
Firewatch is a single-player first-person mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 99.5Kreviews | 91% | — | $30.5M |
| $19.99 | 42.3Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I KNOW Delilah bad aff
Good Game
Hmmmm. The idea is good but the story line is SO weak and short. And during gameplay you primarily get anoyed with smal rocks etc. that you cant climb over for some reason. Its a running game with a vague story unfortunately
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.6M | 36K | 85% | $34.99 | |
| $30.4M | 748.7K | 92% | $4.99 | |
| $30.6M | 29.9K | 72% | $24.99 | |
| $30.4M | 79.8K | 94% | $19.99 | |
| $30.3M | 71.6K | 77% | $19.99 | |
| $30.2M | 72.7K | 98% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 68% | Free | |
| $1.5M | 6.9K | 68% | $17.99 | |
| $388.9K | 2.5K | 79% | $9.99 | |
| $739.2K | 3.2K | 70% | $12.99 | |
| $1.3K | 108 | 89% | $0.99 | |
| $23 | 1 | 100% | $0.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, German, Spanish - Spain, Simplified Chinese, Japanese*languages with full audio support
| $19.99 |
| 24.4Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | 2.2Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I couldn't complete this game because of its trash-ass slow movement and clunky controls, though I think some people won't be annoyed by the aforementioned issues. Such a shame i couldn't complete it on my own it had such a great story! I googled what was the story about. if you can ignore those two issues then its a good game
No tak takhle hra má snad horší ending jak The Sopranos. Celou dobu to žeru jak debil, čekám, co se bude dít, nemůžu se od toho odtrhnout, protože hlavní postavy mají jeden z nejvíce uvěřitelných lidských dabingů, co jsem kdy slyšel, a nakonec dostanu totální zklamání v podobě reality zkurvenýho života, neboli vůbec NIC dobrýho! Teď je mi smutno a mám v sobě akorát tak prázdno, jako by nestačila moje derealizace a můj posranej život. To že vaše rozhodnutí co řeknete pořádně nic nezmění mě ani tak nedrásá jako ten konec. První hra co mě donutila zakřičet "TO JE VŠECHNO?" Díky za nic I guess. (btw ten namalovanej obrázek Henryho s tou želvičkou na konci mě psychicky ZNIČIL, díky moc zmrdi, to je snad ta nejsmutnější věc co jsem kdy ve videohře viděl)
It was a pretty good story, I'd say. Lots of dialogue involved. I feel like it was a little easy to get lost sometimes, and the mechanics weren't the best, so it felt mainly focused on the story and trying to stay on path. At a certain point of being lost though, you don't get dialogue because you need to progress, and at times like that it gets boring. I feel like with more polishing this could be a phenomenal game, but as it is it's still good. I appreciate the story.
A nice and short experience!
I think that there should be a better ending, but it is what it is. 9/10
[h2] + 相对独特的氛围塑造 [/h2] [h2] - 体验并不算好的走路模拟器 [/h2] 库里翻出来第N遍尝试玩下去,这次终于玩完了。整体下来,个人感觉即使是在走路模拟器这个游戏分类里,它也算不上多出彩的作品——哪怕放在发售时的2016年也是如此,同期同类里还有伊迪芬奇的秘密这样的上乘之作。 先说优点,整体三个小时出头的流程下来的那股孤独凄凉的氛围感塑造的还是挺成功的,整个游戏实际见到的活人除了最后结尾的飞行员外就没有了,再加上前中期带点微恐元素的渲染,至少在每一条路第一次走的时候感觉还是满沉浸的。除了整体氛围塑造,其他的体验就比较一言难尽了:玩法和表现手法过于单一,除了走路和听对讲机之外就真的没什么其他东西了,指引还比较模糊,玩的时候在这lowpoly地图上以龟速绕上个一两圈很容易让人烦躁;互动物品也只有寥寥几种,除了一眼工具性的装备外其他的都没什么用,也没有背包系统;地图完全可以设计在HUD里,没必要折腾玩家走几步就按下M。 最后也浅浅聊下剧情和内核,游戏对白设计的比较有趣(毕竟听对讲机也算主要游戏内容了),立意也立的住,讲述的是一个关于逃避的故事,主角和女上司都是为了躲开某些现实才来到这片与世隔绝的森林,最终一场大火逼迫他们重返现实,直面恐惧。但前期埋下的悬疑线索在结尾处理得略显草率,那两个刺头少女、被监听的对讲、来源不明的火灾和基站,我觉得基于这些可以讲出一个更好的故事,最后却只是“前员工逃避现实”收尾,多少有点虎头蛇尾。如果只是想掩盖事实并且逃跑,何必大费周折,直接放把火跑了不就完事了? 综上,如果喜欢这类玩法的玩家还是值得一试的,毕竟这种独特氛围在同类里确实不多见,尤其是以“看火人”的身份去体验。不过我对这种玩法本身不太感冒,只能说我感觉它是一部被过誉了的走路模拟器。 7.0/10
Це супер гра котру я проходив десь у липні - серпні і вам рекомедую!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.