
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.29/day in the week to Sep 19 → 19.6/day in the week after.
About
A plethora of powerful swordplay techniques and Eikonic abilities lie within Clive's remit—and it is up to you to decide which ones you wish to learn or upgrade. If you're having trouble choosing, upgrades can be unlocked automatically.
Story-focused mode is recommended for those players who are less comfortable with action games and wish to focus more on the game's story elements. In this mode, Clive will automatically evade some attacks, and epic Eikonic combos can be triggered with simple button presses. Action-focused mode, where Clive's every action is controlled by the player, is available for those who are confident in their skill—or want to test it.
- FINAL FANTASY XVI Base Game
- “Onion Sword” weapon (Available for redemption from the System tab in the Main Menu upon reaching the main scenario quest "A Chance Encounter.")
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 33.8Kreviews | 78% | — | $29.6M |
| $49.99 | 52.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1897 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game. not open world like other FF
Game hay
我将用最直白,最清晰,最不绕弯子的方式告诉你,依托答辩。 我之前打过的FF系列只有FFXV和FF7RE,很难想象16的体验真的是一言难尽的糟糕。 槽点太多以至于我都不知道从那开始吐槽才合适。 先说问题最大的优化,锁帧掉帧以及奇奇怪怪的各种影响游戏体验的地方让人窝一股无名火,剧情难评的同时还有一堆纯跑路打怪的白开水支线,传奇还有个自动寻路,这游戏支线是啥必要打的吗?要剧情剧情没有,要内容只有过场对话,这个支线我做和不做我是没感觉到有什么差异的啊。 FF15一个半成品游戏的体验都比16强,除了豪华的召唤兽演出,无论是代入感还是游戏体验,包括战斗方面,我觉得是拉跨的,连半成品都不如,我很庆幸这不是我的第一部最终幻想。我很后悔我浪费了金钱以及时间玩这个东西,没有让我继续玩下去的欲望。 希望这不会是别人的第一部最终幻想,更不是最后一部。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #76, worst BR #100 · 5 markets collected
Reviews, worldwide (the counter carries no country): 21.11/day in the week to Aug 4 → 25.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Spanish - Latin America*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99−60% |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Runs pretty well, story takes a bit to get going but is nice once you get a bit into it. Combat can be a bit repetitive but gets a little steam when you unlock new abilities.
Recommend. FF16 is an experimental FF where they try new things and almost all of it lands. If your're a fan of Yoshi-P then this is for you. I quite liked the combat system but you need to have the custom difficulty mod. It's not DMC but it is pretty entertaining. Highlight are the boss fights, very cinematic. Story is pretty good. It ties all of the threads together and even the main villain (who I really disliked initially) had pretty good motivation/story threads. Main cons are performance 1. this is not optimized at all and crashing during the very long boss fights means you have to do it all over again. 2. I played close to 60 hours with both DLCs and I found it way too long for the story the game wants to tell. The side quests are mundane but flesh the world out a lot but the pacing is not good.
游戏性:召唤兽战斗和BOSS演出相当出彩。动作部分难度适中体验尚可。角色培养和build策略约极其薄弱。剧情、支线、地图、迷宫仅体验到前中期,非常无聊。 音乐:少数头目战曲目非常优秀,大量地图乐曲过于强调沉浸和背景感,缺少抓耳的旋律,对比其他FF作品缺乏重复欣赏的价值。 优化:答辩。 作为FF:风味非常薄弱,极其保守,新鲜感和独特体验甚至被半成品的初版15彻底碾压。吉田直树在FF14早期尚且有锐意进取和创新精神,做16时则似乎是极致的反面,所有不能100%保证“能做好”的要素全部砍掉,地图、支线等等各个方面仅保留了最低限度的内容。 总结:平平无奇的3A,勉强及格的RPG,最无聊的FF。
[h1] Absolute masterpiece [/h1] Якщо шукаєте дорослу історію, з неймовірними візуальним та музичним оформленням, вітаю, ви її знайшли. Похмуре фентезі, жорстокий світ, безліч трагічних історій його мешканців без надії на хепі-енд. Це вже не казочка де «І жили вони довго, та щасливо», історії героїв проймають до самого серця і у фіналі залишають болючу порожнечу. Геймплей динамічний, цікавий, гра дає можливість побудувати свій стиль бою завдяки величезній кількості здібностей головного героя. Велика кількість супротивників, часто по мірі проходження один і той самий ворог еволюціонує, і коли ти зустрічаєш його вже з оновленим дизайном, думаєш, що зараз будуть ті самі атаки, а він видає тобі з десяток нових здібностей, і ти просто отримуєш задоволення від поєдинку. І найепічніше це бої айконів, це просто неймовірно, кожен айкон це окрема стихія, окрема сила з якою потрібно рахуватися. Що до музичного супроводу тут особисто мені було дуже неоднозначно. Деякі саундтреки змушували мороз по шкірі йти і повністю занурювали мене у вир подій, а деякі коли вмикалися, збивали мене в ступор, адже зовсім не підходили моменту. Світ живий і змінюється по мірі проходження, велика кількість квестів які дозволяють глибше зануритися в світ гри. Однозначно рекомендую.
挺好的幻想,给个好评吧,很多不足的地方,内容不够丰富,地图太空了,支线太多都是踢皮球,凑时长,优化差,手感差。优点在于技能挺丰富像格斗游戏,最值得夸赞的地方是召唤兽的战斗,特别华丽,场面特别震撼,特效很炫酷,克莱夫很帅很成熟,吉尔老婆很美,依旧人类巅峰建模。体验剧情看华丽演出的可以入,不太建议游玩支线任务。
One of The best Storyline in Final Fantasy series, even I prefer a good ending not a bitter ending but still......
Great story even though it lacks some of the character building of an action game. I have played almost every FF mainline game and this one is a breath of fresh air as far as action goes. The story is phenomenal as always and might be the best of any installment yet. Very great game, and can't wait to see what they do with XVII.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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