): https://store.steampowered.com/curator/44046812/ 🎮 Watch me game (and occasionally do other stuff) here: http://twitch.tv/st_synna ▶️ See my VODs here: http://youtube.com/@st_synna Cheers and have a lovely day!
[b]Fishbowl[/b] is an endearing and intimate slice-of-life narrative adventure about grief, dreams, hope and self-discovery. It follows 21-year-old Alo as she navigates big life changes and rediscovers memories from her past. While the game does not explicitly mention it, it is clear that Fishbowl is set during the pandemic or a similar time of isolation. It sees players taking on the role of Alo, a young woman who is starting her first job in a brand new city, whilst also mourning the recent death of her grandmother. The narrative focuses on her struggle with grief and her abandoned dreams, as well as the dreams of the people close to her. Fishbowl’s narrative is slow-paced but emotive. The relatable slice-of-life aspects of the game emphasise the poignancy of the more standout or impactful moments in Alo’s life and help foster a meaningful connection between the player and the protagonist. Players are tasked with fulfilling Alo’s daily tasks and experiencing her everyday life, 24 hours at a time. Tasks include staying fed and hydrated, housework, watering plants, personal hygiene, and working from home as a video editor, which entails a fun minigame. After receiving a number of parcels from her mother, filled with the possessions of her late grandmother, Alo unpacks a little each day. One of the items is a magical wind-up fish called Paplet, who becomes her companion in a bowl, helping her to unravel her past as the remaining items trigger suppressed or forgotten memories. As well as jumping into the rekindled memories, players will also experience Alo’s distressing dreams that reflect her self-doubt and worries. Fishbowl uses delightful 2D pixel art with an impressive level of detail and cosy lighting. A cool colour palette is favoured, with blue and purple tones being particularly prominent. The game’s lo-fi soundtrack is very mellow, helping to create a relaxing atmosphere while sitting in the background comfortably. Fishbowl is a uniquely captivating and powerful game; its casual gameplay works in tandem with the narrative to pack an emotional punch, and the stylised pixel graphics represent it all beautifully. Certain aspects have a very relatable and familiar feel to them, which increases the player’s immersion in the experience and, in turn, their connection with the honest and emotive narrative. I thoroughly enjoyed playing my part in Alo’s journey of self-discovery. [b]WANT TO KNOW MORE?[/b] My full review of this game where I go into more detail about narrative, gameplay, and styling is available on [url=https://indie-hive.com/fishbowl/]Indie Hive[/url].
Lovely game. Great and very relatable dialogue, cozy gameplay, not so easy on the feels, great asthetics and sound design.
A lovely story game about grief, kind people, and running away from yourself. As a poet, I deeply appreciated the poetry aspects of the gameplay and story as well. I always appreciate seeing an accessibility consultant credited, but I do wish that the option to turn off the screen glitching and shaking also turned off the text's occasional glitching and shaking.
I haven't finished yet & I'm not the biggest fan of visual novel games, but this one stuck out for me The game loop is very satisfying, as is the setting and characters. You easily become attached to them all To balance all these topics of grief, isolation, the feeling of not being "good" enough, whilst navigating your way though to find balance & care for yourself (Alo), is very well done It has made me laugh and cry, sometimes at the same time It's beautiful
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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