
Firewatch is a single-player first-person mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 99.5Kreviews | 91% | — | $30.5M |
| $19.99 | 42.3Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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J’ai vraiment passé un bon moment sur Firewatch. J’ai adoré l’ambiance, les paysages et surtout les échanges entre les personnages, qui rendent l’aventure beaucoup plus humaine et immersive. L’histoire m’a donné envie d’avancer jusqu’au bout pour comprendre ce qui se passait. Ce n’est pas un jeu très long, mais personnellement, je préfère une expérience courte et marquante comme celle-ci plutôt qu’un jeu qui traîne en longueur. Une très belle découverte que je recommande !
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, German, Spanish - Spain, Simplified Chinese, Japanese*languages with full audio support
| $19.99 |
| 24.4Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | 2.2Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Feeling a bit down in the dumps? Maybe a retreat is exactly what you need! Good thing you, Henry, applied to fill in for a season and become a forest fire lookout! Now you won’t have to face the crushing reality that your wife has early-onset dementia. Can’t let that distract you though, the flirty and witty lookout in a different tower would hate it if you let this part of Wyoming burn down. This game is truly unforgettable. How tense you feel as you delve further and further into its story is unique in and of itself. It doesn’t become supernatural, nor does it ever go beyond the scope of what may be real. It stays grounded in a well known reality as Henry continues to learn what’s happening in the wilderness around him. It’s a short story overall, but the impact lasts so much longer. It truly feels as if you’re in his shoes, and the attachments to people/items/animals you make throughout the story feel very human. Score: 8.1/10
This game is one of my all-time favorites. The visuals, the music, and the story are all beautifully crafted. It's bittersweet that we won't get a sequel, but I can sleep peacefully knowing that the story is final, although maybe a bit teary eyed at the end. It is a relatively short game, I would wait for it to go on sale, but this is the only game I have played multiple times just to experience the story again. I wholeheartedly recommend this game.
yes
ай хороша
Кайфовая игруха, давно не получал таких эмоций
自由度は少なくストーリーに沿った物語を体験したい時に丁度良い作品でした。 作品に没頭させるために、会話のスキップは不可で移動も方位磁石とマップ頼りの地道なフィールド移動になるので人を選ぶ作品ではありましたね。忍耐力を試されます。 また、バグで取得アイテムが発生すらしていないパターンにぶち当たり、数時間あの手この手で頑張りました。カセットテープよ、どこへ行ったんだ...... 結局、ゲームを終了させたら何故か実績が解除されたので良かった?です。
The best story game I've ever played
I bought this at an 80 percent discount and i think thats about the price id be happy paying for the experience, but i otherwise dont really recommend it. i think as a story board it makes sense but the way you navigate through it in game can be odd and there are things that dont necessarily add up or make sense. Since thats generally guiding the happenings of this games limited actual gameplay it automatically makes the game somewhat worse. also you cant really impact the story so dont think its a "choices matter" game and you wont really do much deviating so you will most likely end up with anywhere from 5-7 hours of total gameplay. cons and pros section: PROS: -delilah is a fun VA and even though the protagonists VA doesnt keep up most of the time it was fun enough dialogue. -atmosphere is pretty dang good. the few random fun happenings are entertaining and the area has a general mystique that makes you want to walk further for a while. -the in-game map and compass are VERY good. not just in appearance and aesthetic, but also in functionality. down to how it marks important things you come across with a nice key to follow and everything. you would benefit greatly from turning off your location showing on the map and also turning off the interface (until you start handling items, you might want to see the options those have per item in the bottom right of the screen so turn interface on for that). -the integration of the limited film camera throughout the game was well done and complimentary to a game like this. -spamming the option to smash the locked gate in the cave made me laugh a lot. -the "moral" of the story, aka the overall outcome of the main characters life problems, were nice story elements especially in the setting CONS: -(the biggest con imo)a game about traversing geometry where you regularly get stuck on things, including a bug that turning v-sych off makes your movement completely break lmao. even with v-sych on sometimes you can get stuck so badly you need to reload an earlier save. explore, but at your own risk. docks satisfaction points continuously. -the free-roaming elements to the game dont feel like they should really be explored since you are more or less streamlined by a progression system in order to be able to traverse the map. they even go as far as having you end up traversing the whole maps walkable area throughout the story if you just choose one way to go each time. making it so that you might as well just never explore extra out side of where youre already going for the main objective. -the classic "if you interact with the wrong thing too early you will get cutscened to the next part of the game without being able to see everything else" happens. -although the dialogue can be entertaining the modern speech used does tend to leave you with a suspension of disbelief if you are wanting immersion in the story and setting, which is the 1980's. -the paranoia that forms [spoiler] when you finally enter the fenced in area [/spoiler] feels very forced in a way where it really forces a certain method of thought that seems very conspiratorial and therefore very unbelievable. removing its impact from the story at hand.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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