
Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 52.9Kreviews | 87% | #58 | $8.3M |
| $39.99 | — | — | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2997 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its not a straight remake but rather a great polished and beautiful game inspired by ff7 and have a lot of very faithful recreation of aspects and even almost 1:1 scenes from it. i am partly in favor of the action x RTS mechanics theyre going for, as in i love that the pause skills gives depth and strategy to mini hack n slash but can also be very punishing if youre not doing it right. my own skill issue i suppose. story can be dragged out at times and oh god, the walking sections...the robot arms thingy... i dont hv problems with expanded midgar story and lore however, i think its really fun experiencing things i never did before in og, yet familiar somehow, you feel me? i hear people dismissing this game as "only quarter of original game" and to "wait for trilogy to finish then binge in one go." no i wouldnt recommend that as itd feel like homework by then. also the story is drastically different by the end, tho i havent play the sequel yet so im not sure what theyre heading for) just play the game now and experience it as it is. then you can finally stop larping on tifa fanarts and 3d clips.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #22, worst DE #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 37.89/day in the week to Aug 4 → 46/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $9.99−75% |
| — |
| — |
| #2 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情不错
不好玩
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First things first, in life not all things are 100% bad or 100% good. A game from the mid 90s was remade with modern technology. It took a decade to finally get it but it arrived. That in itself is a good thing. Also revisting nostalgia from childhood carries positive emotions and memories. So I would say this is the main reason I chose to still finish this game. Another reason is that I finish things I start in life in general anyway. But looking at it directly as a standalone product/game, I wouldn't really recommend it. I played it this late because all these years the design choices and business practices surrounding this game (and similar developer's business choices that have been made over the last decade), I just don't support or jive with. I only finally got it cause of a huge discount and boredom. This game... you could swap out the character sprites and rename it to whatever you want and not much would have changed. It's Final Fantasy 7 in spirit and cosmetics mostly. Outside of that, a lot of this game isn't really good in my opinion. 1) Character writing seems to have taken a nose dive when it comes to Squaresoft's games over the decades. So don't espect good writing here either. 2) It seems that characters like Cloud and Sephiroth and some of the other bad guy characters have been remade to suit the sensibilites of modern times. Which doesn't sit well with me as these were not these character's personalities. I think they would fit well in community forums run by Gen Z emo goth community members or alphabet/rainbow community forums. Not original Final Fantasy 7 fans. 3) Somehow the voice acting for some characters gets worse as the game progresses. Especially Aerith. Her voice acting in the last 2 chapters is horendous and the shift is so large so quickly. 4) I don't know what part of this game was strategy? Maybe someone can tell me. The systems... I'm not sure if they just made the impact of the systems minimal or what, as it didn't really matter who had what materia or what way you chose to approach the fights. This game has a set way it was designed to be played, it's hard to find nuance. AND THAT'S A TERRIBLE THING TO BE SAID ABOUT A ROLE PLAYING STRATEGY GAME SERIES. 5) SO SO SO SO SO MUCH DAMN PADDING. This is the worst aspect of this game. They took the first 7 hours of the original game and stretched across 40 hours and didn't manage to even add anything substantial. If they actually kept this short, it would have been more memorable. And since I am playing this so late, years after release, this issue is only made MUCH WORSE in the Disc/Part 2 of the REMAKE TRILOGY. 6) The game completely holds your hand. Go hear, don't go there. Walk here, you can no longer run. Stop now and look here. Shimmy through this crack to mask the loading screen 50 thousand times over. I lost cound of how many times I was forced to stop running and walk through a section that had no interaction, no cutscene, no significance and I was left wondering, is there a load screen here? or am I being forced to slow down so as to not finish the game as fast? or am I being forced to look at the graphics which aren't really all that inspiring? It was frustrating as the game arrests control from you many many many times. 7) Sephiroth every 5 minutes has to be some type of fan services? As it ruins that character. 8) Was Cloud always this way as a character? I sense he was written badly in the remake. Maybe to get the attention of gen z? or the rainbow community? 9) The level system meant absolutely nothing in this game. No matter how you approach the game you will finish it. Because this is not an RPG, this is a narrative story game in my opinion. Anyway. I know the Part 2 is even worse, so I honestly don't know if I will play it. Maybe on a huge discount? The extra bonus, INTERmission, I don't know if I will play that too. Seems like a waste of time to me. Next game in my backlog is Banquet for Fools. I have a feeling that will be a much much much better expererience. P.s. I've played FF3, 4, 5, 7. 8. 9. 10, 10-2, 12, 13, 13-2 and FF7 remake. As you can see, I have old school sensibilities. From 13 onwards, FF as a franchise was garbage to me so I stopped playing. I never finished 13 and 13-2.
首先画面表现优秀,蒂法爱丽丝可爱...然后夸张的嘻哈风格让我觉得塑造的反派不是疯子就是傻逼,剧情和演出极其拖沓,地图设计一堆减速水时间(你就非得搞一堆墙缝独木桥让主角跟条区一样缓慢蠕动是吗)主角韧性奇低无比,部分视角难受看不清人型怪出招动作加上部分零帧起手,把主角像皮球一样随便打飞,还有数不胜数的控制技能和投技硬控你十几秒
music is awesome
so fun
++ System walki jest przyjemny i nie jest trudno się w nim połapać ++ Urocze zwierzątka +++ Fabuła, która poruszyła moje serce -- Romansowanie z Tifą jest możliwe dopiero w REBIRTH ;-;
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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