
Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 53Kreviews | 87% | #73 | $8.3M |
| $39.99 | — | — | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3036 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played the older version before so this remake is somewhat a nostalgic. Midgar in detail and it is beautiful. I also like the gameplay, battle mechanic of the game. Oh this game is much less grinding compared to the older version.
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3M | 17.4K | 86% | $19.99 | |
| $8.3M | 22.3K | 95% | $14.99 | |
| $8.3M | 15.2K | 91% | $24.99 | |
| $8.3M | 17.9K | 94% | $19.99 | |
| $8.3M | 14.6K | 81% | $24.99 | |
| $8.3M | 10.7K | 74% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 9.1K | 89% | $17.49 | |
| $11.1M | 35.7K | 75% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| $29.6M | 33.7K | 78% | $19.99 | |
| $1.3M | 764 | 93% | $59.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #26, worst DE #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 37.89/day in the week to Aug 4 → 46/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $9.99−75% |
| — |
| — |
| #2 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Déçu. FFVII était mon tout 1er vrais jeux vidéo que j'ai fini, je l'avait adorer, son humour, sa maturité, la tistesse des pertes de personnages .... et c'est quoi ça ? Ce jeux veux reproduire fidèlement les lieux, les scènes de l'ancien FFVII est c'est cool, notre nostalgie est là (c'est pour ça qu'ils ont fait ce remak) mais ils nous mette des compagnons insupportable qui ne peuvent pas s'empêcher de parler non stop, qui nous disent constamment ce qu'il faut faire et ou il faut aller, (Barret est con, Tifa une ado nunuche et tout les personnage féminin jeune ne peuvent pas s'empécher de mouiller leur culottes face a Cloud .... sérieux c'est ridicule) l'histoire est édulcorer comme pour plaire a des gamins qui ne faut pas choquer avec des mort de perso attachant. Le gamplay est cool, le dising est sympa, ainsi que la musique mais entendre continuellement les personnage chouiner, gémir, soupirer est gavant. Le jeux n'est pas mauvais en soit mais pour une fan (pas fan pur, juste ce jeux a une place dans mon coeur) ce jeux est horriblement fustrant, et décevant. le seul point positif, on voit plein de scénes avec Séphiroth
电脑带不动,玩起来卡卡的,谁能资助我换台电脑。。。
It's a mixed bag with moments that land really well, you will feel like a kid again playing the original. Then you have stuff they added that flesh out characters nicely and gives them further weight, which I enjoyed. Then you have a meta layer and story changes that make you wonder how the writer didn't get canned for altering a beloved story in such a way that it's no longer even remake. I wish I could give a mixed recommendation. It's not the worst thing I have ever played and in fact, sometimes I am genuinely enjoying it, but those moments are not constant. They are fleeting, fading memories and nostalgia of a great game that is the original FF7. And that's the problem. I can't hate it when it's FF7 Remake because sometimes it genuinely feels like it is, but more often than not, it feels like it wants to be FF7-2.0 Remix. And I don't like FF7-2.0 Remix.
オリジナルFFⅦプレイ済みの感想です 結論として、"FFⅦのリメイクとしては成功してると思う" 無論、良い部分と微妙な部分が混在した作品ではあるが、総合的には良い作品 ・良かった部分 世界観、演出は原作をかなり意識しているのは感じた 勿論私のような原作を知っているプレイヤーにも意外性を与える為に、オリジナルと全く同じストーリーラインではなく、新たな世界観を織り交ぜた形になっている これが懐古厨からすると賛否ありそうだが、私はIFの世界観としてはありだと思ってる(少々ご都合主義的な部分も感じたが、ストーリーを円滑に進ませるためには目を瞑れるレベルだった) グラフィックも美麗で、作品の圧倒的なスケール感を余すことなく表現する事に成功しているように思う グラフィックと世界観の表現はほぼ満点と言っていいくらいの出来だと感じた ・微妙な部分 戦闘面 戦闘はオリジナルのようなターン制の古来RPGのようなものではなく、完全にアクション寄りになっている これはこれで新鮮で良い物だったが、個人的には最初だけで、後半になるにつれて戦闘そのものが億劫に感じてしまう事が多くなった これの原因は明確に、"敵がやたら硬い事によって戦闘時間が間延びしてしまう"部分にある 敵の弱点を突きながらBURST状態(与えるダメージ倍率が上がる状態)に持ち込み、一気にHPを削るという戦い方が基本になるのだが、前半はその状態に持ち込まずとも敵を倒せていたが、後半になるにつれてそのBURST状態に持ち込むまでにも時間がかかり、しかも1回のBURSTでは倒せない事も珍しくなく、それが複数の敵を相手にするとなるとかなり戦闘が面倒に感じるようになってしまう また、状態異常でスタンや拘束攻撃を受けると、操作キャラの変更を余儀なくされることになるのだが、これも個人的にはゲームテンポが悪くなりやすいので印象が良くは無かった ただ、他のキャラを使ってもらいたいという意図は理解できるのであくまで個人的な印象だ 探索面 インタラクトやモーションが少し煩わしく感じる事が多々あった 狭い隙間を通る度に無駄に時間が掛かったり、会話パートをスムーズにするためだと思うが、移動で歩きを強制されて、目的の場所まで移動するのにやたら時間が掛かったりと、痒い部分が散見された 総評 グラフィック、世界観はかなり満足 戦闘面と探索面は少々不便さを感じるが、この作品を楽しむうえで大切な事は「多少の不便さも楽しむ」というところ 作品全体としては、長所短所が明確に存在していると思うので、その短所の部分を如何に受け入れられるかがこの作品をプレイするうえで大事になると思われる
Tout est niais, un nanard .... dialogue éclaté Full quête fédex sans intérêt pr ralonger la durée de jeu artificiellement Boss insup (gros sac à PV avec 3 patern qui se battent en duel) Mode normal long pr R (sac à pv) - Mode Facile tu two-shot les boss, c'est absurde (même soucis qu'FF XVI au final)
Esse remake capta a essência do original, trazendo uma gameplay fluida e frenética, mas calma e relaxante em alguns momentos, que te deixa viciado. Após 90h e platinado o jogo base + DLC, esse é um dos melhores jogos do seu gênero. Recomendo para quem quer começar na franquia Final Fantasy. NOTA 1000/10 Obs.: Em alguns momentos ocorrem uns travamentos, mas nada que atrapalhe.
Didnt think id enjoy this game as much as i did, got it on sale and was happy with purchase. fun combat/boss fights, cool lore and story, most characters are meaningful, very pretty game and didnt notice any bugs. side quests are a lil meh, DLC was short but too the point but mini game lacked really any depth, most of the mini games are okay at best, liked the rhythm one and thats about it. but overall fun game
一般,故意拖时常,剧情谜语人
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.