
Final Fantasy XIII is a fantasy RPG in which a band of brave humans struggle against fate in the utopian sky city of Cocoon and the primeval world of Pulse. Follow stylish heroine Lightning's fast paced battles and high adventure in a mysterious new world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 960 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] FFXIII: Grab your c**k chair and watch the game play itself. [/h1] It's a long review. So, TL;DR: This game sucks. I never had a PS3. After FFVIII I skipped the series entirely. People spent years telling me Final Fantasy was dead, FFX was a disaster, and Square had lost its mind. So I avoided all of it. Then I played FFX. Loved it, despite the miserable minigames and superboss nonsense. Played FFXII next. Didn't love the combat, but I loved existing in its world. I wandered into places before the story wanted me there. It felt like an RPG. Then I got to FFXIII... Nope. This is where the corpse starts smelling. Everyone complains about the corridors, but that's not even the main problem. The real problem is that the world doesn't exist. It's a gorgeous wallpaper. You walk ten feet, fight enemies, watch a cutscene, walk another ten feet, trigger another cutscene. The game constantly interrupts itself to remind you it would've rather been a movie. It's style devouring substance in real time. You're not playing an adventure; you're escorting a screensaver to its next cinematic. Congratulations, you've been promoted to passenger. Combat isn't much better. Forget party building, experimentation, or those little moments where you outsmart the game. Everyone eventually learns everything. Most fights revolve around filling the Stagger gauge because enemies apparently have diplomatic immunity until the bar says otherwise. Meanwhile your AI companions fling abilities around like raccoons fighting over electrical wiring. The story hides basic context in a datalog. Not extra lore. Context. The writers throw a thousand made-up terms at your head and expect curiosity to do the heavy lifting. By the time I understood what was happening, I didn't care. That's not mystery. That's administrative failure. Reading supplementary entries should enrich a story, not perform CPR on it. If your plot needs homework before it can function, you've already failed the assignment. The cast doesn't help. Lightning spends hours acting like a human workplace complaint. Snow delivers motivational speeches with the energy of a malfunctioning action figure. And every cutscene has somebody obsessively fiddling with the same prop like a first-year acting student who just discovered stage business. Lightning flips her gunblade open and shut. Hope stares at his knife for the seven-hundredth time. Nabaat removes her glasses, says something sinister, then puts them back on. Snow tosses his crystal around before delivering another speech nobody asked for. It's like watching a theater class where everyone was told the object in their hand [i] is the character [/i]. Vanille never stops being irritating. Fang is fine until she repeats herself into irrelevance. Sazh is the only character with genuine humanity, which is probably why the game keeps shoving him into comic relief instead of letting him carry the story. Then there are the Eidolons. They don't arrive naturally; they materialize whenever a character reaches the contractual obligation phase of emotional development. Cue another round of recycled dialogue, another personal crisis, another giant transforming summon dragging an already tedious battle out for longer than human patience was designed to tolerate. It's less mythology and more HR paperwork for magic robots. And then people tell you it "opens up" after ten chapters. Ten. Chapters. Imagine defending that. That's like serving someone a burnt steak and proudly announcing dessert gets better after the third hour. When I finally reached Gran Pulse, I found what fans call freedom: a large field full of monsters. Not exploration. Not discovery. A field. The reward for enduring dozens of hours of hallways is receiving a bigger hallway with wildlife in it. Revolutionary. I've disliked games before. I've refunded games. This is the first time I felt cheated after buying one on sale. FFXIII is beautiful and spiritually vacant. A hollow machine wearing Final Fantasy's skin. Progression isn't exciting. New abilities aren't exciting. Even upgrading equipment somehow becomes a chore. The game keeps handing you new systems while making you dread interacting with them. And to the people posting essays about how we owe this game an apology: absolutely not. If this is your idea of a masterpiece, I can only assume the last RPG you played was a microwave. Avoid this game like you're smuggling narcotics through airport security and FFXIII is the TSA. It's a bad movie periodically interrupted by gameplay, a monument to style over substance, and the moment I finally understood why people spent years saying Final Fantasy had lost its way. They were being generous.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.67/day in the week to Aug 4 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 965 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
何度もクラッシュしてゲームができない ゲームができないのを知らずに123まとめて全部買ってしまった
I walk forward. I press A. I walk forward. I press A. I walk...
muy atractivo visualmente, excelente combate, buen rendimiento, brutal experiencia.
I like the lesbianism in this game. And lightning belly button piercing I want my gf to cosplay as lightning and then beat me up as lightning this is my final fantasy. But I'm also lightning but also ,y gf hot lightning and beat me hotly
eu tentei, eu tentei mt gostar desse jogo. Simplesmente intragavel, pior Final Fantasy e JRPG que joguei até agr
LIGHTNINGGGGGGG
linear for the first part of the story but then the gameplay opens up massively. nostalgic
SECOND BEST FF in the series
Combat is not just repetitive, the developers force you to play they want you to play. The items don't drop often enough to make the upgrade system even worth while to even use. Might as well have kept the limit systems in place from other games, than put in the crappy stagger system. The game isn't open world at all compared to other previous games exception being Final Fantasy X. Then you have the final boss battle that is just a tedious 5 to 6 battle fight. Wish I could get back my life that I wasted on this sloptastic game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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