
Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 53Kreviews | 87% | #58 | $8.3M |
| $39.99 | — | — | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3036 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
obra de arte
Huge fan.
absolute porno
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3M | 17.4K | 86% | $19.99 | |
| $8.3M | 22.3K | 95% | $14.99 | |
| $8.3M | 15.2K | 91% | $24.99 | |
| $8.3M | 17.9K | 94% | $19.99 | |
| $8.3M | 14.6K | 81% | $24.99 | |
| $8.3M | 10.7K | 74% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 9.1K | 89% | $17.49 | |
| $11.1M | 35.7K | 75% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| $29.6M | 33.7K | 78% | $19.99 | |
| $1.3M | 764 | 93% | $59.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #22, worst DE #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 37.89/day in the week to Aug 4 → 46/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $9.99−75% |
| — |
| — |
| #2 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
heads need to be more square
♥♥♥♥♥♥♥ materia swaping all the time, story written by 15 old school girl with ADHD, where friendship is shown by getting people off the ledges like 100X times, characters are retarded (Barrett, wtf???) and then when you get through all that ♥♥♥♥, you will get chapter 18, where you get 1 hour long moronic sequence on motorbike without possibility to do manual save, ♥♥♥♥ this game really
really enjoying this one! the characters are all really great and its made me view the FF7 story in a whole new light!
muito bom
tldr ; a bad game 3/10 good graphism and music, that's the end of what's good story is ♥♥♥♥, thousand of people die (with no blood ever) but protagonist let evil go free because it's "bad to kill people" even if you have kill hundred of guard, don't kill the president/evil rechercher/♥♥♥♥♥ who get off torturing people, because.... plot, and they are cringe bad "look at me, i'm evil because i'm evil mouahahaha" you cant heal/revive people that are dying into your arm because.... plot, they try to to create tearing moment but because it's so dumb, you don't care... often, the game cockblock you, forcing you to slow walk instead of running, forcing the camera on a certain angle (did you see that ? are you sure ? let's look at it 20 more seconde without moving), just stoping you to go wherever you want or teasing you an objet you can only take in a few hours, it's very frustrating.... personnage are mostly annoying/dumb/ininteresting and the dialogue/cinematique are juste cringe and boring the worst is the combat, go real time or go turn by turn whith AP but both of them ? that's bad and stupid ! ennemi target almost only the caracter you play and that ♥♥♥♥♥♥♥ fustrating because non-played caracter do almost nothing so they AP don't go up, so you cant give them order to do something, so you need heal ? play your healer to got AP to launch heal, get juggle/stunlock so change caracter and have the same experience... almost every attack/spell launch by enemy stop you or thow you on the ground, litteraly, got on the ground by an enemy spiting at me... but cloud and it's 50kg sword do not make anyone flinch... that's so stupid... guarding mitigate some damage but not all, dodge is useless, no i-frame with a little movement and hitbox of enemy are mostly bigger than show.... the difficulty max is ♥♥♥♥♥♥♥♥ and so some boss, mostly at the end game (ex : boss than can OS you, boss that counter EVERY move you make, boss that fly so can do ♥♥♥♥, you only play with caracter that can shoot from afar, etc....) i have pay 12e for the game and still regret it
Short Review: If you search for an original Final Fantasy feeling, with an explorable world, fun gameplay - KEEP YOUR FINGERS FROM THIS GAME. If you are interested in the story - watch a Youtube Summary on 2x speed and save you from wasting your money on this less than mediocre game. First things First, I am a big Final Fantasy Fan and played most main-line entries - usually the world the characters and everything about it catches me and I grind without end until I defeat every single secret boss and opened every chest there is. However, while I love the original FF7 - this "game" is by far one of the worst entries I have seen in the series. The entire game it feels like a slog - like they had actually 3 hours of actual gameplay and then the Management said: "How can we stretch this to 40h" so we can put a price tag of 70€ on it. The answer was: Make every section of the game feel super slow, every path takes unecessary cutscene and then there are the sections for crawling, or passing through a tight gap. You can feel that nothing of that actually adds to the "immersion" but was just placed to artificaly prolong the game. I do understand the positive reviews because of nostalgia but I cannot understand anyone defending any gameplay choice made in this game - a cheap cash grab and you can feel it hard
i was enjoying myself until i needed to remateria for some stuff at the start of chapter 10. I dont like to look up guides. I restarted from checkpoint and it put me about 30 minutes back into chapter 9 so i guess im done with the game now.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.