
A fast-paced Collectible Card Game focusing on the essentials, by a casual gamer for casual gamers! Easy to pick up, fast to play, and with no need to waste time on mastering the current meta, Final Stardust is a game for everyone who enjoys CCGs that reward skill, instead of min-maxing.
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About
Final Stardust is a return to basics for Collectible Card Games! It's built around fast-paced, five minute battles thanks to streamlined, easily understandable gameplay. Thanks to instant effects and positioning your monsters - or Planos - it's all about how you play the hand you draw, rather than mastery of meta and min-maxing your deck.
No overcomplicated effects. No special rules. Just you and your opponent, a stack of cards with easily understandable effects, and an endless variety of tactics to use. What matters is your choice here and now.
Mechanics are balanced to ensure fast paced matches that aren't decided in the first ten seconds by luck of the draw. You can always make a comeback with the next hand if you play the cards right, even if you're up against the wall. Worried about stalling? A set turn limit ensures each game wraps up quick!
You don't lose a battle to random chance or the opponent having a one-in-a-million combination of exotic effects. It's all about your choices in each match, making every win and every loss understandable. Once you understand the core mechanics with a few quick matches, it's all down to skill! Even when you’re losing, there’s always an opportunity to strike back and win!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Simple and easy. Gets very redundant after a while however. But for an indie game I got on sale I have enjoyed it so far. It's a good background game
On the one hand it's a little too easy for my taste, on the other I had such a blast with the mechanics that I dumped 8 hours into it on my day off. I paid $5 for this game, but would say it's probably worth <=$10. I think your average player will take a liiiiiiiiittle longer to beat the game than me. Only suggestions would be a side story mission, or a blatant "the AI cheats now" challenge difficulty, or a local hotseat multiplayer mode - both for local games with friends and for fighting your own decks against eachother to test interactions. Just something for the slightly more hard core (I know, I know, "game by a casual for casuals" but it's just got so much potential!)
Without sounding dismissive, I'd call this game 'cute.' How 2 Draw Anime meets a competent card game wearing its influences on its sleeve - it's actually really charming. The music kinda jams, too, even if it sounds a little too close to the leitmotif to being stuck in an early JRPG grind. It's got good ideas, right? Like a Digiokemonsters Links style that tried its damnedest to cut all the nonsense. By the dev's own admission, (in-game no less!) the mission statement of this is to end a duel before 5 minutes is up, bing bam bop. Tidy and concise, right? I can appreciate that. So why do I gotta click a dude, wait for the little loading transition, click "duel," wait for the loading transition, wait for the match set-up and then I can play? Bruv I'm spending more time waiting for games than I am playing them after a while! Also it's a bit grindy and, naturally, there's only 200 cards - and some of them are only unlocked on level up. That's... an awful small card pool, and the 1-star duels are intrinsically limited to a single basic so get used to going "and there he is!" or "Post this dog!" a lot. It kills time. I do like the Dark-type cards gimmick, or "Reverse" types as I'd call them; kinda like Tarot cards, they're flips on their root card you can play in place of the original name for evolutions. That's... actually pretty rad. Reverse Hakkaryo is the closest I've ever come to actually just casting 'A Loaded Gun' at someone in a card game barring MTG cards that just delete people. I dunno man, the game's charming, if a little goofy. The mouse-select hangs on your right-most card sometimes and that's annoying. The focus on "playing fast" doesn't seem to have translated to getting into actual matches, that's really my only complaints - besides the almost satirical nebulous jargon (yes, "Eclipse, ""Lunar," and '"Solar" are literally just the left, right, and mid lanes, and an MG is just a life point by any other name.) It's a fever dream of anime and it's kind of worth it just to laugh at the mix of the Edgiest Thing You've Ever Seen next to a maid, or a shrine maiden with a learning disorder, or (ALL THREE OF) the Developer's original character(s). You've gotta respect the dedication! Get it for like, 12 bucks and spend a few hours. What is that, the price of three beers? Come on, show this one some love, it made me happy at least.
I enjoyed playing this, just needs to be expanded upon. It was really fun.
Não aprendi a jogar, mas posso dizer que é um inferno de UI, para criar o personagem não se sabe onde clicar, para mudar opções não pode durante a batalho, se quiser terminar batalha não tem como
Boring campaign.
You have to beat almost every duellist 9 times to progress which is insane, I'm steamrolling the game and I'm spending all my time beating up children, this is like bringing a meta decks to locals to face a kid with a Dark Magician starter deck
I want to play this on the steam deck rn its too hard since you cant see the details of the cards untill they're played
Thumbs up because it's one of the few modern games of this genre, but this is more like a mixed review. Basically you have all of the pieces necessary for a solid experience, but they are not arranged in the right way. As others have said, the problem of this game is that the campaign consists of playing against each duelist over and over again until you beat them in their highest difficulty. A more linear approach (play against a couple of lv 1 duelists, then a few lv 2s, then lv 3s, etc.) would have worked fine. I hope the dev adresses this issue if there's ever a sequel, because the core gameplay, cards and overall aesthetics are pretty cool.
Interesting concept but ultimately kinda bland, lacks basic features like replacing placed Planos or mulligan (not required but not being able to replace placed Planos can be a pain). Early game is too easy and it takes too long to get to the point where the rivals use proper decks and the gameplay loop starts getting stale real quick
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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