
Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 52.9Kreviews | 87% | #58 | $8.3M |
| $39.99 | — | — | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2997 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Final Fantasy VII Remake + Intergrade es básicamente la forma definitiva de volver a Midgar sin sentir que estás jugando un museo. Visualmente es una locura: los personajes parecen sacados de una película, las expresiones, las animaciones, todo está cuidado al detalle. Y Midgar… por fin se siente como una ciudad de verdad, enorme, sucia, viva y llena de rincones que en el juego clásico solo podíamos imaginar. La historia sigue siendo la que todos conocemos, pero aquí está contada con mucha más calma y cariño. Los personajes tienen más personalidad, más momentos y más vida. Jessie, Biggs y Wedge pasan de ser “los del principio” a gente que realmente te importa. Y sí, hay cambios en la trama, pero no molestan: al contrario, te mantienen atento y le dan un toque fresco que funciona tanto si jugaste el original como si no tienes ni idea de lo que pasó en 1997. El combate es una mezcla muy bien hecha entre acción y estrategia. No es el típico “machaca botones”, pero tampoco es el sistema por turnos clásico. Es dinámico, espectacular y muy satisfactorio cuando empiezas a dominarlo. Con Intergrade todo va más fluido, se ve mejor y el episodio de Yuffie añade contenido que encaja genial y deja con ganas de más. Si jugaste al FFVII original, este remake es como ver tus recuerdos con gráficos de 2026: reconocible, pero mucho más grande y emocionante. Y si nunca lo jugaste, no pasa nada: funciona perfectamente como juego independiente y te engancha igual. En resumen: es un juegazo tanto para nostálgicos como para recién llegados. Visualmente increíble, con una historia que mezcla respeto y frescura, y un combate que engancha. Si te gusta el JRPG moderno, aquí tienes uno de los mejores.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3M | 14.2K | 91% | $24.99 | |
| $8.3M | 10.6K | 82% | $24.99 | |
| $8.3M | 10.7K | 74% | $13.99 | |
| $8.3M | 110.1K | 95% | $2.99 | |
| $8.3M | 23.3K | 89% | $14.99 | |
| $8.2M | 13.6K | 65% | $12.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 7K | 89% | $17.49 | |
| $11.1M | 35.7K | 75% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| $29.6M | 33.7K | 78% | $19.99 | |
| $1.3M | 764 | 93% | $59.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #22, worst DE #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 37.89/day in the week to Aug 4 → 46/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $9.99−75% |
| — |
| — |
| #2 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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so ♥♥♥♥♥♥♥ peak
非常好玩,画面音乐剧情不用说,战斗系统和很多人评价的不一样,我觉得其实做的很好。 兼顾了传统FF回合制的策略和A-RPG的爽快感,我认为是从FF12以来战斗系统做的最好的一作。 美中不足的是空中敌人和某些灵活的敌人经常会空技能,令人火大,不过魔法可以稳定命中或者等待break集中输出。 另外不得不说不愧是顶级3A大作,顶级的UI+优化,丝滑的游戏系统,拳拳到肉的打击感,这些方面从来不需要担心,玩起来真的很舒服。 推荐所有热爱FF系列的玩家入手体验。
PEAK
I grew up playing the original FF7. It was my favorite game for years. To say I was excited for a genuine remake is an understatement. I really wanted to like this, but it's just not good. Do yourself a favor, and just replay the original. 1. This isn't the complete game. It basically ends at the same point as when you'd leave Midgar in the original. This isn't news, but wanted that to be clear before buying. You'll almost certainly have to pay full price for each subsequent part when it comes out--probably $70+ for each. It's not worth the cost. 2. Somehow, the story honestly makes even LESS sense than the original. There's some cool dialogue and scenes that they add that are interesting, but anything related to the actual main story that's been added just makes everything less clear. Was the original perfect? No. But they would've needed to change very little overall to fix those flaws. Yet, they somehow made it worse. 3. The game has a new combat system, if you weren't already aware, and it's very... controversial, and for good reason. It's active action hack'n'slash, except it's kinda trash. Targeting is buggy. Attacks can frequently miss because of wind-up animations, during which the enemy moves. The ENEMY attacks very often having a homing/seeking effect, so dodging often feels totally useless (and, in many cases, IS totally useless). There don't seem to be any i-frames, so unless you time the dodge PERFECTLY (and I do mean perfectly inside a tiny window), the attack will stay locked onto you. The timing window is usually tied to the enemy animation, which most are not easy to see for a myriad of reasons (including too much visual clutter, which you cannot turn down), so their attack will track you AS YOU ARE ROLLING. Your attacks, on the other hand, do not have this effect. 4. You will FREQUENTLY get attacked from off screen. This will inevitably interrupt your actions. A lot. All the time. 5. There are very, very few opportunities to actually grind levels, which many of us older games like to do. Since our first playthrough may be our only playthrough, we'll spend time gaining levels so we have an advantage in the fights. But you really cannot do that here. It's not completely removed, but isn't neither a common nor easy thing to do. 6. The CGI cutscenes at the end somehow look worse than the in-game ones? Yes, the textures are smoother overall, and hair looks more like hair, but the in-game cutscenes look pretty good, and somehow their faces and mouth movements look... worse? This was such a great opportunity, and they somehow f***ed it up. Seriously. You have an entire generation of people for which this was such an iconic and beloved RPG, and yet so, so much of the feel of the original game was lost, in favor of mechanics and graphics that are meant to appeal to a different demographic. Seriously, if you're old enough to have played the OG, just play that. It doesn't feel the same. This isn't worth your time.
แนะนำ โหลด mod พากษ์ไทย นะ พากษ์ดีมากๆ ได้อารมสุด
bão
O jogo é incrível. A dinâmica entre os parceiros de jornada e gameplay são muito satisfatórias. Cenas cinematográficas e as missões secundárias são bem interessantes.
I tried really hard to get onboard with this but I hate what they've done to the story. This might be palatable for some people but turning FF7 into a millenial disney version of its former self is not what expected or hoped for from a remake of this classic story. If you want an updated version of the classic game this not for you. If you were wondering what would happen if they mixed FF7 with a marvel movie then you've come the right place
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.