
Immerse yourself in an exciting adventure in Find All. You will have to explore the unique scenery of the city of the early last century. Look for hidden objects and color this mysterious painted world.
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About
Immerse yourself in an exciting adventure in Find All. You will have to explore the unique scenery of the city of the early last century with its citizens in fashionable outfits of that time with a vintage car and a hot air balloon. All along the way you will have to find 100 hidden objects, so that the black-and-white world will be painted in color and come to life. You decide what items you want to find! Enjoy the game with atmospheric music. Suitable for the whole family
Game features:
-100 different items to look for
- Option to choose the item you want to search for
- There is a hint
- The world is populated by inhabitants, each one has a story to tell
- Coloring levels
- 2.5D effect
- Atmospheric music
- There is a crocodile
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Czech
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
FIND ALL is a carefully crafted hidden-object puzzle game that thrives on calm observation, visual charm, and a rewarding sense of discovery. Developed and published by Very Very LITTLE Studio, the game takes a genre that is often associated with cluttered screens and time pressure and instead reshapes it into a relaxed, almost meditative experience. From the moment you begin, it becomes clear that FIND ALL is not about rushing or competition, but about slowing down, paying attention, and enjoying the act of noticing details that might otherwise be overlooked. The core gameplay loop is simple and immediately approachable. Each scene presents a list of objects that must be found within a richly illustrated environment. As items are discovered, the scene gradually transitions from monochrome to full color, creating a strong visual feedback loop that makes progress feel tangible and satisfying. This transformation mechanic is one of the game’s most effective design choices, as it turns completion into a visual celebration rather than just a checklist cleared. Watching an environment come to life as you uncover its hidden elements reinforces the sense that your careful attention is actively restoring the world. What truly elevates FIND ALL above many other hidden-object games is the quality of its artwork and scene composition. The environments are dense with detail, yet thoughtfully arranged so that objects feel integrated rather than arbitrarily placed. Items often blend naturally into architecture, decorations, or background elements, encouraging players to study the scene holistically instead of scanning randomly. Subtle animations, small character movements, and whimsical visual jokes add personality to each location, making them feel alive even before everything has been found. The pacing is intentionally gentle. There are no timers pushing you forward, no penalties for mistakes, and no pressure to optimize your performance. This design makes the game especially well-suited for players who want a low-stress puzzle experience, whether for short breaks or longer, more relaxed sessions. Hints are available when needed, but they are optional and limited in a way that encourages patience rather than dependency. Finding a particularly well-hidden object after minutes of searching often feels genuinely rewarding, reinforcing the game’s emphasis on careful observation. Structurally, FIND ALL offers a satisfying amount of content without overstaying its welcome. A full playthrough provides several hours of gameplay depending on how methodical the player is and how often hints are used. While the game does not rely on a traditional narrative, the progression through different environments gives a sense of journey and continuity. Steam achievements add an extra layer of motivation for completionists, encouraging players to fully explore every scene and perfect their runs. Technically, the game is lightweight and accessible. It runs smoothly on modest hardware and uses intuitive mouse-based controls that require no learning curve. This accessibility broadens its appeal, making it suitable for both experienced puzzle players and those new to the genre. The minimalist interface keeps distractions to a minimum, ensuring that attention stays focused on the artwork and the act of searching itself. Of course, the game’s simplicity may not appeal to everyone. Players seeking complex logic puzzles, narrative depth, or evolving mechanics may find FIND ALL too restrained. The challenge comes purely from visual perception rather than from layered systems or escalating difficulty. However, this restraint is very much intentional and central to the game’s identity. It knows exactly what kind of experience it wants to offer and commits to it fully. In the end, FIND ALL succeeds by understanding that satisfaction does not always come from intensity or complexity. Its strength lies in its atmosphere, visual coherence, and the quiet pleasure of discovery. It is a game that rewards patience, curiosity, and attention to detail, offering a soothing alternative to more demanding puzzle experiences. For fans of hidden-object games or anyone looking for a calm, beautifully presented way to unwind, FIND ALL stands as a polished and thoughtful example of how simplicity, when executed well, can be deeply engaging. Rating: 8/10
Love it, bought all of these. so addicting
Very fun. All achievements are possible; just make sure the timer is on in settings.
Nett - aber ein bissl zu einfach und zu schnell gelöst. Die Nachfolger bieten da schon mehr...
Cute, cheap, fun!
fun and relaxing hidden pictures game!
Good game, very short The only cons are the timer achievements "Finish the game in 5 minutes"..in a casual/relaxing game.. But recommended because the devs learned and removed such achievements in the later games of the series.
It was a fun finding game. I thought it was cool that you could select what to find as you went and how they would be colored in once you finish that section. Cute Game!
Yes.
Не зрозуміло чому тільки одна картинка...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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