
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Modeled estimate, not a reported figure. How we estimate →
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About
A plethora of powerful swordplay techniques and Eikonic abilities lie within Clive's remit—and it is up to you to decide which ones you wish to learn or upgrade. If you're having trouble choosing, upgrades can be unlocked automatically.
Story-focused mode is recommended for those players who are less comfortable with action games and wish to focus more on the game's story elements. In this mode, Clive will automatically evade some attacks, and epic Eikonic combos can be triggered with simple button presses. Action-focused mode, where Clive's every action is controlled by the player, is available for those who are confident in their skill—or want to test it.
- FINAL FANTASY XVI Base Game
- “Onion Sword” weapon (Available for redemption from the System tab in the Main Menu upon reaching the main scenario quest "A Chance Encounter.")
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 659 reviews with recorded playtime.
Reviews
Themes across 657 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
my first final fantasy. incredible
8/10. En güçlü yanı kesinlikle aksiyon sistemi. Boss savaşları, Eikon çatışmaları ve genel oynanış gerçekten çok tatmin edici. Özellikle büyük savaşlardaki görsellik ve müzikler oldukça başarılı. Ancak oyunun bazı eksileri de var. Sinematikler bana göre gereğinden fazla uzun ve çok sık araya giriyor. Hikâye güzel olsa da zaman zaman oynanışın temposunu ciddi şekilde düşürüyor. Yan görevler ise oyunun ilk yarısında oldukça sıradan hissettirdi. Neyse ki ikinci yarıdan sonra hem karakter gelişimine hem de dünyaya katkı sağlayan çok daha anlamlı görevler sunmaya başlıyorlar. Keşke bu kaliteyi oyunun başından itibaren koruyabilselermiş. Genel olarak aksiyon odaklı, sinematik anlatımı sevenler için kesinlikle oynanmaya değer bir oyun.
Oh my god, not only is this the WORST Final Fantasy game ever, its likely one of the WORST games ever ♥♥♥♥♥♥♥ made. Voice acting 1/10 Controls 1/10 Visuals 1/10 Story so far 1/10 It starts out with a 30 minute movie. Then you get control and are able to walk to the end of a cliff, then a damn 15 minute movie. You then get control to walk to the end of a new cliff (1 minute) then, you guess it, a damn movie. Then you're able to walk to your bedroom. Then you get to fight a Morbol (why not malboro? odd) and you hit him for like 20 seconds and... a stupid ass movie. The controls the "action" the layout, its more of a Devil May Cry Game, and those games are straight up trash. Why the hell would you make a Final Fantasy Game play like Devil May Cry. This game should have been called, "Final Fantasy May Cry: The Movie: The Game" Over all a damn 1/10 2 and a half hours into the stupid ass game and I have been able to play all of 10 minutes. Worst part, Steam has a 2 hour limit, but you cant play the game till more than 2 hours in, so I cant get a refund. Thank Square, I'm never buying a game from you again.
就游戏而言,无论打斗还是演出都十分出色,如果说PS平台的500有点贵,那打折后的100倒是真的香,召唤兽的打斗场面我只能用“惊艳”一词来形容。但这游戏我认为最大的诟病在剧情,SE依旧恶趣味塞各种逆天冥场面,你要说18+游戏搞点血腥暴露没啥,但你那牛头人剧情是啥?最逆天的还是黄发小姐姐贝尼迪塔莫名其妙被人取首放男友面前,最后nm还杀人诛心强行“复活”上演牛头人,无敌了简直。游戏好玩但这波SE的恶趣味欣赏不来好吧~~~
me encanto los paisajes son una locura mi primer ff pero que bonito se ve
Sto giocando questo final fantasy facendo una fatica indicibile. Se non si chiamasse Final fantasy lo avrei già abbandonato da un pezzo. La trama è insipida, il gioco è noioso, i combattimenti insulsi e tutto sembra fatto per far perdere tempo al giocatore. Non hanno neanche progettato correttamente l'esperienza di gioco, in alcuni momenti partono delle sequenze video di 20 minuti in cui non è possibile salvare la partita e nel caso in cui una persona chiudesse il gioco perderebbe 20 minuti di partita più la sequenza precedente contro il boss di turno, quindi 30 o 40 minuti senza poter salvare. Sono ingenuità che non sono accettabili in un gioco, indie o professionale che sia. Per chi, come me, vuole giocarci perché ha giocato anche a diversi altri Final Fantasy, suggerisco di non lasciarsi tentare dall'affezione al brand. Qui non c'è quasi nulla del valore dei capitoli precedenti.
