
Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 53Kreviews | 87% | #73 | $8.3M |
| $39.99 | — | — | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3036 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
sinceramente esperaba poco de este juego pero a medida que fui avanzando se fue poniendo mejor y mejor el combate que tanto criticaba me parece excelente los jefes son desafiantes y divertidos los personajes son buenos y se hacen querer (no jugue el original)
its great
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3M | 17.4K | 86% | $19.99 | |
| $8.3M | 22.3K | 95% | $14.99 | |
| $8.3M | 15.2K | 91% | $24.99 | |
| $8.3M | 17.9K | 94% | $19.99 | |
| $8.3M | 14.6K | 81% | $24.99 | |
| $8.3M | 10.7K | 74% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 9.1K | 89% | $17.49 | |
| $11.1M | 35.7K | 75% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| $29.6M | 33.7K | 78% | $19.99 | |
| $1.3M | 764 | 93% | $59.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #26, worst PL #93 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 37.89/day in the week to Aug 4 → 46/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $9.99−75% |
| — |
| — |
| #2 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
топ
show de bola
克劳德本人,不必多说
Must play 11/10
Esse é um jogo complicado de avaliar. Basicamente todo o conteúdo novo relacionado a história e missões secundárias é muito bobo. O jogo original tinha um tom inocente, as bobeiras que apareciam eram até mesmo contrastantes com o resto, mas aqui no Remake, as baboseiras são a regra e seriedade a exceção (estou falando com vocês, Johnny e Wall Market). As mudanças existentes ao "cânone" do jogo original não me incomodam. Os personagens são um pouco menos gostáveis, principalmente o Cloud, falta a ele certo cinismo que era um charme nele. Aqui ele é mais sério e focado em ser um mercenário. Mesmo quando a chave vira em sua mente, suas ações comuniam algo que seu temperamento não faz. Barret deixou de ser cabeça dura pra ser mostrado como um tonto em algumas cenas. Tifa, Aerith e Red tem personalidades coerentes e são muito mais fáceis de se simpatizar. Dito isso, eu recomendo demais esse jogo, principalmente pra fãs de hack n slash que querem conhecer um pouco do que é Final Fantasy. A gameplay de combate é muito boa, embora, pra ter um combate mais fluído e satisfatório, você vai ter que gastar um tempo customizando os atalhos de habilidade para cada região ou dungeon nova. E, apesar de achar um crime, dá sim pra jogar pulando as cutscenes e focando só no combate. Os dois capítulos de DLC da Yuffie (já inclusos no game) são um show à parte, a gameplay com ela é muito bem polida e me deixou com um gostinho de quero mais. Não gosto de notas, mas se pra você que está lendo elas servem de algo, eu dou um irônico 7/10 pra esse game que poderia tem sido muito mais do que é.
cara, quando eu vi que esse jogo ia lançar lá em 2020, em nem liguei muito, nem fui atrás, a temática do jogo não me agradava, achei que o jogo era ruim. PUTA QUE PARIU MINHA BOCA FOI CALADA QUE JOGO SENSACIONAL MANO VAI SE FUD ESTOU COMPRANDO IMEDIATAMENTE CRISIS CORE E REBIRTH OBRIGADO SQUARE POR ROUBAR MEU DINHEIRO EU TE AMO
This is a game that learned all the wrong lessons from the original. Random timing based minigames? Those are in. That bit where you're in the vents and pushing forward makes you go back to the previous scene? That's in. Remember those annoying fetch quests in the Wall Market sequence? Friend, that is the *whole game.* Every single scene has been padded for time. Sequences have been dished out to teams, and those teams have clearly been told "MAKE IT LAST AN HOUR." Even if that sequence was 'the characters pass through a door.' A worked example: The motorcycle escape from Shinra HQ. Remember that? 3 minutes of swatting bikers out of the way then a cheeky miniboss. Now it's an hour. Ask yourself - do I want to play that game for an hour? That game when I can only hit the miniboss for 10 seconds of its 30 second animation cycle? That game where the boss fight respawns 10+ times? This somehow *feels* like a 90s game in a way that most remakes don't. But not the good 90s. This feels like the 90s where the characters were nonsensical, all the cool stuff happened in cutscenes and gameplay meant pressing 'potion' every 30 seconds because the boss is a bullet sponge with a cheese cycle. Aggressively disappointing.
Ueber 20 Jahre lang hat es gedauert bis Square Enix entschieden hat sich mit den Staerken ihrer frueheren Werke auseinanderzusetzen.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.