
Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 52.9Kreviews | 87% | #47 | $8.3M |
| $39.99 | — | — | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2997 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2026.8.18最终幻想7重制版未通关记录(且主观) 很小的时候,有幸在psp上玩过最终幻想7核心危机,当时还太小玩不明白,但是精美的画面给小小的我大大的震撼。犹记得萨菲罗斯和扎克斯、克劳德比武的时候,两刀把巨形水管切的四分五裂,把中二的我看的一愣一愣的。随后我便去看了最终幻想圣子降临,当然也是看的一头雾水,只觉得蒂法好美,克劳德好帅,教堂的花好有意境。 天遂人愿,正值steam打折,恰好童年滤镜, 90+购入了最终幻想捆绑包,结果却不尽如人意。 我现在进度到第十章刚刚救了蒂法,令人焦急的下水道。我真的快打不下去了。 首先剧情拖沓注水,毫无张弛起伏,玩起来平淡如水。从第一次炸魔窟到现在救出了蒂法,明明发生了很多大事件,却描写的好像日常生活毫无波澜。 其次人物毫无弧光(特指玩到现在),反派人物刻板工具人,无论是海德格还是古留根尾。一个安保部部长,一个黑道掌权人,通篇下来感觉只会大笑毫无城府见解。人物魅力只能感觉到蒂法爱丽丝好美,杰西很可爱很会撩人。 最后剧情谜语人,剧情过半了,我还不明白神罗公司是干嘛的,为什么克劳德要放弃神罗战士的身份,蒂法杰西巴雷特为什么加入了雪崩,爱丽丝是一个有身份的人吗,雷洛干嘛不让士兵伤害她,路德也认识她,感觉她身份不简单,还是他们仨小时候就认识。 还有一个地图的吐槽,小地图会显示目的地在前方600m,但是你跟着主路走会发现是一条死路,需要你在前面的道路就左转再右转才可以过去。为什么就不能把路连起来呢?非要让玩家多开几次地图吗,还是为了凑时长。以及有时候会有视角的锁定,这个纯粹我个人不太喜欢。有时候强制不让奔跑,对我来说有点难受,本来剧情就很拖沓了,还让我慢慢走,有点生理性厌恶了。 总结一下,不太推荐给路人游玩,如果你只是听闻了最终幻想的大名,慕名而来,且能接受我上面说的缺点,那我觉得还是可以游玩的。蒂法爱丽丝杰西都很会,还是有点点恋爱的感觉,最终幻想大概就是值这个幻想吧。 心愿:过阵子再试试,努力打通关,也许会改评价。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #19, worst KR #74 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 37.89/day in the week to Aug 4 → 46/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $9.99−75% |
| — |
| — |
| #5 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hervorragendes Spiel und super für den Einstieg in den Dreiteiler dieser Serie. Mit Remake Intergrade beginnt ihr die Reise rund um Final Fantasy 7 und geht mit Rebirth in die zweite Runde und zum Schluss mit Revelation der dritte Teil. Viel mehr gibt es nicht zu sagen, außer dass euch dieser Teil eine triste Welt zeigt, bei dem ihr eher sehr zielstrebig das Ziel der Hauptquest verfolgt und nur wenig Seitensprünge habt. Das kann angenehm sein, aber das Spiel ist auf diese Weise einfach ideal. Triste Welt, wenig Freiheit und allgemein wenig Spielraum.
这玩意在steam简中区是怎么做到特别好评的?我自以为能啃得下jrpg,这游戏的拖沓程度真的令我无法接受
...
终于打完了,如果没有主角的脸我根本不会打完,但对着这几张脸评分就很难在85分以下。。打到最后满脑子都是“这啥啊太给了救命啊啊啊啊啊啊啊”和“苦牢都(压低眉毛)(气泡音)”
克劳德吃的也太好了
[b]A+ — Tactical action, an exceptional soundtrack, and some obvious padding[/b] [i]Completed the game and available side content; stopped a Hard-mode replay at Chapter 13. This review includes Intergrade.[/i] Remake made action combat work for me because I always had something worth deciding. Building ATB, switching characters and choosing the right command gave fights a rhythm I enjoyed. Stagger and distinct party roles rewarded preparation, while changing characters felt useful rather than cosmetic. It is one of the few action RPGs where the command system kept me as interested as the spectacle. Materia and weapon choices gave me room to shape the party, although weapon specialisation could become fiddly. Fort Condor added a worthwhile change of pace. There is less variety here than in Rebirth, but the combat and progression still form a strong package on their own. The cast and soundtrack are the main reasons I remember it so fondly. Expanded character moments made Midgar's people matter, and the central party's chemistry gave the bigger story beats some emotional weight. Those Who Fight Further made such an impression that I actually paused a boss fight when it started playing. Several tracks stayed in my rotation afterward. Nostalgia helped, but the performances, animation and detailed environments also made these scenes work in the moment. Pacing is where my enthusiasm drops. Some areas stretch a good idea well beyond its welcome, and too many side quests lack the energy of the main story. Completing the available side content made those weaknesses especially obvious. The story also belongs to a larger project, so this is not a fully self-contained narrative. I recommend it to players who want character-driven storytelling and action with a substantial command layer. If you need brisk pacing or consistently interesting side quests, expect some frustrating stretches between its excellent battles and character scenes. [b]Category grades[/b] [list] [*]Combat: A [*]Progression: A [*]Story: A+ [*]Characters: S [*]World: S [*]Music: S [*]Presentation: S [*]Pacing: C+ [/list] [i]Check my profile for more JRPG reviews.[/i]
pretty fun gameplay, story seems nice but the ending was a bit confusing but i guess the sequel should clear it up? i wish the game came with native ultrawide support though
Rejugado después de su lanzamiento en 2020. Si bien me ha gustado más esta segunda vuelta y le he dedicado más tiempo a las secundarias, sigo quedándome con el original. Gráficamente es una delicia pero el sistema de combate sigo sin tragarlo del todo. Me sigue frustrando no poder tener el control de todo, se me hace menos estratégico. Las misiones secundarias aportan un poco más de trasfondo, pero no todas. Existen las típicas que no sirven más que para mantenerte ocupado. Por lo demás, todo bien. Aunque no está hecho para ser jugado si no has jugado al original primero. Te pierdes muchos detalles. 8/10
Pour la première partie de se Remake il y à du bon , du mauvais et beaucoup de mauvais : -Visuellement c'est beau mais il semblerais que le sang est censuré si vous vous rappeler certaines scène de FF7 OG vous aviez quand même quel OST sombre et du sang -Certaine musique de l'OST original sont absent -Beaucoup de matéria sont absent -Beaucoup de limitation (vous êtes limite pas libre et le jeux vous le dit avec les "fillers" donc enfaite vous suivez un gros couloirs sans détour possible Alors il y a quelque choses selon vous qui est sois bien soit mauvais : LES MINI JEUX & Quêtes Alors que vous dire ? vous allez en manger des quêtes , le pire c'est optionnel mais pas optionnel aussi sympa non? Un moment donner vous arriverez tous à se maudit mini jeux des squats bonne chance car au début comme tout jeux bien constitué et que pour que sa soit faisable humainement vous avez les touches à appuyers avec les timings à suivre et puis d'un coup pouf sa disparait et vous devez vous débrouiller pour le timing , si vous faite une erreurs? bah l'ennemie vous devance assez pour que vous recommencer qui à a eu cette idée du diable? En Résumer : le jeux et beau , beaucoup de fonction originelle qui manque , des minis jeux sortie des enfers et surtout ne jamais acheter eu prix fort il est souvent en réduction
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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