
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
A plethora of powerful swordplay techniques and Eikonic abilities lie within Clive's remit—and it is up to you to decide which ones you wish to learn or upgrade. If you're having trouble choosing, upgrades can be unlocked automatically.
Story-focused mode is recommended for those players who are less comfortable with action games and wish to focus more on the game's story elements. In this mode, Clive will automatically evade some attacks, and epic Eikonic combos can be triggered with simple button presses. Action-focused mode, where Clive's every action is controlled by the player, is available for those who are confident in their skill—or want to test it.
- FINAL FANTASY XVI Base Game
- “Onion Sword” weapon (Available for redemption from the System tab in the Main Menu upon reaching the main scenario quest "A Chance Encounter.")
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 33.7Kreviews | 78% | — | $29.6M |
| $49.99 | 52.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1865 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DLC含め全クリをしたのでレビュー アクションは爽快で非常に楽しめました。 迫力のある召喚獣バトルは演出、映像美ともに派手ですごかった。 物語を進めるごとに手に入る召喚獣の力はどれもユニークで 様々なプレイスタイルができるので色んな組み合わせを考えるのが楽しかった。 ただ使えるアビリティの数はもう少し増やしてほしかった。(最大6個) せっかく手に入れた召喚獣の能力をフルに生かして戦いたいのに この制限のせいで全く使わない能力が多く、勿体ないと思った。 個人的にストーリーはサブクエも含めて最後まで楽しめました。 出会うキャラみんなに個性があって冒険していて飽きなかった。 過酷な世界観のため暗い話ばかりですが・・・ 最もネガティブな印象を持ったのは、探索がつまらないこと。 宝箱の中にワクワクするようなアイテムはほとんど入っていません。 武器、防具は攻撃、防御の数値が変わるだけだし、 装備できる3つのアクセサリもあまり面白い効果のものはありません DLCで手に入る装備は面白い効果のものがいくつかありますが メインでももっとワクワクするようなものが欲しかった 個人的には最後までとても楽しめました。 探索、キャラの装備のカスタマイズはあまり期待できませんが 一本の重厚な物語としては非常にオススメです。トルガルかわいい
희대의 병신 파이널판타지 컷신이 너무 길어서 환불 할 타이밍을 놓침. JRPG 좋아하는 사람들 중에 지능이 낮은 사람들이 많다는 것을 이 게임으로 깨달았음. 저능아들도 아니고 어떻게 이 게임이 매긍인지 이해가 안 감. 폐경한 창녀가 명품을 밝히는 것처럼 그래픽만 번번한 쓰레기임. 전투가 재미있다고 하는 병신들이 있는데 아마 전투 디자인이 노인정 수준이기 때문. 그냥 버튼만 무지성으로 누르고 화면만 지켜보는 게 즐거운 병신플레이어들을 위한 게임. 플레이타임의 절반이 컷신인 듯.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #76, worst BR #100 · 5 markets collected
Reviews, worldwide (the counter carries no country): 21.11/day in the week to Aug 4 → 25.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Spanish - Latin America*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99−60% |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这个傻逼编剧真的要拉到靶场去拿火箭筒打
其实没有那么糟糕 在PS拿完白金奖杯后决定在PC上再玩一次 但是我对最终幻想16的评价是做支线任务通马桶时:简直就是屎!!! 但当做完所有剧情并且通关时:最终幻想16简直是最伟大的JRPG之一!!!
👍
绝对的一款佳作 先说缺点: 1. 优化不太行。我用的是5070ti的笔记本,开的高画质,正常操作下还好,过场动画会有所掉帧;最大的问题是到游戏中期,每玩一段时间之后不知道为什么会有一阵子的极大的卡顿,ppt那种,即使调低画质也不行;并且在整个游玩过程中爆了两次显存 2. 播片比较多且时间长,经常会播到我手柄断开连接。不过这个可能对某些人来说不太算缺点,而且如果你不想看的话也是可以跳过的,可以后续找视频补剧情。 3. 赶路时间很多。可以去做一个支线拿坐骑陆行鸟,这样会快一点。不过我到中期后选择直接把移速改到了2.5倍速,体验一下子好了很多。 4. 支线大多比较无聊。基本上都是到这个地方对话,再到另一个地方打几个怪或者采集点东西,再到另一个地方对话。我为了全成就打支线差不多都是跳过对话的。可以选择不做支线或者制作那些标记出来的比较重要的支线,不过也会有少数剧情不错的支线。 5. 主线中夹杂着一些必须做的支线。这是我最不喜欢的一个点,这些支线都特别无聊,又不能不做,还会断掉主线节奏,整的人既迷惑又烦躁。 6. 剧情方面。雷点比较多,整个走向也是较为经典的套路。在中期的时候能比较明显地感觉有些无聊。但整体其实对我来说还好,到结尾的时候也能代入共情。 在我讲了上面那么多缺点后,我还能把ff16称为佳作,说明它的优点确实太优。 首先就是应该每个人都会夸赞的演出。我觉得应该是我遇到的第一个演出上让我深受震撼的游戏。且不提最优秀的泰坦,巴哈姆特boss战,其他的哪怕你能明显感觉到经费不足的boss战演出也是要好于大部分游戏的。实时战斗,qte,播片三者的结合,给人十分流畅,有电影感,又有很强参与感的体验。一场boss战往往会持续很长时间,但结束之后感觉不到累,而是畅快。 接着是音乐,真是做的太好了。能完美得和场景,故事,战斗搭配,并且很好得起到了推动情绪的作用,完全是享受来的。 再然后是战斗。可能大多数人觉得就是无脑四连击,加上技能哪里亮了点哪里。我一开始也是这么认为的,但我首先是发现了像泰坦的格挡以及希瓦的冰冻的乐趣,再是了解到优先破架势条叠伤害倍数的打法,会搭配合适的技能,选择合适的时间释放,形成一套构筑。这样的玩法配上炫酷的攻击特效,让战斗有激情,有爽感,也有深度。 我玩游戏很少追求全成就,因为我觉得玩游戏就是放松来的,不愿意搞得太累,除非这游戏是我特喜欢的。而ff16显而易见就是属于这一类的。即使有很多人以及up主在喷,但我真心觉得值得一试。可以先去玩玩demo。 接下来是我的一些感慨,会涉及到剧透内容,还没玩的可以先不看。 克莱夫的死还是意难平啊,留下了吉尔一个人守寡。哪怕是二周目再看到最后吉尔感知到克莱夫已死,于托加尔身边哭泣的画面,还是会心头一紧。哎就不能给玩家一个团圆一点的结局吗? 还有游戏的第一首片尾曲一出来的时候给我震惊到了,是米津玄师的《月を見ていた》。这首歌刚发布的时候就在我歌单里了,当时完全没有注意过是ff16的主题曲。配上结尾的剧情,我鸡皮疙瘩一下子就起来了。那种在喜欢的游戏里听到喜欢的歌手的歌的感觉,真的是很难忘的。
战斗爽
the graphic, animation, character design, story, are all amazing. the gameplay is fun with a lot of combo to try out. the world of ffxvi is a treat for the eyes, and clive is a great protagonist, though i love joshua rosfield the most. the down side is some of the first cutscenes of the game are quite heavy and may or may not force closed the game a few times (though it's most likely caused by my lacking device). but other than that i have little complaints for this game
great game
Played it this year for the first time with the DLC's. Overal a solid 8-9 out of 10 for me. Ending ♥♥♥♥♥♥♥ broke me, ♥♥♥♥ hits hard af! So is it worth it? Hell yeah if you like these kind of games!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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