
Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 53Kreviews | 87% | #58 | $8.3M |
| $39.99 | — | — | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3036 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bardzo lubie aerith mam nadzieje ze nie padnie trupem :))))
영화같은 분위기의 플레이 방식. 독특한 전투 시스템. 기존 팬도 새롭게 다가오는 스토리
,,,,,,,,,,,,,,,
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3M | 17.4K | 86% | $19.99 | |
| $8.3M | 15.2K | 91% | $24.99 | |
| $8.3M | 17.9K | 94% | $19.99 | |
| $8.3M | 14.6K | 81% | $24.99 | |
| $8.3M | 10.7K | 74% | $13.99 | |
| $8.3M | 23.3K | 89% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 9.1K | 89% | $17.49 | |
| $11.1M | 35.7K | 75% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| $29.6M | 33.7K | 78% | $19.99 | |
| $1.3M | 764 | 93% | $59.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #22, worst DE #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 37.89/day in the week to Aug 4 → 46/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $9.99−75% |
| — |
| — |
| #2 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
Good
第一次玩JRPG,这简直就是神作。
É um bom jogo, mas com problemas. Deixando aspectos de seu antecessor de lado, com o adendo de que existem várias diferenças pro original, o jogo peca em alguns aspectos do combate. Existe uma ideia de design relacionada a 'stunar' e dar 'stagger' no player muito agressiva, no sentido de que há um downtime muito grande como punição para qualquer coisa que te acerte. Isso fica mais explícito em confronto contra inimigos específicos como os Seguranças da Shinra ao longo do jogo. É normal em muitos jogos coisas semelhantes, mas em FF7 Remake isso é virado no jiraya em 200% - ''Tomou uma coronhada de um 'random' segurança? Toma 1,5 segundo de stagger sem poder controlar o personagem. Ah? Você acabou de sair do stagger? Toma instantaneamente outra coronhada do segurança B e volta pro stagger novamente sem nem ter tido chance de se defender". Esse tipo de coisa é recorrente em alguns momentos do jogo, porque ele quer muito te obrigar a ficar trocando de personagem o tempo inteiro. Por sinal, um fator importante também no combate é que os inimigos, quase todo o tempo, apenas focam o player e completamente ignoram o resto da party, independente de quem o player controle. Isso me causou uma grande quebra de imersão em diversos momentos, principalmente contra chefes. É comum que você troque para um outro personagem longe do boss e ele ignore o seu personagem anterior que estava do lado dele e parta em direção do nada ao que agora você controla (um grande metagaming de certa forma da IA que soa barato). Por último, há uma falta muito grande em um sistema de gerenciamento de comportamento de IA aliada para os combates, algo semelhante ao que Tales Of Arise faz seria ótimo. Quebra muito a fluidez do combate ter que ficar o tempo inteiro parando tudo pra ficar se curando e curando aliados, pode parecer bobo através da leitura, mas estou falando estritamente de excessos. Sem brincadeira, você fica o tempo inteiro no combate usando "Cura" ao invés de gastar suas barras para engajar com outras mecânicas e habilidades diversas. Quanto a história, encaro-a de forma positiva. As adições a narrativa original, em sua maioria, são bem-vindas ao meu ver. Minha única tangente de êmulo seria com relação a uma enrolação apelativa em diversos momentos do jogo, 'puzzles' sem sentido sendo despejados para te atrasar em momentos estranhos, segmentos inteiros da história com várias formas de fazer o jogador perder o máximo de tempo possível e excesso de obstáculos interativos longos (andar na corda bamba 13981723x e ver a mesma animação lenta de novo, como exemplo). As sidequests são esquecíveis e ruins, quase um 'staple' da franquia hoje em dia infelizmente. Apenas exalto um momento no capítulo 14, em que 6 sidequests bobinhas são despejadas MAS! Com a grande diferença de que todas elas se conectam entre si e acabam criando uma metanarrativa bem divertidinha, gostei bastante da execução ao ligar as quests secundárias nessa parte, apesar das quests por si só terem muita pouca substância e agregarem praticamente nada para a jornada em si quando contempladas individualmente.
muy buen juego
This was my flrst experience with Final Fantasy, and l really regret not playing it sooner
- long boring boss fights
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.