
Firewatch is a single-player first-person mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 99.5Kreviews | 91% | — | $30.5M |
| $19.99 | 42.3Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Firewatch is a beautiful game. I dont have the words to quite encapture what makes this game so incredible but if you have a spare £15 I would 100% buy this game. 11/10
Such a story rich game with incredible views and an amazing soundtrack! 10/10 game. Recommend it if you like story based games.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, German, Spanish - Spain, Simplified Chinese, Japanese*languages with full audio support
| $19.99 |
| 24.4Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | 2.2Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一个散步模拟小游戏,一周目流程大约四五小时。 游戏玩法很简单,跟着任务指导走完路就行。 剧情略有悬疑,但是不算精彩。游戏全流程都是人在对话,所以并没有很强的孤独感。总体来言每个角色都在表达迷茫和不同人面对挫折的主题,表达地还不错。 音乐良好,算不算优秀,是游戏氛围感不可或缺的调味剂。 最优秀的应该是美术了,类似于写实幻想风,美术素材是偏写实的,但打光颜色很浓,氛围特别强。 而游戏有点bug,比如路上的小石头会硌玩家的脚导致走不动,还有退出游戏会自动切换英文,以及成就不弹等等。 所以总结下来,原价是配不上这个游戏的。推荐是真的没什么游戏玩了,来打折购买,然后花一天或者一下午的时间玩完。
perfect
Firewatch: I started playing Firewatch during that magical period of my life between “It’s complicated” and “It’s over.” You know the one. That beautiful emotional wasteland where you're technically single, technically not single, and somehow still losing arguments with someone who isn't even there. So naturally, I decided to escape into the wilderness. You play Henry, a likeable but somewhat stoic man who runs away from his problems and takes a job as a fire lookout, spending his days doing manual labour, wandering through the woods and staring dramatically into the middle distance. And before you judge the man too harshly: his wife died, you heartless bastards. Have some empathy. Then, somewhere between the trees and the static, comes a voice over the radio. A beautiful voice. The kind you could listen to for hours. Suddenly, being alone in the woods doesn't seem like such a bad idea anymore. Days 1–2: “I've come here to disappear.” Days 3–77: “So anyway, there's this woman I've been talking to…” You spend the game exploring the wilderness, solving a mystery, uncovering increasingly strange things and developing a relationship with someone you've never physically met. Basically, Tinder for emotionally damaged people with walkie-talkies. Then the final stretch arrives. The mystery unfolds, the wilderness starts feeling very different, and an emergency evacuation is called. Suddenly, it's time to leave. I went in expecting a walking simulator with pretty scenery and some decent dialogue. Instead, I got emotionally mugged by a woman with a radio, and underneath all the mystery and humour, Firewatch understands something rather uncomfortable: sometimes you don't go somewhere to find yourself. Sometimes you go somewhere because you don't know what else to do. I recommended if you're going through some ♥♥♥♥. You might come out with a little perspective, and possibly an unhealthy attachment to a woman you've only ever spoken to through a radio. 🖖 Brom
Excellent game 9+/10
Очень атмосферная игра, прошёл во время отпуска и прямо очень зашла по вайбу... Её обязательно нужно проходить только в спокойном, умиротворенном настроении, не спеша. Атмосферу и окружение очень сильно подкрепляют теплые диалоги главных героев, и оставляют очень необычное ощущение, ты чувствуешь будто сам поучавствовал в них... В общем, если вы хотите прожить небольшую историю за пару вечеров, то эта игра точно для вас.
yes
[i]Firewatch[/i] è un'avventura narrativa, curata artisticamente e matura nei contenuti. La trama, intrigante e ben scritta, riesce a coinvolgere fin da subito il giocatore, facendolo sentire parte della storia. A contribuire in maniera significativa è anche l'ottimo doppiaggio, capace di valorizzare i dialoghi e rendere le interazioni tra i personaggi particolarmente credibili. Non mancano, tuttavia, alcune piccole incongruenze narrative, dovute soprattutto al sistema di gioco. Il gameplay, basato principalmente sull'esplorazione e su dialoghi a scelta multipla, non presenta particolari difficoltà né una grande varietà di meccaniche, ma riesce comunque a supportare efficacemente la narrazione. Lo consiglio agli appassionati del genere, ma anche a chi vi si avvicina per la prima volta.
独特の、でも綺麗なグラフィックで山をめぐるゲーム。 綺麗な景色を見ながら、上司のデイラの指示でワイオミングの山のあちこちを徘徊する。基本の指示は明確なので、地図やフィールドを見ながら少し試行錯誤すれば攻略できる程度なので、ゲーマーでなくてもやりやすいです。 この山にまつわる人たちのメモや噂を聞きながらいろいろ想像を膨らませていくゲームです。ゲームっていうか探索というか……。 テキストを読んで人間模様やキャラクターについて推測を膨らませつつ、ミニゲームを攻略していく。 テキストを読むのが好きな人向けかな、という気がします。私はすごく好きでした。 ―――以下ネタバレ――― 当初から、デイラは主人公ヘンリー(既婚・病気の妻から逃避するようにこの仕事についている)に秋波を送っていて、これをどうかわしたらいいんだろうか…もしくは受け入れちゃったほうがアメリカ流?とかもやもや考えながらプレイしていました。 が、最終的にもう一人の男性も交えて、中年もとい大人の非接触(なんなら非会話w)恋愛が繰り広げられていることがわかり、、、おおお、、、 いや、もちろんブライアンの死もびっくりなんですけど…これは結構当初から「もう生きてないんじゃないかな…」と予想していた節があったので。すみません。 途中で出てきた通信傍受の報告書に、「デイラは認知の歪みあり」「交際している人がいるにも関わらず複数の男性と関係を持つ」と、デイラ本人の言と食い違うものが出てくるので「アレ?」と思って。最初はデイラが嘘を言っているのかなー、と考えていたのですが、最後にネッドの部屋のあれそれを見ているうちに、「あ、こいつデイラの通信傍受しているうちにデイラのことを好きになって…というか自分がデイラと交際していると勘違いしちゃったのでは?」「だからヘンリーについて書いた報告書の、初期段階のものには『クソ』とか悪口とか書いてあって…嫉妬なんかいw」と一本の線に繋がるところがありました。 でも最後はネッドもヘンリーを「いいやつだ」と言っていたり… 根が素直なんですよね。常識はなさそうだけど。なんだか東野圭吾作品の犯人っぽいです。イケメンだけど。(クレジットに出てきてびっくりしちゃった) 私はヘンリーは妻一筋男としてプレイしちゃいましたが、デイラになびくルートをやったらどんな感じにテキスト変わったのかなーというのは気になります。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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