通的第一个FF正作,通后只感觉被喂了坨大的,致命的是吃之前我看到的是一堆秀色诱人的大餐,吃的过程我也感觉很是美味,但吃完后被告知“ごめんなさい、排泄物から加工したものです。”这就是我唯一的感想。对于没玩过这作的新老玩家我不建议入。 同一时间入的7Remake和Rebirth,但我现在不敢玩了,没玩过旧作,怕被又喂坨大的。 我看FF就终结在XVI也挺好。
TOP D+
At one point in Final Fantasy 16, a Warrior of Light, Dragoon, Red Mage, and Black Mage form an alliance to right the wrongs of the world. The game then proceeds to deftly crush said alliance, iterating yet again that this isn't that kind of story. It's the story of a man dressed like Dracula, running around disarming the world's nukes whilst saying "♥♥♥♥" a lot. • A bold and subversive Final Fantasy that is deeply respectful of the series' legacy • Earnest to a fault, with mature characters and a nuanced worldview • No forced sentimentality or cheap melodrama • A textured world rich with history and lore • Clive Rosfield is, perhaps, the most nuanced FF protagonist ever written • Mature and likeable at the start of the game, he grows ever more so throughout • Clive's willingness to emote and express vulnerability is his greatest strength • Watching him interact with others is one of FF16's greatest pleasures • Every emotion is explored through his eyes: despair; elation; hatred; love; cynicism; hope • Crucially, FF16 uses heightened emotion sparingly, rarely resorting to sad-music moments • This lends the game a sense of genuineness, with most emotional beats properly earned • While Clive may be FF16's protagonist, Cidolfus is the embodiment of its tone and ideals • Like Cid himself, there's a sense of assuredness and self-awareness about FF16 • It knows this isn't your first rodeo; it understands age and cynicism and apathy all too well • It endeavours to keep you engaged by being an entertaining and cinematic rollercoaster • FF16 isn't afraid to shed many of the traits often associated with its contemporaries • In exchange for all it gives up, you get consistently good writing, a brisk pace, and incredible combat • FF16 is less a JRPG and more a narratively rich action-adventure game • When you expect the story and characters to zig, they'll zag intelligently instead • Instead of grinding 50 battles for EXP in each area, you'll do just 20 and actually enjoy each one • The combat system feels like a stylish-action game without the rote combo memorisation • Early on, you can switch between the playstyles of a knight, wizard, and brawler • As you unlock more Eikons, and grow more comfortable, you'll learn to mix and match your abilities • This allows for some imaginative builds with a fair bit of combat depth • Every time you think the boss fights couldn't feel more grand, they'll find a way • The familiar swell of boss music at the start of each fight never gets old • The game also contains an entire encyclopedia's worth of lore • You can read up on history, in-world politics, character connections, and more • All of this is presented through a slick in-game UI designed for an attentive, lore-obsessed player • Beyond the dedicated lore section, you'll even find tidbits of worldbuilding in item descriptions • Reading all the lore makes for a wonderful way to spend time with the game when you're feeling lazy I found Final Fantasy 16 respectful of my time, intelligence, and love for videogames as a daring and experimental artform. It's the sort of genre experiment Squaresoft would have attempted in the late '90s, at a time videogame sub-genres were still in their formative years and audiences weren't as scared of stepping out of their comfort zones. It respects the importance of legacy, but understands and advocates the need for progress.
Refund request submitted. This is a hack'n'slash with ZERO exploration. It feels like a cash grab or a bait'n'switch. Another title to fill that need for immediate gratification; which is fine but not when they're using the "Final Fantasy" title to fool you into buying it. They fooled me but I got my refund. To Squienx, please take some pride in what you're producing. Naming a game "Final Fantasy" comes with some expectations which this title did not meet. In my opinion, your last true success, in the Final Fantasy franchise, was Final Fantasy X. That was a long time ago. Focus on putting out that type of magical content, and you'll make your followers happy and, as a result, the money will come.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Spanish - Latin America*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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