
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
A plethora of powerful swordplay techniques and Eikonic abilities lie within Clive's remit—and it is up to you to decide which ones you wish to learn or upgrade. If you're having trouble choosing, upgrades can be unlocked automatically.
Story-focused mode is recommended for those players who are less comfortable with action games and wish to focus more on the game's story elements. In this mode, Clive will automatically evade some attacks, and epic Eikonic combos can be triggered with simple button presses. Action-focused mode, where Clive's every action is controlled by the player, is available for those who are confident in their skill—or want to test it.
- FINAL FANTASY XVI Base Game
- “Onion Sword” weapon (Available for redemption from the System tab in the Main Menu upon reaching the main scenario quest "A Chance Encounter.")
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 33.7Kreviews | 78% | — | $12.7M |
| $49.99 | 52.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1797 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this story is really good now i haven't played much of Final Fantasy games but I'm really enjoying this.
개 겉 멋만 든 개 병딱 게임 시간이 아까운 수준임. 이딴 걸 파판 이라는 이름 붙여서 팔고 있으면 양심에 안 찔리나
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 21.11/day in the week to Aug 4 → 25.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Spanish - Latin America*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99−60% |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $19.99−60% | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
,
If you want to watch a movie, then this is for you. It is 80% cutscenes and remaining is running and braindead combat
master piece. GOTY in my heart
Me he pasado todas las misiones secundarias en contra de mi voluntad (la mayoría son un mierdon) y aun asi el juego me ha encantado. El juego es un propaganda pro-emociones para que llores cada 8 horas de juego
In almost 4 hours of gameplay, I've only been able to play for 20 minutes, and the rest of the time I've just watched cutscenes...
Square Enix lost the plot a long time ago but this takes the cake. Items found in the world suck so trying to 100% feels unsatisfying. Battles are boring and you use the same sequences like in FFXIV which was a terribly boring game. Weapons and gear are garbage. High damage numbers are still there which is dumb. They finally gave into wokeness and added a gay kissing scene..... The aeon battles are a new twist which the whole game revolves around. But aeon fusion? Space battle??? Dude! Come on!!! Overall 2/10. Huge let down. Wish I could return it.
Final Fantasy XVI may be the worst representation of the Final Fantasy series to date. Like every mainline entry, it borrows ideas from previous games while building its own world and story, but for me it misses the mark in almost every aspect. Aside from a handful of strong story moments, there was very little that kept me engaged. [h2] Gameplay 4/10 [/h2] The combat abandons the traditional turn-based gameplay the Final Fantasy series is known for in favor of real-time action. Many people compare it to Devil May Cry, but I think it's closer to the mindless button-mashing of a Dynasty Warriors game. While the combat looks flashy, it lacks the depth needed to stay engaging throughout the game. There is some basic item management, but it suffers from the same issue: there simply isn't much depth to it. Outside of combat, the gameplay mostly consists of walking from point A to point B until the next cutscene or another group of monsters appears. My recommendation would be to play the game on the [b] Story Mode [/b] difficulty. It gets you through the repetitive gameplay much faster, allowing you to focus on the one aspect the game does reasonably well: its main story. Then again, you could also just [b] watch the main cutscenes online [/b] and have a similar experience. [h2] Story 6/10 [/h2] The game starts off strong, but it gradually becomes more tedious and repetitive. The story was the only thing that kept me motivated to reach the end, yet even that felt unnecessarily stretched. I honestly think at least 50% of the main story could have been cut without losing anything of value. The game constantly pads its runtime with unnecessary main story objectives and an overwhelming number of side quests. Thankfully, most of the side content is entirely skippable. One of the game's biggest strengths is Ben Starr's performance as Clive. His voice acting is excellent, and Clive is by far the best-written character in the game, and several supporting characters are memorable as well. I'm glad Ben Starr had the opportunity to showcase his talent in a game that truly delivers on the ambitions Final Fantasy XVI fell short of. Clair Obscur: Expedition 33 proves just how compelling his performance can be when paired with stronger gameplay and a more focused narrative. [h2] Music 5/10 [/h2] The soundtrack gets the job done, but it's ultimately forgettable. The only tracks that stuck with me were the series' iconic Prelude and Prologue themes. Rather than feeling like they were earned through the game's own identity, their inclusion came across as borrowed nostalgia—a reminder of better Final Fantasy games instead of a meaningful part of Final Fantasy XVI itself. [h2] Graphics/Performance 7/10 [/h2] Final Fantasy XVI ran flawlessly on my PC. The landscapes are beautiful, the character models are highly detailed, and the art direction does a great job of creating a believable world. However, I found the overall visual presentation visually exhausting after playing for more than an hour at a time. The unusually small font size certainly didn't help either. [h3] Bugs [/h3] Occasionally, cutscenes would start before the video had fully loaded. This resulted in the audio playing over a black screen, forcing me to pause and wait for the visuals to catch up before I could continue watching. [h1] Overall 5/10 [/h1] If you're interested in the story, I'd recommend either [b] watching the cutscenes online or playing the game on Story Mode. [/b] As far as I've been able to research, the DLCs are entirely optional and don't appear to be essential to the overall experience. That said, I haven't played them or watched them myself, so I can't personally comment on their quality.
Lovin it so far
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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