
Firewatch is a single-player first-person mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 99.5Kreviews | 91% | — | $30.5M |
| $19.99 | 42.3Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1592 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
joguei achando que era cozy #adorei #mas #passeimuito #mal brincadeiras à parte, o jogo é lindão e cumpre muito bem com a intenção que ele claramente tem de te deixar apreensivo. história maravilhosa e personagens bons. é isso aí, cara
全成就后第一时间毫无留恋地卸载了,游戏风景和色彩渲染确实漂亮,不同时间、天气下的场景表现相当优秀,音乐方面就中规中矩吧。 但作为个步行模拟器游戏,步行本身只能说很失败了,在地图内移动相当卡脚,还有大量爬上爬下和翻越障碍的交互,每次触发都会把视角强行扭过去,动作结束还要把视角固定向上去望天。尤其看火塔后面去洞穴那条路,连续下台阶连续扭视角晃得人头晕。 而且还有大量BUG:走路走上石头卡住下不来、砍树搭桥的翻越直接把自己翻进沟里卡住、跟补给箱交互或砍树时直接来段太空步式瞬移,你丫一个步行模拟器游戏,还能有这些问题实在有点抽象了。 剧情也是一言难尽,看完开头引子和画风,本来以为是个山林治愈游戏,结果半路开始玩悬疑:失踪的女孩、看火塔的闯入者、被锁住的山洞、铁栅栏围起来的科研区域、被监听的无线电频道。 结果最后揭晓是前任看火人因为儿子意外去世而躲在森林里逃避现实。之前的大量悬疑铺垫全是烟雾弹…… 然后至于所谓的“治愈”,我也很难共情。游戏前中期没有足够的情感铺垫,玩家一路被吊着胃口,最后既没有酣畅淋漓的真相,也没有真正意义上的情绪释放。 主角当看火人逃避现实是因为妻子患上阿尔茨海默症忘了自己,加上一群娘家人施压。给他找个女网友聊天,又遇见个同样选择逃避现实、比自己还惨的人,然后山火一来两个人各回各家就叫治愈了? 最后游戏后期森林大火蔓延,烟尘直接把前面最值得看的风景还都给遮了……我只能说治愈不了一点。
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, German, Spanish - Spain, Simplified Chinese, Japanese*languages with full audio support
| $19.99 |
| 24.4Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | 2.2Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Um tempo atrás, vi na internet um vídeo de um jogo em que um homem, do alto de uma torre florestal, observava alguns cultistas à distância. Ele tira uma foto, o flash denuncia sua posição e os cultistas vão atrás dele. Achei que era Firewatch. Comprei o jogo, platinei e terminei sem nunca encontrar os cultistas. Só depois descobri que o jogo que eu estava procurando era, na verdade, Fears to Fathom - Ironbark Lookout. Foi uma experiência curiosa, porque essa expectativa acabou influenciando a forma como joguei Firewatch. Passei boa parte do jogo esperando que alguma coisa muito mais assustadora acontecesse. Talvez por isso o jogo tenha me parecido mais assustador do que realmente é: eu estava constantemente esperando que aquela floresta escondesse alguma coisa muito pior. E não digo isso como uma crítica negativa ao jogo. Pelo contrário, achei interessante perceber como uma expectativa completamente equivocada acabou fazendo parte da minha experiência com ele. No geral, gostei bastante de Firewatch. É um jogo muito bonito. Os gráficos são simples, mas têm bastante personalidade, e gosto especialmente do uso das cores. A paisagem é muito viva e há alguns pores do sol extremamente dourados que são realmente bonitos. A história também é simples, mas funciona bem para sustentar a experiência. Não é uma narrativa particularmente complexa, mas é interessante o bastante para me manter envolvido durante toda a campanha. No fim, eu joguei Firewatch procurando por outro jogo, mas ainda assim, gostei bastante do que encontrei.
Great game!! The story is fun and exciting, not what i expected
Firewatch is the type of game that you should play when you are least expecting something. I would recommend giving a shot the game brings a notion of peace and tranquilty while playing. Personally I enjoyed playing this though the content isnt that vast the visuals make up for it.
Simple game with a very deep story. Great visuals. Playing this game kind of feels like you are writing a short novel. My only complaint is that I completed the entire story in 5 hours. Short, but sweet.
Boring! Not really a game. It tells you what to do and you do it. No variation, no open world, no puzzles to solve -- just follow the instructions.
Short, but absolutely beautiful. You don’t realize just how amazing the game is until you have finished it. 10/10 experience.
A bit overrated but still a chill and good game for late night. It is a short game only like 3 hours with a good story to it. It is also a good game for people who like hiking.
Wow, just wow. What a game. One of the best games i've played in ages, if not the best. What a beautiful game with a beautiful story.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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