
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #72, worst DE #99 · 5 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
A plethora of powerful swordplay techniques and Eikonic abilities lie within Clive's remit—and it is up to you to decide which ones you wish to learn or upgrade. If you're having trouble choosing, upgrades can be unlocked automatically.
Story-focused mode is recommended for those players who are less comfortable with action games and wish to focus more on the game's story elements. In this mode, Clive will automatically evade some attacks, and epic Eikonic combos can be triggered with simple button presses. Action-focused mode, where Clive's every action is controlled by the player, is available for those who are confident in their skill—or want to test it.
- FINAL FANTASY XVI Base Game
- “Onion Sword” weapon (Available for redemption from the System tab in the Main Menu upon reaching the main scenario quest "A Chance Encounter.")
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 33.7Kreviews | 78% | — | $12.7M |
| $49.99 | 52.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ㅠㅠ 죄송합니다 중도하차 합니다........ 처음엔 액션도 화려하고 판타지 느낌이 강해서 신선했지만. 조금만 지나니 너무 .....지루해 지네요. ....... 그 이유가.... 잡 몹들도 그렇고 .. 피통이 왜 이렇게 많아요? 좋은템으로 미친듯한 칼질을 해대는데, 잡몹들도 한~~~~~~참을 패야 되요 ...... 에효~ 근데 중간 중간 나오는 잡몹들의 보스격 애들은 또 하~~~~~~~~~~~~~~~~안 참을 또 패야 되요 ..... 에해요~~ 아니......콤보를 미친듯이 넣어야 하는데 ... 마우스 손가락 아파서 . 이게임의 장점인 오토콤보, 오토회피 시스템 다 넣고 하는데, 아니 왼클릭만 눌르면 알아서 다 스킬공격회피 다 ~~ 써지는 대도~~~~~~~~~ 몹들이 피통들이 너무 많아서 그냥 칼질을 미친듯이 해야 대서 ~ 마우스 왼클릭을 누르는것 도 힘들어서 몹해먹겠어유......... 아니 스토리는 근데 또 컷씬이 너~~~무 길어서 또 너~~~무 많아서 ~~~ 스킵을 하고 싶은데. 스킵을 하면또~~~~ 컷씬이 통으로 ~~ 날아가버리고~~~ 영상을 안 보자니 스토리를 모르겠고~~~ 영상을 보자니~~ 또 너~~~무 길고 루즈하고 아니~~~~~~너무 겉만 번지르르하게 액션에 이펙트만 덕지 덕지 발라놓고~~~~~~~~ 사람 홀리게 만들어놓고~ 막상하면 그냥 하다가 지친다니까요???????? 이거 오토콤보 켜고 해도 지치는데 . 일일이 콤보 넣으면서 하는 사람은 정말 있긴하나요? 마우스잡는 손꾸락 인대 늘어나겠어요 .....;;;;;; 그냥 중도 포기하고 유툽에디션으로 스토리만 보고 끝낼게요...... 먼가 좀 많~~~~~~~~~~~~~이 아쉬운 게임이네요. 그래도 나름 힐링 느낌나는 판타지 였는데.... 힐링이 아니라 . 점점 고통의 강도가 누적되더니 지옥으로 변하기 시작했어요 ㅠㅠㅠ 마우스잡는 검지하고 중지 손가락 단련하시고 싶은 분들께 추천하는 게임입니다 ~~ ^_^ 전 비추지만 , 나만 당할순 없지~! 스탠스로다가 ~~추천 박고 갑니당~~~~~~~
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 21.11/day in the week to Aug 4 → 25.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Spanish - Latin America*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99−60% |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $19.99−60% | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Final Fantasy 16 bir başyapıtın potansiyeline sahip fakat maalesef potansiyeli harcanmış bir oyun. Öncelikle bu oyun eski Final Fantasy oyunlarının aksine Turn-Based JRPG değil de baya baya JRPG soslu Aksiyon Hack and slash oyunu. Artılar ile başlarsak savaş sistemi müthiş, Düşman çeşitliliği hiç fena değil, Müzikler bir FF oyunundan beklenileceği gibi Harika ve Hikayesi de İyi bir anlatıma ve tatmin edici bir sona sahip. Normal Boss savaşları İnanılmaz epik ve kaliteli. Eikon boss savaşlarına gelirsek gelmiş gecmiş en iyi boss savaşı olmaya aday birçok boss var ve hepsi inanılmaz epik ve kaliteli aynı şekinde. Fakat bu oyunu başyapıt değil de çok iyi bir oyun skalasına düşürücek eksilere gelirsek oyunun en büyük eksisi gereksiz uzatmak icin hikayeye koyulan filler kısımlar. Oyunun ana hikayesi ve görevleri max 20 saat olucakken savgili yapımcılar fillerlar ile uzata uzata 35 40 saate çıkarmışlar maalesef. Tam hikaye yoğunlaşıyor neler olucak acaba diye düşünürken alakasız bir karakter git 2 çiçek böcek topla görevi veriyor ve oyuncunun icinde monitöre yumruk atma hissi uyandırıyor ve bu filler görevlerden hikayede birsürü var maalesef. Bir diğer eksi ise bölüm tasarımının dümdüz koridorlarda ilerle ve düşman kes mantığında olması, ne bir bulmaca var ne de başka birşey. Yan görevlere gelirsek oyun sonu acılan büyük karakter görevleri haric hepsi inanılmaz sıkıcı ve git şununla konuş 2 düşman kes geri gel mantığında yapılmış maalesef. Kıssadan hisse Final fantasy 16 eksileri biraz can sıksa bile çok iyi bir oyun. Aksiyon oyunu seven ve sabırlı olan her oyuncu kesinlikle bir baksın.
