
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.29/day in the week to Sep 19 → 20/day in the week after.
About
A plethora of powerful swordplay techniques and Eikonic abilities lie within Clive's remit—and it is up to you to decide which ones you wish to learn or upgrade. If you're having trouble choosing, upgrades can be unlocked automatically.
Story-focused mode is recommended for those players who are less comfortable with action games and wish to focus more on the game's story elements. In this mode, Clive will automatically evade some attacks, and epic Eikonic combos can be triggered with simple button presses. Action-focused mode, where Clive's every action is controlled by the player, is available for those who are confident in their skill—or want to test it.
- FINAL FANTASY XVI Base Game
- “Onion Sword” weapon (Available for redemption from the System tab in the Main Menu upon reaching the main scenario quest "A Chance Encounter.")
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 33.7Kreviews | 78% | — | $29.6M |
| $49.99 | 52.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ja, zum Teil ganz schön und so aber: Spiele mit Bildschirm-Einblendungen wie: Drücke jetzt A, drücke B, drücke A, sind echt sooo lame und sinnlos... ...fällt euch echt nichts neues ein??? Optisch toll, ehr überkandidelt, spielerisch ehr durchschnitt. Nicht schlecht, aber ich hatte mehr erwartet. (mehr Spielspaß und mehr Welt... nicht mehr Videos, davon sind wirklich genug drin...). Aber besser als die letzten furchtbaren FF7 Remakes!!
명작입니다
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #76, worst BR #100 · 5 markets collected
Reviews, worldwide (the counter carries no country): 21.11/day in the week to Aug 4 → 25.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Spanish - Latin America*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99−60% |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
打斗不错,召唤兽对打真爽,画面也很棒,叙事也很沉浸 用的英文语音,因为日语语音口型对不上,但是翻译好像按着日文做的,也有点对不上英语语音
I love this game, but it's a game you love to hate. I'll go over a few of the reasons why here. The reasons I love this game are the OST, it is very good. And the Battles/Story, the gameplay is top notch with a few caveats explained below. 1. The game will often put 2 gil in areas you're exploring off the beaten path... Why 2 gil you ask? I don't know, and it's kind of a slap in the face honestly, if you don't want me to explore just put 'inaccessible' 2. The game has a lot of little side quests that have very lack luster rewards, it's like the devs forgot how to give good rewards for doing things, you will often get 1 goblin coin or a black blood or a gil bug. These rewards I'm not sure who they're for devs, but have you forgotten how to give decent rewards? I feel like this is a larger problem where devs have lost touch with what players appreciate in games. Looking at you 2 gil.. 3. This is part of the above, but doing everything in the game will get you a decent amount of gil later in the game but it feels like they were intentionally limiting the amount of gil you get. If a player is doing everything in the game and helping half of the people of valisthea they should be living like kings, not like a pauper who can barely afford a round of drinks for the hideaway. 4. I feel like the accessories in this game are just absolute garbage. Oh boy my combos do 10% more (at the point I'm at I think this would be like 20 dmg or something) or I can have rings that make the combat easier... Just no. There are some decent accessories later, but a lot of the accessories could have been combined to make damn decent ones, I'm not sure who pissed off the dev who was doing the accessories but man I wouldn't want to have been around them in the morning. 5. Back to the quests, I feel like they may have been padding the game time with the quests, forcing the player to run back and forth after every main quest. They added dlc but dammit, a lot of the quests are just a nothing burger.
<3
스토리가 재미있었습니다. 여운도 있고. 이런 컷신 있는 게임을 처음 해보았는데 영화 보는 것 같이 재미있게 즐겼습니다.
Love this series!
SInceramente, es una pena, el juego promete muchisimo pero se queda corto, el sist de combate aunque al principio tenga pinta de bueno, cuando llevas un rato de juego se vuelve mas bien generico y con profundidad justita, terminas usando las mismas skills midgame - endgame. La dificultad es practicamente no existente, en cuando dominas los combos bahamunt shiva odin te vuelves dios, y a exepcion de 1 o dos boss fights el juego es muy sencillo. Luego esta lo muy mal optimizado que esta el juego, en la version para pc deja mucho q desear la optimizacion, se nota muchisimo que esta hecho para play, y no se molestaron mucho con el port a pc.
Final Fantasy XVI è un gioco imperfetto, ma è anche uno di quei giochi che, una volta finiti, continuano a ronzarti in testa. Il combat system permette l'utilizzo di varie abilità che hanno tutte più o meno Sinergia tra di loro; gli scontri tra Eikon non sono semplici "Boss Fight" ma sembrano veri e propri eventi cinematografici che ci lasciano incollati allo schermo, ma esistono anche dei difetti... La componente RPG è molto più leggera di quanto ci si possa aspettare da un Final Fantasy, Equipaggiamento e Crafting sono spesso poco interessanti e l'esplorazione non premia abbastanza con premi o tesori unici. Il ritmo della storia è quindi un continuo oscillare tra epicità assoluta ove a causa del combattimento finisci con il distruggere un intera città, a svariate Side Quest che non fanno altro che farti andare da un punto A ad un Punto B e ritorno. Come ho già detto è un gioco imperfetto, e questo fa si che non sia il migliore RPG esistente, probabilmente non è neanche il migliore dei Final Fantasy, ma ha picchi talmente alti che il solo ripensarci mi fa venire voglia di rigiocarlo immediatamente; e alla fine credo sia proprio questo il miglior complimento che possa essere fatto ad un gioco. Consigliato.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8M | 25.5K | 76% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| $32.8M | 49.1K | 88% | $29.99 | |
| $8.3M | 53K | 87% | $9.99 | |
| $1M | 4.7K | 83% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.6M | 33.3K | 87% | $39.99 | |
| $29.7M | 68.9K | 96% | $23.99 | |
| $29.7M | 31.9K | 93% | $29.99 | |
| $29.5M | 64.6K | 95% | $17.99 | |
| $29.7M | 34.2K | 93% | $29.99 | |
| $29.8M | 54.7K | 91% | $29.99 |