Je n'ai pas fait les dlc donc je parlerais que du jeu de base. J'ai trouvé le jeu très bien rythmé en ne faisant quasi que les quêtes principales. J'ai tout simplement passé parmi mes meilleurs moments de gaming tout jeux confondus, les combats de boss sont tous incroyables, visuellement comme auditivement. Les musiques sont toutes incroyables vous aurez de tout, de l'epic, des chill, des tristes, toutes les ost sont incroyables et accompagnent parfaitement le gameplay. Le gameplay quand à lui je l'ai trouvé très bons, les pouvoirs sont visuellement très réussis, les esquives parfaites sont très satisfaisantes quand elles passent. On pourrait croire qu'avec le début du jeu on spammerait une touche mais vous arrêtez pas à ça et continuez vous comprendrez (sans trop en dire). L'histoire est folle et m'a fait vibrer tout du long, je ne me suis ennuyé à aucun moment, on vit de vrais enjeux et, personnellement, j'étais pris émotionnellement. Niveau technique aucun problème de fps, le jeu était beau (très beau), et fluide.
优秀的演出,神级的bgm,真正的一人一狗拼刀动作游戏。什么,你说这是RPG?砍怪就完了,是不是RPG很重要吗?不是你模仿做个琼恩雪诺和白灵的建模就能自动获得和权力的游戏一样的史诗故事。
thank you yoshi-p for being more lienient with the achievements. i love that the achievements are not tied to the S-rankings, arcade mode etc. even if the battle system is 100% action, i was still able to 100% the achievements without PTSD. thank you for letting us use the rings even on hard mode. the timely evasion was the only ring i used til the last second. if only rebirth and remake had a ring of timely evasion maybe i would not be so stressed with the chadley challenges. story is 10/10 this is a real final fantasy. cinematics is 20/10 this game is 100% eye candy for final fantasy fans. i love how each element is reminiscent of older final fantasies (ex: that tri-disaster attack was reminiscent of ff8). i would give combat 8/10 because it is action and im not a fan of action games and at some point even the attacks are getting repetitive and i just want to one shot kill all enemies but the aoe attacks are long. but still thank you for giving us the ring of timely evasion. it makes the action game doable for turn based players. side quest 6/10 there's not much to do in the game other fetch quest and mob quest. im still recommending this game even for turn based ff fans. play it with ring of timely evasion, on regular mode, and enjoy the story.
it is almost as good as 15
Was soll ich sagen..... Das ist kein Final Fantasy mehr. Der Start ist unglaublich zäh, auf ein paar Minuten Gameplay kommen mindestens das doppelte an Zwischensequenzen. Im Versteck angekommen sind die ersten beiden Nebenaufgaben, Holzbretter tragen und Getränke ausschenken. Echt jetzt? Solche Aufgaben gehören in ein MMO und nicht in ein Singleplayerspiel. Die Kämpfe sind ein Spektakel aber das Kampfsystem selbst ist langweilig, ich persönlich finde es außerdem nicht gut das man nur eine Figur Steuern kann. Eigentlich dachte ich das es nach FF15 nicht schlimmer werden kann. Es ist merkwürdig das auf der Karte alles nach Wüstenlandschaft aussieht und man nach dem Ladebildschirm mitten in einem Wald steht. Die Musik ist eine Schande, nichts bleibt hängen. Die Kampfmusik ganz besonders...... Ich kann definitiv nur abraten dieses Spiel zu kaufen, das ist definitiv mein letztes neues Final Fantasy. Die Reihe hat sich in eine Richtung entwickelt, die nichts mehr mit FF zutun hat und Dinge aus Spielen übernommen und schlechter gemacht. Dafür brauche ich kein Final Fantasy spielen.
when u have a fantasy and u have its final witness
This isn't a Final Fantasy game, it's Tekken meets Diablo, but with none of the cool loot. It grasps firmly onto your hand and drags you into that goodnight. I feel my brain cells dying at the lack of strategy, which isn't something inherently dependent on the turn-based combat of former FF games. FFXV did it better, with party skillsets that helped you and some actual teamwork that kept combat fresh. This feels like we're starved for a game and Clive is our rations. It'll do, but the food groups aren't all represented. You travel from point A to point B on a perfectly curated conveyor belt without much else in the way of exploration, world-building, or lore. The cut scenes are tedious and crash my computer. And for what, I am so disinterested in the story I find myself skipping them half the time. Struggling to get through this one and hoping FFXVII is better.
Durée de vie vraiment courte même en faisant toutes les quêtes annexes. Des visuels de paysages ternes... Des commandes très peu variées car la plupart inintéressantes, et fonctionnement des combats franchement plat. Ils se sont efforcés à mettre toutes les références possibles au précédents opus (mention spéciale à beaucoup d'élément de FFXIV, à croire que le but et de rendre une nostalgie pour retourner dessus d'ailleurs). Les monstres références semblent lambda, sans intérêt, sans âme. Et le rythme du jeu est long, et monotone.. Ca manque de phase "fun" comme dans d'autres FF, de mini-jeu. Les quêtes annexes sont redondantes : aller tuer le mode à la zone du recoin pour forcer à visiter l'intégralité de la carte... Pardon, des couloirs. Bref, le jeu était pas à la hauteur de la franchise en terme de Final Fantasy. Sinon jeu ok si on omet ce "détail". Bref, le SE moderne .
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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